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Promoted Class Tiers v0.2
kryptonite
post Nov 30 2010, 12:03 AM
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Just throwing it out there...

Top
Druid
Bishop
Sage
Sniper
Valiant
Markman
War medic
Valkyrie
Wyvern Knight
Wyvern Master
Wyvern Lord
Warrior

High
Clairvoyant
Holy Knight
Defender (res)
Guardian (res)
Protector (res)
Hawk Archer
Wraith (Res)
Wraith (Def)
Missionary (Def)
Missionary (Res)
Dracoknight
Dracomaster
Sorcerer
Cardinal
Savant
Leftenant
Agent
Berserker
Mage Knight (Def)

Mid
Reaver
Trueblade
Barbarian
Paladin
Nomad Trooper
Centurion
Halberdier
Infantry (res)
Sentinel
Ranger
Defender (def)
Guardian (def)
Protector (def)
Hawk Knight
Mage Knight (Res)
Star Knight
Dawn Knight
Skyfire Knight
Chaos Knight
War mage
Crusader
Infantry (def)
Hero
Swordmaster

Low
Sunset Knight
Storm Knight
Flare Knight
Colonel
Corporal
Captain
General
Veteran
Juggernaut
Chevalier
Vulcan
Great Knight
Champion

Bottom
Death Knight
Inquisitor
Magister
Peregrine Knight
Seraphknight
Falcoknight

Of course criticism is welcome... but only if it's constructive...
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§ Hitsugaya §
post Nov 30 2010, 11:30 AM
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QUOTE
Bottom
Soldier Promos - too high base Skl/Def (at least they can go glass cannon halbies/sentinels)
Other Peg promos - too fragile

I disagree. I'd place Halby's and sentinelts in mid or something like that.
Halby's and sentinelts ain't higher because I find snipers and marksmen to work better than lancers.
They got the same hit/critt/attack just that bow got full power from 2 range and avoid weapon triangle.

But there are lots of sword users out there, so sometimes it's nice with a lance unit (mostly with counter and decent hit rate).

I don't really like the other peg promos so much, but IMO they deserve the low or mid rank.
They got decent ressistance good speed which makes them good Bmage killers. Also they can use 2 type of magic meaning they can always take advantage of the weapon triangle (or almost always if we look away from reavers). Boosting their hit rate and avoid.

A dodgy peg with WTA is a happy peg.
(+ some shimmering in there is sweet).
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Konata Izumi
post Nov 30 2010, 10:48 PM
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QUOTE(Stoic Amnesiac @ Nov 30 2010, 12:03 AM) *
Just throwing it out there...

This ain't in the order which they appear amirite?

Top
Magic Foot Staffers - Extremely Versatile
Valiant - +15 Hit with Bows
Clairvoyant - Bows + Staffs!
Warrior - Best 2 Physical weapons, versatile
Sniper - +15 Crit with Bows
Marksman - +5/5/5 with Bows
Ranger - Bows again! Swords, meh.
No. Big no. Rangers in top tier? Please, just because they hav bows? Archers' Marksmen and sniper promos are far superior to the ranger. And the Mystic's Valiant and Clair are again far superior. Just too vanilla. Perhaps middle.
Horse Staffers - Staffs + Insight (IMG:style_emoticons/blue/cat.gif)

High
Physical Foot Staffers (Def) - pretty durable, a little to much Skl...
Wyverns - Surprisingly versatile
I would put them in top. At least higher than Warrior. Sure the weakness to bows hurt, but, like you said, versatile.
Barbarian - 8 Mov with Bows and Axes? (IMG:style_emoticons/blue/cat.gif)
Paladin - Bows/Lances
Nomad Trooper - Bows/Swords
Hawk Archer - Dodgy + Bows
Dracos - Dodgy + Swords/Axes
+5/5/5 - Can't go wrong...
Wraith (Res) - Horse Devin *runs*
Mounted Mages (Def) - versatile, scares away a lot of mounted units...
Missionary (Res) - Great glass cannon from 8 spaces away

Mid
Physical Foot Staffers (Res) - dies to physical
Hawk Knight - don't have the stats of Dracos or the Bows
Mage Knight (Res) - Doesn't really do the stuff its other selves can...
+15 Hit classes - can't go wrong...
Only Middle? I would put them high. That 15% can help extremely, and if you make them glass cannons, look out. You can also do an accurate nihil tank, or a decent acc dual tank.
WTA2 Mages - can't do wrong...
Staff Peg Mage Promos - Staves!
Other Horsies - bad Res, no bows
Merc Promos - glassy glassy

Low
Other Peg Mage Promos - 25 Pow
Bow Generals - awesome 5 Mov, but they get bows!
Generals - awesome 5 Mov
Anti-Crit Generals - 'Nuff said

Bottom
Soldier Promos - too high base Skl/Def (at least they can go glass cannon halbies/sentinels)
Bottom? No thxs. Middle, higher than SMs. You can 30/30/30 them with ease, and with 17 def? Do want. You can also just make it a one-stat tank.
Other Peg promos - too fragile
Anti-Crit (WTA2/Horse is generally better...) - ...

