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Quick promotes
create promotes
Should we be able to?
Yes, please. [ 11 ] ** [73.33%]
I don't care. [ 1 ] ** [6.67%]
Don't do it! [ 3 ] ** [20.00%]
The price should be
Less than 5K [ 3 ] ** [20.00%]
Between 5 and 10K [ 9 ] ** [60.00%]
Between 10 and 15K [ 1 ] ** [6.67%]
More! [ 2 ] ** [13.33%]
Total Votes: 15
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Freeze
post Oct 1 2013, 02:50 AM
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FEPer
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So here's an idea.

The ability to create/buy promotes instead of only being able to create lvl 1 units, I'd like to be able to buy lvl 20/1 units. The price is up for debate, it should at least be high enough to keep newbies from being able to get them right away, I'd probably put it between 5 and 10k,. This should (at least partially) take care of needing to tb for (quick) promotes and create some more lvl **/<20 battles.
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Fredmir - HHH
post Oct 1 2013, 07:30 AM
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And then everyone with enough money will just do promotes and Newbies will have a hard time finding battles.

I'm not doing TBs for the same reason, and because it's still kinda fun to see your units get lvls.

If it happens, I'd either make the price something really high (Over 15k) or make it only possible if one of your own units reached 20/20 on it's own.
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Falaflame
post Oct 1 2013, 08:45 AM
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I'm not really a fan of this idea, now that I think about it. People with money will rule promotes, while people new to the game will be lagging behind.

And if this does get implemented, the formula should be:

-100 gold for every levelup (20)
-3000 gold to cover for master seal)

n= 3000 + (100*20)

Which is exactly 5000, which isn't that much for newcomers to get (all it takes is a single Soulful Bridge map or gauntlet)
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TBE
post Oct 1 2013, 09:59 AM
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Newbies already have a hard time finding a battle. Every vet has 20/20s so why would most even bother with this, the only thing this feature would do is help newbies. Everyone who has big money are who? Vets and vets already have the 20/20s. Newbies get bored fast and quit because their goal is to play promotes, but the process takes too long. THe ones willing to stick it out play training battles and waste time, this feature just saves time and helps keep newbies.

"People with money will rule promotes" IF newbies could even get to the promote stage before quitting in the current system first.. And like promo isnt already ruled. THis will at least get them a chance to play on an even field after the Ranks feature is put through.

Make it what fala said. Easy, affordable, and will actually keep some players.

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LeaderR Elliot
post Oct 1 2013, 10:06 AM
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Good points, I agree with shad. And fala, 5k...
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Yenfay
post Oct 1 2013, 10:23 AM
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I love this idea i find the jump from unpromo to promo to hard to make, not only cost for master seals but for getting master tomes and equiping units with a new weapon type.

I think 5000 is reasonable but that price doesnt account for a unit starting weapon levels... so it gets even higher if we have to buy arms scrolls (if they ever get implemented)
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TBE
post Oct 1 2013, 10:26 AM
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Here's a newbie backing the point and saying they want promo. Yea, says it all.
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LeaderR Elliot
post Oct 1 2013, 10:35 AM
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And what would be the starting weapon ranks for this quick promotes?
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fensti
post Oct 1 2013, 11:02 AM
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QUOTE(LeaderR Elliot @ Oct 1 2013, 11:35 AM) *
And what would be the starting weapon ranks for this quick promotes?

I would say to start them at B if they are 20/1-20/10 and A if they are 20/11-20/20. That way they have to work for the S regardless and they are able to choose what S rank they get.
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Falaflame
post Oct 2 2013, 04:04 AM
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Assuming we do 20/1s...

Main weapon starting level: B
Secondary (and 3rd) weapon starting level: D
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