![]() ![]() |
Weapon System, It's crazy~ |
![]()
Post
#1
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
Weapon Levels
What types of weapons can be wielded is decided by your class. You'll notice that most classes specify a weight category along with the weapon type- Ylisse deviates from the games in that we've divided Swords, Lances, and Axes into lightweight, mediumweight, and heavy categories to create more diversity amongst the classes that can use the same weapon. Weapon level is shared between weight categories. The complexity and general power of the weapons or spells you can create and wield are determined by your Weapon Level, which is denoted by a letter and a fraction. Your starting Weapon Level is indirectly chosen upon creation, as it is proportional to your starting level: A level 1 character starts with an E-rank in all weapons, a level 10 character starts with a C-rank in their primary weapon type and a D-rank in their secondary weapon type if they have one, and a level 10/1 character starts with a C in their primary weapon type and an E-rank in any weapon types gained from their promotion. E is the lowest possible weapon level, followed by D, C, B, and finally A. How far you are from reaching your next weapon rank is shown by the fracture behind the letter. All weapon ranks require five 'points' to increase. Upon creation, the weapon levels are freshly gained, and thus all start at 0/5. Upon the completion of roleplaying threads, the grading moderator may award anything between no experience to 5/5 of a weapon rank. Note that this means that a D-rank with 3/5 experience can grow to at most a C-rank with 3/5 experience, not at most a C-rank at 0/5. Weapon Creation Weapons in the Ylisse RP are entirely custom-made form-wise, while the less subtle effects are limited by the modifiers that are placed on them. For every weapon rank a character gains, they can pick one modifier of the corresponding rank: so a C-rank spell would have at most one E-rank modifier, one D-rank modifier, and one C-rank modifier. Multiple modifiers from one rank can't be chosen, except if an A-rank weapon or spell uses the Masterful modifier. Picking a modifier from each rank is not mandatory, but skipping a rank results in a modifier less on your weapon or spell. In addition, materials for physical weapons overwrite each other, meaning a weapon can only have a D-rank OR a B-rank modifier, not both. This limitation does not apply to spells and Staves. As such, the maximum number of modifiers on physical weapons is four, whereas the maximum on spells is five. The exception to this are weapons wielded by the classes Berserker, Sniper, Swordmaster and Halberdier. At A-rank, these 'mastery' classes can apply an additional modifier from any rank to their weapons. There is no minimum number of modifiers- a spell or weapon can be as basic as the RPer wishes. It should be noted that unlike in the games, weapons in the RP do not have a finite number of uses. Weapons will only break if the RPer so wishes for whatever reason. This may all sound a little complicated. If so, refer to the example below. If after reading the example, there are still confusing aspects, contact a moderator. Example Name: Julia Class: Pegasus Knight Level: 1 Weapon levels: Lightweight Lances (E 0/5) Julia begins with an E-rank in Lances, and her class restricts her to lightweight lances only. She carries a Bronze Pilum and a Bronze Javelin with her. The Javelin is for ranged attacks, and as such she chooses the Thrown modifier for it. The Pilum instead gets Chain, so that the odds of Julia losing it when fighting in the skies are that much lower and so that she doesn't have to get QUITE as close when using it. As she survives through many battles with her two trusty weapons, Julia reaches Lances level D and upgrades both weapons to be made of Iron, for better durability and more punch. Living through more battles and gaining more skill with the lances, Julia reaches Lances level C. Because her superiors often make her fight magic users because of her naturally high resistance, she adds Wither to her Pilum to enhance her effectiveness in this role. Her Javelin, however, is good as it is, and as such she chooses to not apply any of the available C-rank modifiers to it. And so forth. Julia can repeat this process with as many weapons as she can reasonably own, as often as she likes, as long as she only works within the limits of her weapon level and the weight classes that her class allows- for example, she can't make a Great Halberd, as Pegasus Knights can't use heavy Lances. |
||
Current Mood: No data. |
![]()
Post
#2
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 7670, member: 387") Swords
Favoured by many, swords are as versatile as the warriors who wield them; ranging from daggers to sabres to massive greatswords. They're balanced in terms of weight and strength, being light enough that their wielders can move largely unhindered, but also strong enough that they can dish out sufficient pain. In the weapon triangle, swords best axes but are bested by lances. Lightweight Swords: Click Here To Show/Hide This Text Mediumweight Swords: Click Here To Show/Hide This Text Heavy Swords: Click Here To Show/Hide This Text Sword Modifiers E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#3
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 7762, member: 387") Lances
Lances are the chosen weapon of many mounted warriors, although certain footmen choose them as well. While generally consisting of a long wooden shaft with a metal head, a lance could also be entirely forged from metal. Lances offer good range and are usually lighter than other weapons of the same weight category, but are also the least destructive of the three melee weapon types. In the weapon triangle, lances best swords but are bested by axes. Lightweight Lances: Click Here To Show/Hide This Text Mediumweight Lances: Click Here To Show/Hide This Text Heavy Lances: Click Here To Show/Hide This Text Lance Modifiers E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#4
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 7781, member: 387") Axes
Axes are generally wielded by burly, powerful warriors who seek great power. They are the heaviest and most powerful of the three melee weapon types, meaning one has to be very strong to wield them but the payoff is well worth it. In the weapon triangle, axes best lances but are bested by swords. Lightweight Axes: Click Here To Show/Hide This Text Mediumweight Axes: Click Here To Show/Hide This Text Heavy Axes: Click Here To Show/Hide This Text Axe Modifiers E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#5
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 11595, member: 387") Bows
