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kryptonite
Desolate Soul
28 years old
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Born Aug-28-1990
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Google Talk: guilmon13@gmail.com
Former Identities: kryptonite
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kryptonite

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Current Mood: Content
FETO Profile

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16 Dec 2013
Archer -> Sniper [Offencive]
Stats at level 20/20
HP [2/5%]: 54.00
POW [2/15%]: 30.00
SKL [1/10%]: 30.00
SPD [0/0%]: 19.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [1/10%]: 25.00

Cleric -> Druid [Bulky]
Stats at level 20/20
HP [1/10%]: 50.00
POW [1/10%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 18.00
DEF [2/20%]: 26.00
RES [2/0%]: 27.00
LCK [0/0%]: 16.00

Troubadour -> War Medic [Glass Cannon]
Stats at level 20/20
HP [1/0%]: 40.00
POW [2/15%]: 30.00
SKL [0/0%]: 20.00
SPD [1/10%]: 29.00
DEF [0/0%]: 12.00
RES [0/0%]: 14.00
LCK [2/15%]: 32.00

Peg. Archer -> Hawk Archer [Gladiator]
Stats at level 20/20
HP [0/0%]: 46.00
POW [2/15%]: 29.00
SKL [0/0%]: 20.00
SPD [2/15%]: 29.00
DEF [0/0%]: 12.00
RES [0/0%]: 16.00
LCK [2/10%]: 28.00

Mystic -> Valiant [Scholar]
Stats at level 20/20
HP [2/10%]: 60.00
POW [2/15%]: 30.00
SKL [0/15%]: 26.00
SPD [0/0%]: 19.00
DEF [2/0%]: 10.00
RES [0/0%]: 29.00
LCK [0/0%]: 13.00

Cleric -> Bishop [Bulky]
Stats at level 20/20
HP [2/10%]: 52.00
POW [1/10%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 19.00
DEF [2/20%]: 25.00
RES [1/0%]: 26.00
LCK [0/0%]: 16.00

Heaven Kn. -> Star Kn. [Gladiator]
Stats at level 20/20
HP [2/0%]: 44.00
POW [1/10%]: 25.00
SKL [0/0%]: 14.00
SPD [1/20%]: 35.00
DEF [0/0%]: 11.00
RES [0/0%]: 22.00
LCK [2/10%]: 30.00

Dark Kn. -> Wraith [Glass Cannon]
Stats at level 20/20
HP [0/5%]: 42.00
POW [2/7.5%]: 30.00
SKL [2/15%]: 27.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 23.00
RES [0/0%]: 9.00
LCK [0/0%]: 17.00

Templar -> Missionary [Glass Cannon]
Stats at level 20/20
HP [0/5%]: 42.00
POW [2/17.5%]: 30.00
SKL [2/5%]: 27.00
SPD [2/12.5%]: 29.00
DEF [0/0%]: 21.00
RES [0/0%]: 12.00
LCK [0/0%]: 17.00

Troubadour -> Valkyrie [Offencive]
Stats at level 20/20
HP [0/0%]: 42.00
POW [2/20%]: 30.00
SKL [0/0%]: 21.00
SPD [2/10%]: 27.00
DEF [0/0%]: 11.00
RES [0/0%]: 15.00
LCK [2/10%]: 32.00
24 Nov 2013
http://feto.feplanet.net/stats/class

If the 250 SM Lords really makes up 0.25%, than that means that there are 100,000 lords.

But there are only 98k characters. >_>
22 Nov 2013
Intro: Click Here To Show/Hide This Text
So needless to say, there are a few problems with FETO as is...

Problem: Defense-oriented Metagame
Like Brawl, FETO has a defense-oriented metagame, which makes it... less exciting.

Solution:
Buffing offensive stats
Giving attackers an advantage (rather than defenders a "disadvantage")
Nerfing/Changing buff staves

Problem: Pow-centralized Metagame
It's almost always max Pow or bust

Solution:
Making other stats (more) important
Changing status staff formula

Problem: Unviable Avoid
Avoid is unviable in unpromo and is only decent in promo

Solution:
Lower hit rates of weapons

Problem: Unused/Unusable Classes
Some classes are just inferior to other classes

Solution:
Give classes within the same "tree" specialties?
Class skills?
Nix lots of classes (and alter characters with those classes to the "archetype"? (ex: all Troubs become Valkyries)

???


