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Nohrian Lord S-IX
post Dec 8 2013, 02:04 AM
Post #31

YOU CAN'T BEAT THE SPEED!
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Base promoted stats for a WTA3 Mage class

???? -> "Archsage" [Balanced]
Stats at level 20/20
HP [0/0%]: 62.00
POW [0/0%]: 20.00
SKL [0/0%]: 23.00
SPD [0/0%]: 18.00
DEF [0/0%]: 11.00
RES [0/0%]: 26.00
LCK [0/0%]: 9.00

literally just an inverted general for now, any thoughts/suggestions? (thought we couldn't post or something at 1st)
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Falaflame
post Dec 8 2013, 04:22 AM
Post #32


Flamey Master of Really Bad Puns!
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#1



Not bad. At least it's not getting lynched by snipers with longbows I dont think. Then again, cardinals with radiances lynches wta3 armors anyway so eh...

experiments gone wrong, complete useless garbage ahead: Click Here To Show/Hide This Text

Is it even possible to do:

Scout>Valkyrie
Cavalier>Holy Kn.
Raider>War Med.

Without them actually being inferior to the troub promotes stat-wise? I mean they do start with B in their respective weapons rather than D, so they could be used more for lower-leveled promoted matches. But beyond that?

Promotion Bonuses: +4 HP, +0 Pow, +0 skill, +2 Speed, +0 Def, +0 Res, +4 Luck

Scout -> Valkyrie [Offencive]
Stats at level 20/20
HP [0/2.5%]: 50.00
POW [2/17.5%]: 30.00
SKL [0/0%]: 20.00
SPD [2/7.5%]: 26.00
DEF [0/0%]: 16.00
RES [0/0%]: 9.00
LCK [2/12.5%]: 29.00

Eh, could be worse. The thing that gives them the edge over troub valks is that it's brave-proof.

They could run this too, I suppose.

Scout -> Valkyrie [Glass Cannon]
Stats at level 20/20
HP [2/2.5%]: 50.00
POW [2/17.5%]: 30.00
SKL [2/10%]: 26.00
SPD [0/10%]: 29.00
DEF [0/0%]: 16.00
RES [0/0%]: 9.00
LCK [0/0%]: 20.00

I see an arising problem with magic counters, but I think a Ward will dissipate with that. Enemies may waste their dispel on it if they want, but this isn't a magic slayer anyway, so why bother with that if they could dispel a hawk with Fortune on it?

Lords...

Scout -> Valkyrie [Offencive]
Stats at level 20/20
HP [2/10%]: 60.00
POW [2/17.5%]: 30.00
SKL [0/15%]: 26.00
SPD [2/7.5%]: 26.00
DEF [0/0%]: 16.00
RES [0/0%]: 9.00
LCK [2/20%]: 32.00

Comparable to a standard troub lord, having +1 HP than the common one, but -1 lck.

Scout -> Valkyrie [Seer]
Stats at level 20/20
HP [2/10%]: 60.00
POW [2/17.5%]: 30.00
SKL [0/0%]: 16.00
SPD [2/7.5%]: 26.00
DEF [0/5%]: 18.00
RES [0/12.5%]: 18.00
LCK [2/17.5%]: 31.00

This might seem harmless at first glance, but I'm actually looking at the pros rather than the cons. It can insight a lot more units, and requires hefty attacks to be landed on it, otherwise it'll require 3 hits to kill. But with more power comes less accuracy, so have fun with that. The problem with this is, troubs have 1 more luck than this with the same build.

I haven't done cavaliers and raiders yet, but I'd imagine they'd be much uglier than what I've experimented with on scouts. Maybe I shouldn't even bother with Lck. o.O
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Nohrian Lord S-IX
post Dec 13 2013, 11:21 PM
Post #33

YOU CAN'T BEAT THE SPEED!
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could've sworn I replied to this (IMG:style_emoticons/blue/facepalm.gif)

Less dodgy/accurate than a troub and dies easier. Aside from the wpn ranks at promo there's almost no reason to pick this over a troub.
my 2 cents in a nutshell~

so you could try the luckless ver as mentioned in your post :P
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Falaflame
post Dec 14 2013, 05:02 AM
Post #34


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#1



I'll probably take out the point from def and allocate it to res, because technically staves are magical so it makes sense, right?

Well at least I'm doing so for Raider.

Raider>War Medic promotion bonuses (based off of Barbarian): +4 HP, +1 Pow, +1 Skill, +2 speed, +0 Def, +1 Res, +1 Lck

Raider -> War Medic [Brute]
Stats at level 20/20
HP [1/7.5%]: 60.00
POW [2/10%]: 30.00
SKL [2/5%]: 26.00
SPD [0/0%]: 18.00
DEF [0/17.5%]: 30.00
RES [1/0%]: 9.00
LCK [0/0%]: 12.00
Counter/Nihil?

