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Races
Crimea River
post May 1 2008, 01:58 AM
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Conflict between the different races of Tellius has been one of the most dominant factors shaping the history of the continent. Most citizens have at least formed an opinion of the other races, whether it be tolerant or discriminatory. Often, racism is a shaping force in a Tellian's life, particular for branded, enslaved laguz, or any person living as a minority.

Beorc and laguz evolved from the Zunanma, the first people of Tellius to worship the Goddess Ashunera. The descendants of the Zunanma were many and varied, and conflict grew between them. Hoping that clear separation would ease some of the struggle, Ashunera assigned different names, beorc and laguz, to her troubled people.
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anastasia
post Jun 24 2009, 02:04 PM
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Beorc

Beorc are the normal human denizens of the continent, though the term "human" has many connotations to Tellians, and none of them are positive. Though widely forgotten, beorc means "children of knowledge." The term "human" is used in two ways, either by bigoted beorc who believe they are superior to laguz, or as a racial slur if spoken by a laguz.

The populations of Begnion, Crimea, and Daein are largely made up of beorc, and these three nations have varying tenets and policies about race and racism. Neither beorc nor laguz dominates Hatari, though both outnumber the branded.

Beorc use beorc classes and traditional man-made weapons, be they melee or magical.

Beorc age normally and have a natural lifespan of about 85 years.
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anastasia
post Jun 24 2009, 02:13 PM
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Laguz

Ordinary Laguz
The most notable difference between laguz and beorc is that laguz have the ability to harness the chaotic energies of battle to "shift"; basically, to transform into an animal. The animal form the laguz in question assumes is dependent on the laguz's tribe and clan. there are three tribes: Beast, Bird and Dragon, each with many different "clans" associated with them. For more information, see laguz classes.

While in "demi-human" form, laguz have distinguishing physical characteristics depending on their tribe. Beast laguz have ears and tails like that of the animal they transform into. Bird laguz have wings of the same, as well as pointed ears. Dragon laguz have the same pointed ears as the birds, as well as prominent brands on their bodies.

Fallen Laguz
Ordinarily, unions between laguz and beorc, in addition to being expressly forbidden by the teachings of Ashera, do not result in a pregnancy. There are, however, rare occurrences when they do. In such a case, the laguz parent, some say in retribution for their sin, loses their ability to shift. Though there are exceptions, most fallen laguz retain the animal-like qualities of their demi-human forms and the wings of fallen birds may still be fully functional. With extensive training, fallen laguz are able to take up beorc classes.

It is required that someone wishing to RP a Fallen PM a moderator with a reason why the character concept cannot succeed unless the character is a Fallen. If you want a character who uses Beorc weapons, play a Beorc, or, perhaps less preferably, a Branded, whereas if you want a character who lives a long time, play a Laguz. Combining the two for no other reason is generally looked down upon by many members of the community.

Transformation
Laguz use energy to transform to their animal states. This form can only be maintained for so long, typically one battle or encounter in Radiance Lost, though players are free to determine this for their characters. Trying to maintain the animal form for too long is physically very stressful and draining, and can lead to serious long-term health problem for laguz who frequently push their energies to the limits.

On the other end of the spectrum, laguz must transform at regular intervals to release the energy that builds up inside them. Failure to do so results in the laguz becoming a Feral One. In this state, the laguz has gone mad and is more animal than person, running entirely on instinct and unable to distinguish friend from foe. This condition wears off after a time as the built-up energy is released through the rampage. A laguz can be forcibly turned into a Feral One by artificial means using a drug or potion, but this is often much more challenging to reverse, best achieved by the Galdr of Rebirth.

Any clothing worn in the demi-human form is restored upon transformation back to that form.

Culture
While all of the laguz tribes each have their own respective customs and societal lifestyles, there are certain aspects of a universal quality that does happen to be commonly found in most laguz civilizations. One such recurring trait is the general power hierarchy which is, excepting the pacifistic herons, determined by the quality of an individual's physical strength and ability rather than intellectual capacity, as leadership practices curb on a more primitive observation of herd mentality. The "alpha" of the group is generally the most fit to lead and the most powerful of the clan, which is usually determined through ceremonious trials unique to each laguz tribe. The election of such leaders is determined through these diverse, rigorous evaluations in comparison to other candidates, culminating, normally, in a direct competition of fighting prowess between combatants.

