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Respawn Battle Mode gives unfair advantage to players higher in the turn order
Pointman
post Dec 23 2012, 07:46 PM
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If Orange, during their attacking phase, kills a Blue unit, Blue has to go 2 of their own turns without that unit before it respawns on the third turn.
But if Blue kills an Orange unit, Orange only has to go 1 turn without that unit before it respawns on their second turn.

As I'm sure you can understand, that is an extreme disadvantage.
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Konata Izumi
post Dec 23 2012, 10:59 PM
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Does anyone even use this mode, haha.
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Pointman
post Dec 23 2012, 11:14 PM
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Hardly, but that's probably just because you get no exp for it and it still takes away your weapon durability.

The mode itself could bring fun times.
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SereneFlight
post Dec 24 2012, 02:19 PM
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QUOTE(Pointman @ Dec 24 2012, 02:46 AM) *
If Orange, during their attacking phase, kills a Blue unit, Blue has to go 2 of their own turns without that unit before it respawns on the third turn.
But if Blue kills an Orange unit, Orange only has to go 1 turn without that unit before it respawns on their second turn.

This makes absolutely no sense (IMG:style_emoticons/blue/blargagh.gif)

QUOTE(Konata Izumi @ Dec 24 2012, 05:59 AM) *
Does anyone even use this mode, haha.

I have 2 or 3 times.... Crazy Moe Gauntlez!
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kryptonite
post Dec 24 2012, 04:27 PM
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Has this been proven? I dont' remember this happening last time I played it?
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Pointman
post Dec 24 2012, 09:16 PM
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QUOTE(Nolan Kryptonite @ Dec 24 2012, 05:27 PM) *
Has this been proven? I dont' remember this happening last time I played it?

Check out this battle log: http://feto.feplanet.net/battle/127197

On my turn 2 I strike Aircalibur and take out his Templar Alastair, he goes turn 3 without the unit before it respawns at the beginning of his turn 4.

On turn 3 he retaliates from my attack and takes out 2 of my units. I have to go through my turns 3 and 4 before they respawn on my turn 5.

The problem stems from the system using turn number to determine respawns, when turn number means nothing and doesn't even exist in the context of the actual battle.

This all means that in respawn battle, people lower in the turn order have an almost insurmountable disadvantage in any match where they don't completely outclass their opponent.
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Clock Struck Producti...
post Dec 25 2012, 12:57 AM
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Oh noes, oh well I choose blue when I make these so whoever joins has an advantage, not that anyone joins them :/
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kryptonite
post Dec 27 2012, 12:12 PM
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Wow, I never noticed... (IMG:style_emoticons/blue/oh.gif)

@Gears: You can join my fun promo resqawn battle if you want!
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