Bows are the only purely ranged weapon type available to those who specialize in physical means of attack and exist outside of the weapon triangle. They leave the users helpless in close combat, but make them a threat to be reckoned with at range. All modifiers are applied to the arrows, rather than to the bow, unless stated otherwise. Ylisse allows bow-wielding characters to wield shortbows, longbows, or crossbows, depending on their own preference. E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#6
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 11601, member: 387") Staves
A very special kind of magic is that used by staff wielders. Using staves or similar catalysts, these spells are designed to aid allies or hinder enemies, rather than directly wounding their targets. Examples of what staff magic can do are healing wounds, strengthening the magical defenses of an ally, or putting an enemy into a deep sleep. Generally speaking, a single staff can be infused with only a single spell. E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#7
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 17162, member: 387") http://forums.hyrulecastle.net/index.php?t...stem-list.1018/
^Thread with old version that this seeks to replace. Use for comparisons. Magic: Magic is the power of the world of Ylisse, tangible and immaterial, shaped into spells that defy the laws of convention and can summon into existence various strange and mystical effects depending on the will of the caster. It exists outside of any weapon triangle and the capabilities of the power its users wield are more varied than those of any other weapon type. Dark Magic is a very rare branch of magic practiced exclusively by the Dark Mages of Plegia. It is more destructive and ancient than the Anima magic practiced elsewhere, but according to rumors it is more dangerous than Anima, as well. There exists a rumor that a connection to the Fell Dragon, Grima, is required for the practice of Dark magic, but some view that as simply a means to keep the magic within the ranks of the Grimleal. Modifiers that state "Anima-Locked" are locked exclusively to spells of the Anima school, used by classes with Anima as a magic type. The same goes for "Dark-Locked" modifiers, which can only be used by those who wield Dark magic, and on Dark spells. E-rank Modifiers: Click Here To Show/Hide This Text D-rank Upgrades: Click Here To Show/Hide This Text C-rank Modifiers: Click Here To Show/Hide This Text B-rank Upgrades: Click Here To Show/Hide This Text A-rank Modifiers: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]()
Post
#8
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 17171, member: 387") Changes Made: Click Here To Show/Hide This Text To both questions, while addressed somewhat above, answers below: @Light: At the crux of your question, just because Sound (or any idea) might not fall into Anima sub-specifications, it does not mean you can't use it. If your idea doesn't fit any of the Anima qualifications, it just can't use the Anima-Locked modifiers. For yours, if you did want to use Anima-Locked modifiers, you would just have to have a mindset that your idea (Sound) worked with Anima, such as with Wind. By doing so, you are done; you established a connection to Anima, so you can access Anima-Locked modifiers. That is all that the statement regarding bases was meant to convey. It has been edited to reflect this clarification. @UD: you suck Mechanically, it could be assumed that Attune worked as a hidden +4 to [element] magic when in an area that supported [element]. Being in the desert could support fire, or earth, and being by a lake could support Water. That makes it hard to justify it supporting Wind, though, or Dark, which isn't even visibility darkness innately, but a sort of metaphysical/emotional darkness. That is a major reason why Attune was written out; it was just too vague and wasn't ready to be presented to people and expect understanding in return. Forecast sort of cheats the justification process and works on a pseudo-chemical level to force the battlefield to apply that hidden +4 to the mage. It can be shown by suddenly making the battlefield's humidity rise, or having it get hotter, colder, windier or the like, but think of Forecast working more on a magical-chemical level of making the atmosphere of the battlefield itself more conducive for the mage's magic. It also works to make it much easier for the mage to, if they took Storm at A-rank, literally create a Storm spell in an area that might not accept it naturally. Like with magic's intent at heart, Forecast is there to cheat the natural law system. Beastbane and Dragon-Blessed were explained above, but in short: Beastbane was redundant in the face of RPer creativity and tactics, and Dragon-Blessed should exist, but with magic being free-form for the most part, I want something better/more fitting to replace it. |
||
Current Mood: No data. |
![]()
Post
#9
|
|||
If I can't have all of you, then I want NOTHING ![]() Posts: 2,450 FEPoints: 12,342 Joined: 16-July 07 From: Illinois Member No.: 1,749
![]() |
QUOTE("Velyoukai @ post: 11601, member: 387") Staves A very special kind of magic is that used by staff wielders. Using staves or similar catalysts, these spells are designed to aid allies or hinder enemies, rather than directly wounding their targets. Examples of what staff magic can do are healing wounds, strengthening the magical defenses of an ally, or putting an enemy into a deep sleep. Generally speaking, a single staff can be infused with only a single spell. E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text QUOTE("Blonde Panther @ post: 11596, member: 146") Magic
Magic is the power of the world around us shaped into spells that are unhindered by armor and can create a variety of unnatural, strange effects depending on the will of the caster. It exists outside of any weapon triangle and its users are more varied than those of any other weapon type. Dark Magic is a very rare branch of magic practiced exclusively by the Dark Mages of Plegia. It is more destructive than the Anima magic practiced elsewhere, but according to rumors it is more dangerous than Anima, as well. Modifiers that are marked as 'Dark Only' can only be used by Dark Mages and Sorcerers. Modifiers that are marked as 'Anima Only,' on the other hand, can only be used by Lords, Tacticians, Mages, Great Lords, Grandmasters, Sages, Valkyries, Dark Fliers, and Nomadic Trappers. Dark Knights promoted from Dark Mages can use Dark Only modifiers. Dark Knights promoted from Mages can use Anima Only modifiers. E-rank: Click Here To Show/Hide This Text D-rank: Click Here To Show/Hide This Text C-rank: Click Here To Show/Hide This Text B-rank: Click Here To Show/Hide This Text A-rank: Click Here To Show/Hide This Text |
||
Current Mood: No data. |
![]() ![]() |
Lo-Fi Version | Time is now: 12th December 2019 - 12:24 AM |
Affiliates |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |