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To Reclaim the Past, Discussion + RP
Velyoukai
post Oct 2 2013, 08:08 PM
Post #1


If I can't have all of you, then I want NOTHING
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Skylessia Characters
#1



LOCATION: Plegia​ CREATOR: UD

Noah Garod, on an aimless journey, decides to stop at the remains of his old village, to pay his respects. Little does he know, however, that it's become something of a refuge for raiders and other unsavory sorts. He has, however, heard of the unrest around the border and set out the call for those willing to accompany him to investigate.

...Yeeeaahhh. I kind of don't have much to say about this one, other than that since we're just starting out I figured a regular ol' "go to objective, fight angry outlaws" might do. Anyhow, small (4-5 people) beat-em-up rp in Plegia since there doesn't seem to be one of those yet.

Slot 1: Noah Garod, Me
Slot 2: Ariel, Blonde Panther
Slot 3: Emilia Grimaldi, Squishy
Slot 4: Emmy T. Slought. Maybe you could fill it?
Slot 5: REVENGE OF THE EMPTY PARTY SLOT!

Knight of G: Question: Ylisse or Plegia?

BP: Considering Noah is a Plegian character and travelling out of Plegia is hard, I'm gonna guess Plegian.
Could you use a Dark Mage/Dancer hybrid with enough energy for both of them?

UD: Yeah, Plegia. I'll try to make the little "Plegia" notice more...well... noticeable next time.
And yeah, a dark mage is always a good thing to have. Except when they're angry. oh god she's not angry right?

Squishy: As promised, Emilia is here to wreck everything and steal everything that isn't nailed down. (And violently destroy everything that is)

UD: Late, but added to the queue. Also, it's a bit short, but the thread is up.

[ v ]: Is that last spot still open for signing up?

UD: Sure thing. I don't think we're all done with the first round anyway.

[ v ]: I'll take the spot with my second then.

BP: Uhhhh.... Vice? You may want to finish your post there XD I would post, but I don't know if you had the final part of that sentence or another half a post in mind.

Vice: Must be too sleepy when I posted it... Fixed
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Velyoukai
post Oct 3 2013, 10:01 AM
Post #2


If I can't have all of you, then I want NOTHING
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Group: Root Admin
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Skylessia Characters
#1



BP #31: Click Here To Show/Hide This Text
The last remaining anonymous member of their makeshift alliance introduced himself as Wolfe. Ariel nodded to him, suppressing the urge to curtsy- this was not the moment to put on a play. She listened to Noah arguing for his decision to rout the bandits, and put one hand to her face in thought. Welllllll... she could easily outrun the bandits, probably. She was used to difficult terrain and she travelled lightly. Still, she didn't assume that was the same for the others.

Noah had started musing to himself about tactics and plans, and Ariel waited patiently until he'd come to a conclusion while continuing to straighten out the pages of her tome. "Just speak the word," she said, "I'll be right there. Just keep in mind the tome is for hurt only."
Squishy #32: Click Here To Show/Hide This Text
"More to come?" Emilia grinned. "I'll hurt them all the same. Badly. And you're proposing an ambush? Heh, I'm starting to like you more and more." She said to Noah.

She gave Wolfe a smile back, as she did to Ariel.

"Good to know you have a name, Patch. And you, girl."

Then she turned back to the tactician, putting a finger to her chin in thought.

"Still, why are there bandits so far out in the desert? Was your village that rich? Or perhaps some rumours of a hidden treasure? ...No, scratch the last one, I would've heard of it. Hmph, perhaps they just felt like being a nuisance. Let's go make that ambush and kill them."
UD #33: Click Here To Show/Hide This Text
Noah stopped for a moment. Truthfully he had not considered the why of their presence, so much as the fact that the bandits were there. But, thinking about it... this wasn't a popular travel destination. They must have known that if they were in any large number...

"No, ours was a common village... which means that if anything's here, it's already theirs and no one would complain if we took it," he murmured in response. If there were bandits in force, then it meant this place was being used as some sort of hiding spot. It would certainly explain the earlier party's anxiety to be rid of them, at any rate.

"But we'll be sure after this is all over. For now, let's get going. We don't want to be out in the open when their friends come knocking."

Thus the tactician circled around, keeping to the corners of the village's walls and advancing cautiously around any corners. Keeping their enemy's strength divided hinged entirely upon their ability to work quickly and quietly. If they couldn't keep a low profile, the full force of the bandits would fall on them, and he didn't like their chances of winning in a fair fight.

They thankfully reached the rear entrance without incident, at which point Noah signaled them to stop. He listened hard, and heard a shuffling inside. He looked in, and fortunately there was a group moving out as expected. After they had left, a small handful of them remained, loudly discussing recent victories, the scoundrels. Still, Noah was quietly glad that they were so boorish and loud; it kept them from noticing his party.

While the bandits continued their ridiculous conversation, he inspected the area. Two sat to the side near a doorway, at a table harboring a pile of coins, apparently shooting dice or playing some other sort of betting game. Another two were apparently breaking for lunch under a precious bit of shade, cast by a shaky-looking awning. It was in surprisingly good shape, but its moorings looked shoddy indeed.

Finally, one stood against a wall, inspecting his weapon. This one would be ready, so he might be problematic...

"We're in luck," Noah said softly, "There are only a few out here right now. Let's keep away from the buildings for now, though," he continued, "I don't know if there are any more in there..."

And so after waiting for everyone to get ready, he began chanting his incantation. This one spell, he hadn't shown. But...

He stepped out into the gate, and the table exploded upwards, having been forcefully propelled by a pillar of hardened sand. Gold pieces flew and exacted myriad colorful language from the table's occupants, and one die serendipitously cracked the more unfortunate of the two in the forehead.

The two sitting under the awning looked up in surprise but thus far seemed too taken aback to react yet. No such luck with the one with a sword, who had already begun advancing...

Enemy Count (close)
Level 3 Fighter: Cursing up a storm from being beaned with his own die.
Level 2 Myrmidon: Startled by the flying table.
Level 4 Barbarian: Trying not to drop his lunch.
Level 6 Barbarian: Failing to not drop his lunch.
Level 8 Mercenary: Advancing ominously. Boo.
Vice #34: Click Here To Show/Hide This Text
Wolfe hoped a bit that he would get out of this place without encountering any more enemy, but such hope was shattered pretty quick. He wish they could sneak out of the place somehow but he realized that will not happen when the short man was quicker to make his decision, to fight.

The surprise attack seemed to be effective with every bandit, but one of their swordsman who spent so less time being startled. That one was heading to where the blind lancer and his temporary friends were hiding without hesitating.

So this guy can actually trace magic, huh? Preparing his spear, the lancer thought as he stepped forward. Let's hope his fighting ability isn't as great as his sense.

"Leave this guy to me and get the rest of them." The lancer said to his group before rushing ahead to the enemy, his weapon halted the attacker of the bandit swordsman. He then followed through his first attack by jabbing the same man a few time, though his unintended strikes was all blocked and evaded as expected.

The ex-sniper lancer readied his attack stance and locked his remaining eye at the target. He would thrust this polearm at the man if he make a move to any of his companions. The message seemed to be sent through to the swordsman as he now focused at Wolfe.

Enemy (close)
Level 3 Fighter: Cursing up a storm from being beaned with his own die.
Level 2 Myrmidon: Startled by the flying table.
Level 4 Barbarian: Trying not to drop his lunch.
Level 6 Barbarian: Failing to not drop his lunch.
Level 8 Mercenary: Screened out by Wolfe for the time being
BP #35: Click Here To Show/Hide This Text
Once they had taken up position near a small group of the bandits, Ariel hadn't waited for Noah to draw first blood. Instead, she's whipped out her tome and prepared a cast. She hadn't missed the shoddy awning above two burly figures, and while they were too much to handle head-on, there was nothing in the tome saying she HAD to cast at human targets...

"Flux!" Seconds after Noah split the earth and the table, Ariel cast her spell at the awning, dropping it on the heads of the men, who had both started reaching for axes. "Are you sure?" she called out to Wolfe, but when no answer came she decided she'd just look his way every so often and help out if she had to. Except that won't do, she reminded herself, because this spell is so darn SLOW to cast!

She certainly missed the swiftness of her old magic, but used the time she had bought herself to neutralize the cast time. The axemen weren't as coordinated as their sword-wielding companion, so they were still busy getting out from under the awning. She cast a second time, making sure to catch both men in the mist, but clucked her tongue as, while they staggered, it didn't seem to do much.

A fire spell, she thought, my kingdom for a fire spell! She simply didn't dare putting more power into her casts than she did, knowing well the rumors that were circulating about Dark magic. If she'd had a fire spell, she could cast faster and shove all her strength into it... then, she could probably have taken out half these goons on her own.

Of course, it was not to be. By the time the axemen stopped staggering under the awning, Ariel had another cast ready. At least the secondary effect of the spell, the one that made them disoriented, kept them busy for long enough that she had time to prepare her following casts. Maybe the nausea it caused would become worse with repetitive casts, too...

Enemies (close)
Level 3 Fighter: Cursing up a storm from being beaned with his own die.
Level 2 Myrmidon: Startled by the flying table.
Level 4 Barbarian: Staggering and trying to get out under the awning, barraged by Ariel.
Level 6 Barbarian: Staggering and trying to get out under the awning, barraged by Ariel.
Level 8 Mercenary: Screened out by Wolfe for the time being
Squishy #36: Click Here To Show/Hide This Text
Her companions seemed eager to cause chaos amongst their enemies, Emilia thought with a little smile. Wolfe had already taken apart one of them, and Ariel had temporarily incapacitated two under the fallen awning. She looked over to the last two bandits, focusing on the one who had been hit by his own die.

She darted towards the man, who was too busy cursing to pay much attention to his surroundings, skipped over the awning and floored the bandit with a swift kick to the chest. Unfortunately, the man was fast, fast enough to realise what was happening and reached out to grab Emilia's ankle.

"I don't think so, mister!" She sneered, kicking the man in the head and jumping up onto a crate, out of reach.

Emilia's hand slid to her belt, pulling out a single throwing knife. She flicked the knife almost casually into the man's back, watching with nothing more than an amused smile as the effect of the knife began to work.

The man had gotten up with a strange, unfocused look in his eyes. His comrade, who had been startled by the flying table had regained his composure and had drawn his weapon. The other man looked up, as if he was only just aware of his comrade, and fixed his unsteady gaze on him.

"What're you lookin'at?! She's over there! Get 'er!" His comrade shouted, but the bandit simply stared at him.

Then he drew his weapons and flung himself at his companion.

Enemies (close)
Level 3 Fighter: Berserk, currently attacking his comrade.
Level 2 Myrmidon: Trying not to get killed by his comrade.
Level 4 Barbarian: Staggering and trying to get out under the awning, barraged by Ariel.
Level 6 Barbarian: Staggering and trying to get out under the awning, barraged by Ariel.
Level 8 Mercenary: Screened out by Wolfe for the time being
UD #37: Click Here To Show/Hide This Text
Noah thought of how thankful he was that they had the element of surprise on their side, as the scene quickly plunged into chaos. Two bandits struggled underneath the fallen awning, and another two struggled with one another, one of them a victim of some sort of enchantment or poison on the throwing knife.

He couldn't rest, though. There were still enemies about, and more incoming judging by the shuffling coming from one of the decrepit houses. He kept chanting the spell he was already using and blocked the door with a wall of fortified sand. He didn't expect it to hold up for long, though; he was still busy trying to contain the situation at present, and couldn't afford to allot much power to maintain his blockade.

He returned to the problem at hand. They had taken the upper hand early, but their enemy's numbers ensured that they needed that edge to win. Ariel's dark magic kept the two very disoriented, but already, he could see that her casts were waning in effectiveness, having been spread against the two opponents. Wolfe's opponent was... not good. Noah could tell by a glance at the way he carried himself that his skill with a blade paralleled or exceeded his own. He felt a modicum of relief, though, that Emilia and her tricky knives were on his side. With that single slice she'd effectively incapacitated two brigands alone, with one frantically dodging swipes of the other, before finally taking a nasty blow to the sword arm. He cried out in pain and beat a hasty retreat from his bewitched ally, who followed him still, and grew ever closer to the main battlefield.

In a brief instant he ran diagnostics on the situation and constructed a hasty triage; he wanted to help Wolfe, but aiding him meant leaving the two struggling to Ariel alone, which he doubted she could do long enough to grasp victory, and which moreover was too risky for one mage. He'd have to help her beat back those two before he could turn his attention to the spearman. At the very least, he only fought one enemy, and was equipped with an advantageous arm and some armor; he should survive a few moments of combat... at least Noah desperately hoped so. Emilia, meanwhile, didn't factor into his calculations; from what he'd seen she could handle herself.

With that he joined Ariel's barrage, with an even-toned "Don't forget about me," throwing thunder upon their foes to join her fluxes. One, who seemed a bit more competent, had managed to climb out from under the obstacle, and the other poked his head out of it only to receive a face full of electricity. He got another, and another until he tried no longer to approach them. Meanwhile, his associate ducked a few spells and weathered a few more split off from the main lightning-strike. Noah grimaced. He needed to finish this quickly...

"Shall we do it together?" Asked the tactician, still performing incantations to sling spells.

Enemies (close)
Level 3 Fighter: Berserk, attacking his comrade and getting closer to the rest of us.

Level 2 Myrmidon: Injured but not dead, much less of a threat without his good arm. Attempting to get away from the berserked one.

4 Barbarian: Incapacitated by Noah's lightning, and in too much pain to actually fight back. If you feel nasty you can kill him, e.g. throwing him to the Berserk Fighter. Otherwise he will be treated as "dead," and will be shoved into a locked basement/killed/somehow disposed of following the battle... possibly after being interrogated on the rest of the bandits.

6 Barbarian: Disoriented and pinned down by Ariel and Noah. Managed to get out of the awning, but that's as far as he got.

Level 8 Mercenary: Screened out by Wolfe for the time being, searching for an opening.

Reinforcements: There will be some, and they are going to bust out in the next round. Since they're currently trying to break down Noah's wall, you can feel free to have your character notice how raucous they are.

Also, in case someone manages to ninja-post before V does, I talked to him and he said he wanted to post before getting assistance so as to teach Wolfe he can't rely entirely on the weapon triangle to win for him, so, yeah. If no one helps him after that, though, I will go ahead and try to make Noah step in.
Vice #38: Click Here To Show/Hide This Text
It appeared that Wolfe succeeded in preventing a quick counter attack of this swordsman, however, he felt at the same time that fighting this man was not as easy as it supposed to be. He was taught that swordsmen were weak against polearms, but after a few quick duels with this man, the lance fighter noticed that he failed to land a strike on this target. Either by blocking or dodging, this person was good at defending from his spear skill, not to mention that he already realized that his right eye was blind for real.

Wolfe told himself to calm down, as he reminded himself that the advantage was still on his side. He just had to handle it carefully. He also declined to the idea of calling for help, as trusting somebody else would result in pain. He didn't want that again ever.

The man charged in again, this time from Wolfe's blind side as expected. The lancer turned to his right a bit as though he was waiting for this chance that the foe tried to take advantage over this blindness. It was like he forced the man to come this way. He made a frontal jabbed to stop the desert swordsman while anticipating that it would miss, and it did. He quickly pulled back his weapon and prepared to block the scimitar. He repelled it once, and twice, before knocked back the man with the blunt end of his spear.

In order to finish the target, Wolfe dashed ahead and made a pierce attack with his full strength. The spear head went into the target's shirt, but Wolfe noticed that it lacked of a landing feel. It was as though he had just struck nothing but air. It appeared that he had been trapped.

The bandit swordsman smirked as he stepped closer. This time, he faked that he will attack from left side, but suddenly encircled to the right. For Wolfe, it was like the man just turned invisible. Feeling the air cleaving from his right with his sniper instinct, he made a miracle dodge by lowering his knee, to sit down quickly. However, that was before he became unarmed after the lance was kicked off. Still not seeing his target, Wolfe tried to move away but he barely dodged the slash at his leg.

When he turned his face to the bandit, it was already too late to evade the coming strike. He widened his single eye while thinking how ironic that his return to war could be so useless.

"Would be wiser to continue living as a flower man, huh." The man whispered his last word, chuckling quietly.

Enemy (close)
Level 3 Fighter: Berserk, attacking his comrade and getting closer to the rest of us.

Level 2 Myrmidon: Injured but not dead, much less of a threat without his good arm. Attempting to get away from the berserked one.

