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Two new battle modes; minor improvements
Ellis
post Jun 17 2009, 11:22 PM
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Four updates tonight:

- Two new battle modes are now available, Adrenaline and Realism. In Adrenaline, your characters gain % HP loss * 5 to POW/SKL/SPD/DEF/RES/LCK and % HP loss * 10 to HIT/AVD/CRIT/CEV, and in Realism, they lose that much.
- In tournaments, you can now choose other characters after you've entered them.
- When viewing a character's movement, you can target nearby units to attack or use a staff, and also view distant units' match-ups as well.
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kryptonite
post Jun 17 2009, 11:37 PM
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w00t! I just started a Realistic match. I hope it goes well...

EDIT: I haven't checked more than once, but I think if you get healed you don't get your stats back unless you refresh... I may be wrong in that you must attack first, though...

EDIT2: It was fun! (IMG:style_emoticons/blue/grin.gif)
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chronofreak
post Jun 18 2009, 12:50 AM
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QUOTE(Cassandra Wong @ Jun 18 2009, 12:22 AM) *
- In tournaments, you can now choose other characters after you've entered them.

Sorry, it's probably because I'm half asleep right now, but I don't fully understand what you mean by this. Elaborate?
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Ellis
post Jun 18 2009, 12:59 AM
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If you want to enter your own characters, previously, you could only do that when you first joined. Now, you could enter with four real chars, and then later enter another two of your chars, followed by making two rentals.

Or something.

EDIT: You're probably right, kryptonite. I'll have to tend to that.
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Neptitude#4338
post Jun 18 2009, 01:23 AM
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Movement + Matchups!? It's one of my random fantasies come true. Thanks a bundle!
Also, new game modes is always a good thing.
Also...the tournament thing might help. Might.

Hey, wait--you say we can re-enter units into tournaments. Will that let me re-decide who enters it? I put some units in with weapon level E, among other flukes (IMG:style_emoticons/blue/irritated.gif) .
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Ellis
post Jun 18 2009, 01:44 AM
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No, but that'll probably be one of the next things I'll add, so that I don't have to look after that myself.
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Misha
post Jun 19 2009, 12:58 AM
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- When viewing a character's movement, you can target nearby units to attack or use a staff, and also view distant units' match-ups as well.


What exactly do you mean by this? I don't get it.
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fensti
post Jun 19 2009, 01:01 AM
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QUOTE(Wayne Campbell @ Jun 19 2009, 01:58 AM) *
- When viewing a character's movement, you can target nearby units to attack or use a staff, and also view distant units' match-ups as well.


What exactly do you mean by this? I don't get it.

When you click on a character to view their movement you can click on the units highlighted in red/green and it'll display the battle/staff charts that normally show up when you click Attack/Staff.
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Ellis
post Jun 19 2009, 01:23 AM
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QUOTE(fensti @ Jun 19 2009, 02:01 AM) *
QUOTE(Wayne Campbell @ Jun 19 2009, 01:58 AM) *
- When viewing a character's movement, you can target nearby units to attack or use a staff, and also view distant units' match-ups as well.


What exactly do you mean by this? I don't get it.

When you click on a character to view their movement you can click on the units highlighted in red/green and it'll display the battle/staff charts that normally show up when you click Attack/Staff.

This, with one minor exception - in the case of staff-only units, if the unit in question is a unit you wouldn't normally be able to staff at all (enemy and you don't have status, full health ally and you only have Bandage, and so on), you obviously can't do a thing there.
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Shuusuke
post Jun 19 2009, 04:19 PM
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So, basically the same as Matchups, but limited to units within range?
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Ellis
post Jun 19 2009, 10:13 PM
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Yeah. It's just a simpler way of accessing it.
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