Of course criticism is welcome... but only if it's constructive...


Only got the most glaring mistakes, I believe. You also forgot berserkers.

It also changes if the list was for lorded units. For example, then the +15% class would jump to top. Wanna see scary?

Assailant -> Leftenant [Rogue]
Stats at level 20/20
HP [1/10%]: 60.00
POW [2/15%]: 30.00
SKL [2/15%]: 28.00
SPD [1/20%]: 30.00
DEF [2/10%]: 20.00
RES [0/0%]: 22.00
LCK [0/0%]: 11.00

Defensively sound, and accurate. And axes. Scary as hell.
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Burninghart
post Dec 1 2010, 04:01 AM
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No comment for Armored mages? Dark Knight and Chaos Knight say hello. I'd put them in High-Top tier. They make awesome damage-dealing tanks.

(Generals are utterly put to shame in FETO...)
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kryptonite
post Dec 3 2010, 12:46 AM
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I'll fix the list when I have time, but in the meantime feel free to give more critiques...
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kryptonite
post Jan 2 2011, 02:59 AM
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Finally updated... I feel it is top-heavy...

Lords maybe, it's hard to have a bad lord... but maybe also unpromo classes? Heaven Knights really do get higher stats when other peg mages, and Footman can get higher Res than other generals...

Armored mages are on the list as anti-crit, Mage riders (Def) and WTA2 mages, but I identified them more...

As for Peg mages, they are already there in mid/low! The ones at the bottom are the physical ones...
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Falaflame
post Jan 6 2011, 02:04 AM
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QUOTE(Mr. Wonderer @ Jan 2 2011, 02:59 AM) *
The ones at the bottom are the physical ones...

If it's anything to redeem the physical pegs, at least Seraphs and Peregrines have bows?
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kryptonite
post Jul 7 2013, 04:00 PM
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Not when they need 1/25 investment to max Pow, and 1/25 investment to max Res (their welling point over Wyverns).

Also bump for more opinions (IMG:style_emoticons/blue/oh.gif)
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TBE
post Jul 7 2013, 04:03 PM
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Mage Riders need to rise up over 5/5/5 and the horse mounted.
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Nohrian Lord S-IX
post Jul 7 2013, 08:35 PM
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I'm feeling more along the lines of:

S
Cleric -> Sage/Druid/Bishop
War Medic/Valkyrie

A
Sniper
Valiant
Holy Knight
Hawk Archer
Marksman

B
Dracolord
Dracomaster
Hawk Kn
Solar Kn -> Sunset/Flare Kn
Gale kn -> Flare/Storm kn
Templar -> Missionary
Adept -> Mage Kn
Shaman -> Wraith
Dark Kn -> Wraith
Wyvern Lord
Wyvern Knight
Wyvern Master

C
Monk -> Missionary
Shaman -> Druid
Mage -> Sage
Monk -> Bishop
Swordmaster
Berserker
Halberdier
Trueblade
Warrior
Leftenant
Heaven Kn -> Dawn Kn
Heaven Kn -> Skyfire Kn
Heaven Kn -> Star Kn
Solar kn -> Dawn Kn
Gale kn -> Skyfire Kn
Cardinal
Savant
Sorcerer
Warder/Assilant/Pikeman -> Guardian/Defender/Protector
Mage -> Mage kn

D
Cavalier -> Champion
Raider -> Great Kn
Raider -> Vulcan
Cavalier -> Great Kn
Cavalier -> Paladin
General
Veteran
Chevalier
Corporal
Captain
Guard
Scout -> Nmd. Tpr.
Nomad -> Nmd. Tpr.
Barbarian
Nomad -> Paladin
Reaver
Sentinel
Ranger
Curate Promotions
Centurion
Agent

E
Inquisitor
Death Knight
Magister
Falcon Knight
Peregrine Kn
Seraph Kn
Lunar Kn Promotions
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Falaflame
post Jul 30 2013, 02:35 PM
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Peregrines and Seraphs > Falcons though.

The bows help a lot.

Falcon for bottom of bottom tier.

Also should the 35-speed units be seperated by Heaven Knight promotes and other peg mage promotes?

EDIT: I'm bumping this because I see this part as complete and utter garbage.

Halberdier
Sentinel

Who in sam's hell thought it was a good idea to put these two classes in the same group? Sentinel is pure garbage stat-wise; Halbs can at least be useful for crit bombing.
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