Does everything a one-sided tank should do, except now it heals!

Lord?

Raider -> War Medic [Careful]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/20%]: 30.00
SKL [2/5%]: 26.00
SPD [0/12.5%]: 27.00
DEF [0/7.5%]: 22.00
RES [2/20%]: 22.00
LCK [0/0%]: 12.00
Pursuit/Wrath?

A bulky pursuiter axe mount... that heals.

I'll figure out Cavalier and Scout later.
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Falaflame
post Dec 16 2013, 09:10 AM
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#1



Cavalier -> Holy Kn promotion bonuses: +4 HP +1 Pow +1 Skill +1 Speed +0 Def +2 Res +1 Luck

Cavalier -> Holy Kn [Bulky]
Stats at level 20/20
HP [0/0%]: 52.00
POW [2/15%]: 30.00
SKL [0/0%]: 19.00
SPD [0/0%]: 17.00
DEF [2/7.5%]: 25.00
RES [2/17.5%]: 25.00
LCK [0/0%]: 13.00
Counter/Aurora

Standard countora unit. There's also other builds, such as a pursuiter that probably won't die to counters barring magic, a one-sided tank similar to that of Raider's build, and such.

Lord?

Cavalier -> Holy Kn [Bulky]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/15%]: 30.00
SKL [0/17.5%]: 26.00
SPD [1/20%]: 26.00
DEF [1/2.5%]: 22.00
RES [2/10%]: 22.00
LCK [0/0%]: 13.00
Pursuit/Wrath?

Similar to the Raider's lord posted above, but I suppose raider is a little better at this job.

Cavalier -> Holy Kn [Bulky]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/15%]: 30.00
SKL [2/12.5%]: 26.00
SPD [0/0%]: 17.00
DEF [0/17.5%]: 27.00
RES [2/20%]: 26.00
LCK [0/0%]: 13.00
Counter/Aurora

Then again I suppose there's this.


As for Scouts?

Scout -> Valkyrie promotion bonuses: +4 HP +1 Pow +1 Skill +1 Speed +0 Def +1 Res +2 Luck

Scout -> Valkyrie [Scholar]
Stats at level 20/20
HP [1/2.5%]: 52.00
POW [2/15%]: 30.00
SKL [1/10%]: 26.00
SPD [2/12.5%]: 27.00
DEF [0/0%]: 16.00
RES [0/0%]: 14.00
LCK [0/0%]: 16.00
Pursuit/Wrath?

Scouts are supposed to be more offensive than the other horse mounts (nomads aside), so naturally, when promoted to a valk, things won't be much different. The thing that puts this above troubs is the fact it guards against counters and it doesn't die to a brave.

Lord?

Scout -> Valkyrie [Bulky]
Stats at level 20/20
HP [2/10%]: 60.00
POW [2/15%]: 30.00
SKL [2/17.5%]: 26.00
SPD [0/15%]: 26.00
DEF [0/2.5%]: 21.00
RES [2/10%]: 20.00
LCK [0/0%]: 16.00
Pursuit/Wrath?

Please save your talk about "hurrhurr raiders and cavaliers are better at this than scouts" because this does the job just as well, except it has a sword, so it will be more critty. Just a crittier option for those who like pursuit crits.

And then, there's also this.

Scout -> Valkyrie [Seer]
Stats at level 20/20
HP [2/10%]: 60.00
POW [2/15%]: 30.00
SKL [0/0%]: 17.00
SPD [2/10%]: 26.00
DEF [0/5%]: 18.00
RES [0/10%]: 18.00
LCK [2/20%]: 30.00
Pursuit/Insight

Please make me a Raider or Cavalier build that can do this. Yes, I know troubs do a better job at it. Shaddap about that. :c
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Nohrian Lord S-IX
post Dec 17 2013, 11:24 AM
Post #36

YOU CAN'T BEAT THE SPEED!
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Bulky mounted healer does seem nice (IMG:style_emoticons/blue/hmm.gif)
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kaishin no chikara
post Dec 19 2013, 10:55 AM
Post #37


My Name ^ Shit I Dribble ->
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The WTA3 archsage is fine by me as long as it's POW gets capped at 25, so as to not make the WTA2 ground classes useless.

Unless... you want those to promote into archsage? In which case simply do that, no POW cap needed.

Also, lol @ it being impossible for archsage to get 30/30 POW/SPD without glass cannon. I like it. You are a sadistic kind of funny, Speeds.

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Nohrian Lord S-IX
post Dec 19 2013, 09:06 PM
Post #38

YOU CAN'T BEAT THE SPEED!
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I haven't even tried fiddling around with any builds for it yet Kai, xD


btw OWs for the Gladiator class that I have been mentioning

(IMG:http://oi39.tinypic.com/33eplxw.jpg)
[F] and [M]
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