Class Nixing: Click Here To Show/Hide This Text
Classes:
Adept - Anima/Dark
- Warlock - Light/Anima/Dark
- War Adept - Anima/Dark Horse

Mage - Anima
- Sage - Anima/Staff
- War Mage - Anima/Dark

Gale Knight - Anima
- Skyfire Knight - Anima/Staff
- Flare Knight - Light/Anima

Solar Knight - Light
- Flare Knight - Light/Anima
- Dawn Knight - Light/Staff

Monk - Light
- Bishop - Light/Staff
- Crusader - Light/Anima

Shaman - Dark
- Druid - Dark/Staff
- Chaos Knight - Light/Dark

Cleric - Staff
- Bishop - Light/Staff
- Sage - Anima/Staff

Curate - Staff
War Monk - Axe/Staff
Druid - Dark/Staff

Troubadour - Staff
- Valkyrie - Sword/Staff
- Holy Knight - Light/Staff Horse

Archer - Bow
- Sniper - Bow +15 Crit
- Captain - Lance/Bows

Fighter - Axe
- Berserker - Axe +15 Crit
- Warrior - Axe/Bows

Mercenary - Sword
- Swordmaster - Sword +15 Crit
- Hero - Axe/Sword

Soldier - Lance
- Halberdier - Lance +15 Crit
- Infantry - Sword/Lance

Warder - Sword
- Agent - Sword +15 Hit
- Lumiere - Sword/Light

Assailant - Axe
- Leftenant - Axe +15 Hit
- Ascetic - Axe/Anima

Pikeman - Lance
- Centurion - Lance +15 Hit
- Oracle - Lance/Dark

Cavalier - Lance Horse
- Paladin - Lance/Bow Horse
- Champion - Sword/Lance Horse

Nomad - Bow Horse
- Paladin - Lance/Bow Horse
- Nomad Trooper - Sword/Bow Horse

Guard - Axe/Lance
- General - Sword/Axe/Lance
- Juggernaut - Axe/Lance +15 Crit Eva

Peg Archer - Bow Pegasus
- Seraphknight - Lance/Bow Pegasus
- Hawk Archer - Bow +15 Avd Pegasus

Peg Knight - Lance Pegasus
- Seraphknight - Lance/Bow Pegasus
- Hawk Knight - Lance +15 Avd Pegasus

Wyvern Fighter - Sword Wyvern
- Wyvern Knight - Sword/Axe Wyvern
- Dracoknight - Sword +15 Avd Wyvern

Wyvern Rider - Axe Wyvern
- Wyvern Knight - Sword/Axe Wyvern
- Dracolord - Axe +15 Avd Wyvern


Class Skills: Click Here To Show/Hide This Text
Adept and Mage:
- Erudite: Crit +30% when own Skl is 4 greater than opponent's Skl.
- Innocent: Dark WTA is negated on this unit.

Archer and Mystic:
- Hawkeye: Accuracy with Bows is increased by 10% when attacking foot units.
- Parity: Negates WTA from melee units attacking this unit.

Assailant and Fighter:
- Colossus: Damage increased by 3 when Con exceeds opponents.
- Smite: Shoving distance increased by 1 when user's Con exceeds Unit's Con.

Cavalier and Raider:
- Rider: Damage increased by 3 when attacking foot units.
- Jouster: Horse weakness is removed.

Cleric:
- Tomefaire: Gain WTA2 when a tome is equipped.
- Staffer: Staves heal an extra 5 HP, ranged staves have 1 extra range.

Curate
- Weaponfaire: Gain WTA2 when a weapon is equipped.
- Nihil: Skills are negated when attacking this unit.

Dark Knight and Shaman:
- Chaos: Attack is increased by 2 when attacking a unit with a light tome equipped.
- Anathema: Enemy Avd is decreased by 15 when attacking this unit.

Footman/Guard/Knight:
- Counter: Weapon attackers are hit with half of their Atk when attacking this unit when their Def is 4 greater than enemy Def.
- Parry: Damage from weapons is halved.

Gale Knight and Lunar Knight:
- Luna: Enemy Res is halved when attacking.
- Renewal: Heal 20% HP at the beginning of each turn.

Heaven Knight and Solar Knight:
- Sol: 50% of damage dealt is healed.
- Aurora: Magic attackers are hit with half their Atk when attacking this unit when their Res is 4 greater than enemy Res.

Mercenary and Warder:
- Adept: When Spd is 4 or more greater than opponent's, attack twice at full power.
- Vantage: Counterattack before the enemy's attack when Spd is 4 or more greater than opponent's.

Monk and Templar
- Treaty: Ends battle when missing opponents.
- Fortune: Crit Avd +15 when own Luck > Opponent's.

Nomad and Scout:
- Canto: User may move after attacking.
- Jockey: Terrain movement penalty is removed.

Peg Archer:
- Hunter: Accuracy with Bows is increased by 15% when attacking another flying unit.
- Maelstrom: When dodging an attack, attacker takes their Atk - their Res in damage.

Peg Knight:
- Mageslayer: Damage increased by 3 when attacking a unit with a tome equipped.
- Savior: Skl/Spd not reduced when carrying a unit.

Pikeman and Soldier:
- Impale: Damage increased by 50% when Pow is 4 more more greater than opponents' Skl.
- Skilled: +15 Avd when attacked by an Axe.

Troubadour:
- Lucky: When Luck is 4 greater than enemy's Luck, your hit and crit RNs go from 0~90 and opponent's hit and crit RNs go from 10~100.
- Miracle: Enemy Crit is lowered by 15%, also immune to Status staves.

Wyverns:
- Ire: Damage increased by 5 against Pegasus and Horse units when own Pow is 4 or more greater than enemy Def.
- Aegis: Eliminates normal weakness to bows.

*Some may change after promo?

There, kind of balanced the bad classes. Also Peg Mages lost auto-pursuit so they get nifty skills instead.

The class bonuses (5/5/5 and 15, maybe 5/5/5 changed to 5/5/5/5) still exist.

Possible skills unused:
Escutcheon: Use Defense stat for attacks.
Meditator: Damage from magic attacks halved.
Barrier: Use Res stat for attacks.
Windfall: Luck replaces Skl in battle formulas.
Swift: use Spd atat for attacks.


Weapons/Items: Click Here To Show/Hide This Text
Non-killer Weapons lose innate crit, axes' hit re-nerfed, swords' hit re-buffed.
Everything loses their hit by 10 (?)
Forging System revamped:
Lethal: +15 Crit, -1 Mt, -5 Hit
Reliable: +5 hit, -1 Mt
Heavy: +2 Mt, -10 Hit


Battle Formula Changes: Click Here To Show/Hide This Text
Skill gives 2 Hit
Spd gives 2 Avd
Luck gives 1 Hit, 1 Hit

Crit formula:
Weapon Bonus + Class Bonus + Class Skill Bonus + S-Rank Bonus - Enemy Class Bonus - Enemy Class Skill Bonus
ex: 30 (Killer Bow) + 15 (Sniper) + 0 + 5 (S) - 15 (Templar) - 15 (Fortune) = 20% Crit
16 May 2013
Infinite Regalia tourney:
1000000 gold for promo
600000 gold for unpromo

That is all. (IMG:style_emoticons/blue/monocle.gif)
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Comments
SereneFlight
Oh... in your profile, go to 'Settings' tab below your avatar and there you can see 'Notification Options'
7 Feb 2011 - 7:01
SereneFlight
Cool! :3
And hmm.. I guess you can change it to send a PM when somebody comments to your profile since looks like I get PM.
´´This message has been sent because Mr. Wonderer has posted a new comment to your profile.´´
7 Feb 2011 - 6:59
SereneFlight
Interests:
Chinese
O:
Can you speak it a little/some/well?
(read: not requesting)
3 Feb 2011 - 19:26

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