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More ideas., The other topic had over 9000 views!?
kryptonite
post Sep 16 2012, 11:49 PM
Post #16


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I mean the WTA2 pegs... like those with 2 weapons. >_>

But they're fine when not getting WTD. They're like mounted battle mages with good Res.

Their problems are with bulky mages and bowz.
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kaishin no chikara
post Sep 17 2012, 07:16 AM
Post #17


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Don't forget about everything else that uses physical and has a decent avoid rate, because they can't hit.

And they get WTD a 3rd of the time. It's annoying.

And you can't just exclude stave pegs from the equation. They definitely need a boost of some sort.
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kryptonite
post Sep 17 2012, 10:50 AM
Post #18


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Dodgy ones only...

And nope, at worst it's equal.

As for staves, heavens have the best base stats, and can get 25/35/30 while surviving a Rienfleche. The other ones, yeah... +2 Skl and +1 Res. >.>
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kaishin no chikara
post Sep 20 2012, 04:35 PM
Post #19


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I thought I replied to this a long time ago. What gives? ;-;

If you can't dodge, you're a tank or specialized (in which case you'll probably be out of combat). There (hopefully) isn't low defense and low evasion cannon fodder for you to kill on every team, ya'know. If there is you should play better people. >_>

And you are right about the WTA. I forgot it'll be equal at worst. But there shouldn't be an "at worst," they should be an anti-mage to every unit.

As for staves, do you know the penalty for using those units? They get WTA less than a 3rd of the time (because many units with multiple magic types can swap on a dime) and some units will de-equip. In addition, that low skill is actually a setback and the lack of WTA does not help this. Lastly, they don't get the full stave boost. And the extra 2 BST is negligible when you consider it's mostly forced RES. I don't know what you're talking about with the +1 forced res regarding the other ones. And show me a build where you have 25/35/30 and survive a rienfleche, all while having decent hit.
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TBE
post Apr 23 2013, 12:23 AM
Post #20

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This is a work of art, the status staves part especially. This should be implemented ASAP, after fensti, of course gets more comfortable with feto and all the mechanics.
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kryptonite
post Apr 23 2013, 10:03 AM
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Lol, no one respects people who use status anyways.
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kaishin no chikara
post Apr 27 2013, 10:20 AM
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I WANT MTA3 PEGS! (IMG:style_emoticons/blue/shakefist.gif)

YO QUIERO MTA3 PEGS! (IMG:style_emoticons/blue/shakefist.gif)

Also, if you guys had to choose an option out of the six that I listed for staves, what would you pick?
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Falaflame
post Apr 27 2013, 03:58 PM
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#1



QUOTE(Nolan Kryptonite @ Apr 23 2013, 11:03 AM) *
Lol, no one respects people who use status anyways.

That is the sad reality. Why put staves in the game if no one's going to use them?

Also, I wouldn't be against any of the status ideas Kaishin brought to the plate.
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LeaderR Elliot
post Apr 28 2013, 05:34 PM
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On the matter of status I would like a solution like this one


make it so that there is another formulae for the affectred turns as in:

Unit Res < 10 then status last 3 turns
Unit Res < 20 but > or = 10 then status last 2 turns
Unit Res < 30 but > or = 20 then status last 1 turn
Unit Res = 30 then unit is inmune to status

And leave everything else untouched(not intereseted in changing accuracy trying to change the least possible). This not only would nerf status duration on its own (since most promo units get at least above 10) but also encourage players to invest in RES.
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Falaflame
post Apr 29 2013, 12:49 AM
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#1



I'll also post my idea as well.

Status accuracy really is the problem in all honesty over anything else.

Since Pow and Skl are what brings up the accuracy (180 acc with 30 pow and 30 skill), why not include Luck into the equation? (30 pow 30 skill and 30 luck brings the acc up to 180, so just pow and skill alone doesnt cut it)

I don't know what the formulae would be like on that, but just a thought.
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Nohrian Lord S-IX
post Apr 29 2013, 08:19 AM
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Or just remove those game-breaking status effects in general and replace them with debuffs similar to Fear, except in this case they'd only affect individual stats.

My examples from skype:

Weaken: Def debuff, lowers def by (1 - (Pow/5))
Averse: Res Debuff, same as ^
possible room for other stats, and Fear is still the S rank since it lowers all stats~

none of these force units into not battling either.
(IMG:style_emoticons/blue/ninja.gif) (these may possibly screw over pegs who already have low def and weakness to bows though)
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kryptonite
post Apr 29 2013, 10:24 AM
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Still makes it a 2HKO on Pegs, and still not that good unless you have impale.

But that doesn't solve the Pow issue... I vote using either Skl or Res for the calculation instead. (IMG:style_emoticons/blue/oh.gif)
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Falaflame
post Apr 29 2013, 07:15 PM
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#1



QUOTE(Blade Lord S-IX @ Apr 29 2013, 09:19 AM) *
Or just remove those game-breaking status effects in general and replace them with debuffs similar to Fear, except in this case they'd only affect individual stats.

My examples from skype:

Weaken: Def debuff, lowers def by (1 - (Pow/5))
Averse: Res Debuff, same as ^
possible room for other stats, and Fear is still the S rank since it lowers all stats~

none of these force units into not battling either.
(IMG:style_emoticons/blue/ninja.gif) (these may possibly screw over pegs who already have low def and weakness to bows though)

The problem with this is that renders any usefulness Poison tome has obsolete.

I'd like to see speed debuffs though. Cuz fuck those pegs.
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Konata Izumi
post Apr 29 2013, 08:54 PM
Post #29

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QUOTE(Falaflame @ Apr 29 2013, 07:15 PM) *
QUOTE(Blade Lord S-IX @ Apr 29 2013, 09:19 AM) *
Or just remove those game-breaking status effects in general and replace them with debuffs similar to Fear, except in this case they'd only affect individual stats.

My examples from skype:

Weaken: Def debuff, lowers def by (1 - (Pow/5))
Averse: Res Debuff, same as ^
possible room for other stats, and Fear is still the S rank since it lowers all stats~

none of these force units into not battling either.
(IMG:style_emoticons/blue/ninja.gif) (these may possibly screw over pegs who already have low def and weakness to bows though)

The problem with this is that renders any usefulness Poison tome has obsolete.

I'd like to see speed debuffs though. Cuz fuck those pegs.


Id rather not debuff speed for the aforementioned reason... cause the use of pegs would pretty much plummet. They already hav the 25 cap workin against them, lets not giv them even more debuffs.
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Nohrian Lord S-IX
post Apr 29 2013, 10:13 PM
Post #30

YOU CAN'T BEAT THE SPEED!
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was thinking along the lines of only lowering either def or res and maybe lck since we haz fortune~
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