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Monks, Sprite Problem
Dragon_Sniper
post Oct 19 2007, 03:41 PM
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What?
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I have two monks on separate teams. I have one named Jyotika on my DSie Smash! team and another, Maxmilian, on my new team, Haushinka. They're supposed to have different mugs, but whenever I change one, it somehow changes the other as well. I haven't noticed this problem with anything else though. Just my monks.
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Dragon_Sniper
post Oct 20 2007, 05:15 PM
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What?
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Um, I've also noticed that Physic staffs work like regular staves, where you have to be next to the unit you want to heal.
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Dutchbest
post Oct 21 2007, 01:57 AM
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Lurking around
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At the moment I am not sure about monk problem, but the physic staff's range depends on your unit's magic (pow) stat. So that should be the cause. Get some more power (IMG:style_emoticons/blue/tongue.gif)
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Reikken
post Oct 21 2007, 02:30 AM
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I thought Physic range was supposed to be at least 5 regardless of magic. Maybe that's just FE9, though; i dunno.
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Dutchbest
post Oct 21 2007, 02:41 AM
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I'm not sure on that one. Mayby Vincent knows?
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Reikken
post Oct 21 2007, 02:55 AM
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Well, regardless of what FE8 uses I think that would be better.
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Rei
post Oct 21 2007, 02:56 AM
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I'm pretty sure it's only magic/2... This is what I mean by healers don't have enough magic. Though technically. You could set it to at least like, 5 range (since Physic staves are rare and would be nice to use once you get em).

I would do something like

If (POW <= 11) {
range = 5;
}
else{
range = POW / 2;
}

I know we don't want to boost their MAG up since they are healers and it could get kinda broken (especially with Physic staves.)

I personally like the 5+ range idea. I don't remember it being in FE7 or 8, but it's a good idea anyway.

I need to work on my php coding (IMG:style_emoticons/blue/sleep.gif) ; I put that in java format xDDD.

Anyway, I'm gonna continue learning php, I would like to help on this project. The algorithms for this system aren't too hard, just a lot of it @_@
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