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Falaflame
post Apr 29 2013, 11:03 PM
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#1



Sora, pegs are hard enough to hit as is. No damage is always better than having all the defense in the world.
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kryptonite
post Apr 29 2013, 11:04 PM
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fixed
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Falaflame
post Apr 30 2013, 12:56 AM
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QUOTE(Nolan Kryptonite @ Apr 30 2013, 12:04 AM) *
fixed

Then they become actual tanks.

See also: some of Shiori's squads.
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kaishin no chikara
post May 6 2013, 12:22 PM
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QUOTE(Falaflame @ Apr 30 2013, 12:03 AM) *
Sora, pegs are hard enough to hit as is. No damage is always better than having all the defense in the world.


I'd think hawks would be a bigger issue. They have even better avoid and unlike pegs they are nasty in a fight.

But that's just what hawks are. You have to bring units that can hit those types of units. Bows still get +10 hit versus fliers, and a dedicated sniper, marksman, or valiant shouldn't have too much trouble hitting those units.
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Falaflame
post May 6 2013, 07:37 PM
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QUOTE(Thorhammer @ May 6 2013, 01:22 PM) *
QUOTE(Falaflame @ Apr 30 2013, 12:03 AM) *
Sora, pegs are hard enough to hit as is. No damage is always better than having all the defense in the world.


I'd think hawks would be a bigger issue. They have even better avoid and unlike pegs they are nasty in a fight.

But that's just what hawks are. You have to bring units that can hit those types of units. Bows still get +10 hit versus fliers, and a dedicated sniper, marksman, or valiant shouldn't have too much trouble hitting those units.


By Pegs, Hawks are included in the mix.

Even 30/25 snipers still have trouble against hawks. And while Vals have +15 hit, they aren't known for their luck OR defense, and they have barely more hit than the said 30/25 snipers, so even they are a risk against hawks. And who on earth uses marksmen?

Hawks need to be nerfed. No questions asked. +10 avoid at the very most. I'm also considering a nerf for critmasters too, cosidering every battle is always decided by at least 1 crit. But I'll lay off those little bombers for now.
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Fredmir - HHH
post May 6 2013, 08:14 PM
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QUOTE(Falaflame @ May 6 2013, 08:37 PM) *
And who on earth uses marksmen?


I do, sorry for being on earth.
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Nohrian Lord S-IX
post May 6 2013, 08:37 PM
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QUOTE(Falaflame @ Apr 29 2013, 07:15 PM) *
QUOTE(Blade Lord S-IX @ Apr 29 2013, 09:19 AM) *
Or just remove those game-breaking status effects in general and replace them with debuffs similar to Fear, except in this case they'd only affect individual stats.

My examples from skype:

Weaken: Def debuff, lowers def by (1 - (Pow/5))
Averse: Res Debuff, same as ^
possible room for other stats, and Fear is still the S rank since it lowers all stats~

none of these force units into not battling either.
(IMG:style_emoticons/blue/ninja.gif) (these may possibly screw over pegs who already have low def and weakness to bows though)

The problem with this is that renders any usefulness Poison tome has obsolete.




There's no Poison staff and it is still a decent "scare tactic" to keep foes away
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Falaflame
post May 6 2013, 08:42 PM
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QUOTE(Blade Lord S-IX @ May 6 2013, 09:37 PM) *
QUOTE(Falaflame @ Apr 29 2013, 07:15 PM) *
QUOTE(Blade Lord S-IX @ Apr 29 2013, 09:19 AM) *
Or just remove those game-breaking status effects in general and replace them with debuffs similar to Fear, except in this case they'd only affect individual stats.

My examples from skype:

Weaken: Def debuff, lowers def by (1 - (Pow/5))
Averse: Res Debuff, same as ^
possible room for other stats, and Fear is still the S rank since it lowers all stats~

none of these force units into not battling either.
(IMG:style_emoticons/blue/ninja.gif) (these may possibly screw over pegs who already have low def and weakness to bows though)

The problem with this is that renders any usefulness Poison tome has obsolete.




There's no Poison staff and it is still a decent "scare tactic" to keep foes away

What I'm sayiing is, we already have a res/def debuff because of the Poison tome. By adding those staves, it would make that tome obsolete in usefulness on all scales.
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kryptonite
post May 6 2013, 10:28 PM
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Poison, hits Def and Res, also lowers HP every turn (useful in unpromo)
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LeaderR Elliot
post May 7 2013, 11:47 AM
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Guys if you complain this much about hawks and dodge then start playing Fixed or 2 RN so you can cripple them
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Falaflame
post May 8 2013, 06:49 PM
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No one ever wants to play 2 RN.

Fixed is broken until SaS or some code junkie we pull out from a ragged street somewhere fixes it. And even if we do, Hawks get 3HKO'd in Fixed, so they're equally as annoying. (AGAIN, see some of Shiori's fixed squads)

On top of that, I'm not playing completely different modes just because of 4 units. (well, 2. Dracos are dying down in numbers)
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kaishin no chikara
post Jun 20 2013, 04:13 PM
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The only thing needed is the SKL buff. 2 hit per point. Make it happen. Evade tanks will drop like flies. But would that would buff tanks in a way they don't deserve.

Or, the formula could be this:

SKL <= 20: Hit = SKL * 1.5 + LCK
SKL >= 20: Hit = SKL * 3 - 30 + LCK

That way, a skill of 20 provides 30 hit (using both formulas, because it's consistent) and a skill of 30 provides 60 hit, like it should be. Both bar luck, of course.

IIRC, New Mystery does something similar with hit crit rates.

Anyway, this way skill dumps still pay the penalty and don't just get free hit from a skill buff.

It could also be SKL >= 20: Hit = SKL * 4 - 50 + LCK
This way, a skill of 20 still provides 30, but a skill of 30 provides a whopping 70. Take that, Evade Tanks!
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Falaflame
post Jun 20 2013, 08:14 PM
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#1



Thanks for the bright idea, Kaishin. I'm tired of being told LOLPLAY2RN and LOLPLAYFIXED when NOBODY ON GOD'S GREEN EARTH PLAYS THAT SHIT.

I'm sorry, but I'm not playing different modes no one wants to play because of 2 stupid, idiotic units.
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LeaderR Elliot
post Jun 21 2013, 01:31 PM
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QUOTE
Thanks for the bright idea, Kaishin. I'm tired of being told LOLPLAY2RN and LOLPLAYFIXED when NOBODY ON GOD'S GREEN EARTH PLAYS THAT SHIT.

I'm sorry, but I'm not playing different modes no one wants to play because of 2 stupid, idiotic units.


LOLPLAY2RN and LOLPLAYFIXED

why you hate dodge tanks?

EDIT2: On another hand i think Bronze slim can hit pegs pretty well. And on another I would rather have uploading FETO mugs and sprites fixed

Also kaishin crit rate system in New mystery is waaaaaaay less extreme

crit= 1/2 skill as long as unit SKL<20
crit= SKill-10 as long Unit Skill>20

Buffing skill for the sake of nerfing dodge tanks is not an improve
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Nohrian Lord S-IX
post Jun 21 2013, 10:07 PM
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Buff the weak instead of nerfing the strong~

The Weak Being:
Curates need to have def and pow = Clerics' Pow and Res
Phys (non hawk) Pegs need to match hp and res with wyvs HP/def
B.Mages need HP boost with slight skl boost (mainly promoted ones)
Hammer MT nerf
Mage/Shaman/Monk need slight stat boost to compete with Clerics
Horseslayer - fix?

(was discussed in FETO Skype)

Need to see more than the same units being used all the time
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