4 Barbarian: Incapacitated by Noah's lightning, and in too much pain to actually fight back. If you feel nasty you can kill him, e.g. throwing him to the Berserk Fighter. Otherwise he will be treated as "dead," and will be shoved into a locked basement/killed/somehow disposed of following the battle... possibly after being interrogated on the rest of the bandits.

6 Barbarian: Disoriented and pinned down by Ariel and Noah. Managed to get out of the awning, but that's as far as he got.

Level 8 Mercenary: *is killing Wolfe, somebody help?*
BP #39: Click Here To Show/Hide This Text
Grateful for Noah's help in dispatching the trapped bandits with magic that actually left scars, Ariel took the liberty of quickly shooting a glance towards Wolfe. "Yeah, I think that's a good i-" Her breath hitched in her throat as she saw their lancer on one knee, his lance being kicked out of his hand and falling, as in slowmotion, to the floor.

She'd only known all of these people for a short while, but she didn't want any of them to go see Lord Grima so soon, so she stepped around, not caring for the bandits she now left for Noah to handle as she drew the quickest, and yet crispest, rune she had drawn yet. "O forces of the abyss that is the human mind," she chanted, "Become my strength! Dine in the abyss, punk!" she added as magic pulsed through her and like before, she turned a fast pirouette before lashing her arm forwards through the rune. "Flux!"

The rune briefly flashed, something it had never done before, and Ariel winced as it burnt into her skin for a second or so, before the mist appeared over her target. It was thicker than she was used to, and felt more menacing somehow.

Just as the man's sword was about to connect with Wolfe, the cloud imploded on him. She hadn't expected the tough, burly man to scream quite as loudly as he did, not just startled but clearly in pain, and when the mist dissipated she saw him wobbling, grabbing his head in an attempt to maintain his balance. "Someone," she called, "Finish him!"

She would have done it herself, but that last cast had taken enough out of her that she wouldn't even have the strength to push someone off the ledge if they had stood right next to her, let alone that she could cast another Flux.

Enemy List (close)
Level 3 Fighter: Berserk, attacking his comrade and getting closer to the rest of us.

Level 2 Myrmidon: Injured but not dead, much less of a threat without his good arm. Attempting to get away from the berserked one.

4 Barbarian: Incapacitated by Noah's lightning, and in too much pain to actually fight back. If you feel nasty you can kill him, e.g. throwing him to the Berserk Fighter. Otherwise he will be treated as "dead," and will be shoved into a locked basement/killed/somehow disposed of following the battle... possibly after being interrogated on the rest of the bandits.

6 Barbarian: Disoriented and pinned down by Noah. Managed to get out of the awning, but that's as far as he got.

Level 8 Mercenary: Needs to be finished by someone while he's disoriented.
Squishy #40: Click Here To Show/Hide This Text
"You don't have to ask twice!" Emilia said, launching herself from her perch and dashing towards the disoriented mercenary.

Personally, she thought it more fun to hit him with one of her throwing knives, but seeing as he was about to lob the lancer's head off, before getting struck with the girl's spell, it might be a little too risky. What a shame.

Once she was within reach, she grabbed the man by the chin, lifting his face to meet her eyes. He only looked at her with large, frightened eyes, too weak to put up a fight.

"Hello."

Emilia's face twisted into a mocking smile, and she produced her dagger from her belt, jabbing it between the man's ribs, and gave the blade a good twist before taking it out again.

"And goodbye."

She let the man slip from her hands and watched him slump to the ground, blood pouring from the wound between his ribs. The man was as good as dead now, killing him was too good for him, Emilia thought.

But there were plenty of other targets still very much alive...

Enemies (close)
Level 3 Fighter: Berserk, attacking his comrade and getting closer to the rest of us.

Level 2 Myrmidon: Injured but not dead, much less of a threat without his good arm. Attempting to get away from the berserked one.

4 Barbarian: Incapacitated by Noah's lightning, and in too much pain to actually fight back. If you feel nasty you can kill him, e.g. throwing him to the Berserk Fighter. Otherwise he will be treated as "dead," and will be shoved into a locked basement/killed/somehow disposed of following the battle... possibly after being interrogated on the rest of the bandits.

6 Barbarian: Disoriented and pinned down by Noah. Managed to get out of the awning, but that's as far as he got.

Level 8 Mercenary: Bleeding out on the floor, won't last long.
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