Another recognized article of importance is the widespread acknowledgment of ancient traditional "badges of honor" termed Satori Signs by mostly every laguz tribe, including the far-off Hatari. Satori Signs denote a person of exceptional skill, often valuing them as champions or heroes of their respective clans.

Laguz Tribes

Beasts
Beast laguz include the lions, tigers, and cats of Gallia and the wolves, bears, and foxes of Hatari. Beasts are versatile fighters, with combat styles both swift and strong depending on the class. Physically, beasts are the furries of Radiance Lost. In their demi-human forms, beast laguz have ears and tails that correspond to their animal form. Beasts typically value strength and honor, and this is apparent in all they do. Unfortunately, beast laguz have a reputation of pouncing first, asking questions later.

Stags are an exception to the beast archetype. They typically rely on their mystical tanz in combat and are perceived as peace-loving by most Tellians.

Birds
Known for their aerial grace and ability, the bird tribes hail from Kilvas and Phoenicis. Birds include ravens, owls, buzzards, hawks, falcons, and albatrosses, as well as the displaced herons of Serenes. Birds retain their wings in their demi-human forms and have pointed ears. Birds are well-suited to swift, surprise attacks and are famous for their pirate raids on beorc ships, though each nation has different motivation for its piracy.

Like stags, herons are the exception to the rule of the birds. They rely on galdr and seid songs and are not suited for direct combat, playing a supportive role in battle. Most herons are peaceful, but some have forsaken this attitude along with their galdr and taken up the chaotic songs of seid.

Dragons
All dragons hail from Goldoa, be they black, red, or white. Dragons have a fearsome reputation for their size and sheer power, but this is likely unwarranted outside their borders--most dragons are content to stay out of the affairs of broader Tellius, in line with Goldoa's strict isolationist policies. Dragons in demi-human are often confused for branded, having a similar marking, however their pointed ears distinguish them. Depending on the type, dragons may be physical or magical in nature. All dragons can fly, but only black dragons are proficient or graceful enough to maintain flight for any extended length.

Aging
Laguz mature normally through their teens, then their aging slows down significantly based on their tribe. Please use your best judgement and the following guidelines to determine approximately how old your character should appear (aging for fallen laguz does not change despite loss of their power to transform):
  • Cats, tigers, foxes, bears, buzzards, crows, falcons, owls, and albatrosses live to approximately 250. Past their teenage years, their age and appearance have an approximately linear relationship.
  • Lions, stags, wolves, hawks, and ravens live to approximately 315. Past their teenage years, their age and appearance have an approximately linear relationship.
  • Red and white dragons live to approximately 1500. Young dragons likely mature slower than other laguz and may appear to cease aging altogether until they are well into their twilight years. In this manner, most dragons appear as if they are in their 20's or 30's.
  • Black dragons and herons live to approximately 2000. Young dragons and herons likely mature slower than other laguz and may appear to cease aging altogether until they are well into their twilight years. In this manner, most dragons and herons appear as if they are in their 20's or 30's.
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post Jun 24 2009, 02:23 PM
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Branded

Unlike beorc and laguz, branded are very rare, and therefore simply do not have the population to have any nations of their own. Typically, branded live in one of the beorc nations, but in some cases have been known to live among laguz. Branded are different from the other two races, in that they are actually a cross between laguz and beorc rather than a fully separate race.

Physically, there is very little that separates a branded from a beorc at first glance. Branded have none of the animalistic characteristics that laguz do. The distinct characteristic that all branded have is, as the name might imply, a "brand" somewhere on their body; a symbol; generally intricate, that can be of any colour. They may also have minorly enhanced attributes like speed or strength, depending on the type of laguz ancestry

Branded use beorc classes.

Discrimination
Branded are often discriminated against among beorc, even more so than laguz are. A union between a laguz and a beorc is considered to be an abomination, and the offspring they produce to be unnatural. Laguz refer to branded as "the parentless", many of them denying all laguz heritage they might have, and even going so far as to pretend they don't exist even when one is right in front of them. The sad fate of laguz who help to produce branded may have something to do with this hatred. This discrimination is bound to have a profound effect on any branded's life.

Aging
Branded mature normally through their early years but their aging slows once their brand appears. A branded's lifespan and apparent age depends on the type of laguz they are descended from, though they will not come close to the full laguz lifespans. Unlike their laguz ancestors, heron and dragon branded age continuously. After their brand appears, their age and appearance have an approximately linear relationship, though the slope is not as steep as it is for beorc.
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