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FETO Profile

RP Data
My Content
11 Nov 2013
I'm out too. Later bitches.
9 Mar 2012

This is something I've seen done on my other site, with mixed success. Basically, this is for my benefit more than anything, to keep me organized on what all needs done and what's being done about it. Any of you may post here (in fact, I recommend it if you have something to say), but try to stay on the current topic. It doesn't help to list and order everything if we're jumping all over the place anyway.

Opinions are welcome, opinions on what issues are more important are not. With any luck they'll all get covered sooner or later anyway.

It's my hope that mods and graders (more on that bit in a minute) will check this thread and work with me in it. Because fuck if I can get it all done by myself.


List Key

Current topics will be bolded.
Covered topics will be struck out, but may be bolded again if another issue comes up with them.
Future topics will be plain text.
Items listed in Italics are either being discussed in another topic, or issues I will deal with elsewhere, and are only listed to keep this record as complete as possible. They do not need to be discussed in this thread.

As more specific issues come up, I will add them and address them in order of how urgently they need to be resolved.


The Agenda
-Our current staff
-Rewriting the rules topics
-Current Events
-New world info topics:
--Nation summaries (expanding and updating)
--Others as they come up
-Third Tier
-Legendary Weapons

5 Mar 2012
Name: Sarane of Ostia
Title: Princess of Lycia
Age: 19
Gender: Female
Place of Birth: Ostia, Lycia
Nation/Group of Allegiance: Lycia

Class: Lord Bard
Level: 12
Weapon Levels: Song {C}
Weapons: Click Here To Show/Hide This Text
Although the songs used in Sarane's magic contain no lyrics, they each contain stories in their melodies, depicting nameless figures known only by their titles. Some come from stories Sarane read as a child, while others were made up upon the song's creation.

The General's Tale (D, Song): An inspiring and invigorating tale of a man who rose through the ranks of a great nation's army to become its general, then led his men in a grand campaign against the forces of evil. Those affected by this song are reinvigorated and empowered to do great things, as though listening to a rousing speech given by the General to his army just before their final battle.
Allegro [Rejuvenate, Might]

The Fugitive's Tale (D, Song): The story of a man once imprisoned, breaking out of his chains and fleeing from his captors. It is a frantic but uplifting piece, pairing a fast-paced but subdued background with an invigorating melody line, all tied to the rhythm of a heartbeat. Those affected become more agile and temporarily feel their exhaustion fade away.
Allegro [Rejuvenate, Litany]

The Bandit's Tale (E, Song): A controversial tale to many, especially noblemen and clergy, about the misdeeds of a bandit leader. Those affected by this provocative song seldom take it well, and become more aggressive in response.
Andante [Incite]

The Investigator's Tale [D, Song]: A ghost story about a freelancer hired to investigate a haunted ruin. The song conveys the atmosphere of the ruin and what its investigator found there by lulling those affected in with softer, subdued sections before hitting them with out of place notes and sharp, startling chords as the song builds to a frantic climax and then suddenly ends, leaving no resolution.
Allegro [Startle, Blank]

The Captor's Tale [C, Song]: The story of a man who was driven to act against the oppressive ruler of the region where he lived, and took hostages as part of a planned attack. The story focuses on the interactions between the captor and his hostages, and how those hostages came to empathize with the captor. Those affected experience a similar feeling of empathy for Sarane, regardless of how they previously regarded her.
Andante [Echo]

The Villain's Tale [C, Song]: Every good story set to music needs a villain song. This one is particularly menacing, as while it sounds chaotic and bombastic to all who hear it, those specifically targeted by it feel as though they were singled out by the villain as a target for his misdeeds and experience all the pain the song is capable of inflicting.
Allegro [Torment, Slander]

Height: 5'5" (165 cm)
Build: Willowy
Appearance: In appearance Sarane takes very closely after her mother, although there is also obvious influence from her grandparents and great grandparents. She is of medium height, with a willowy frame. Her features are smooth, although they often appear hardened by a nearly perpetual stern expression. Like nearly everyone to come in the Ostia line before her, her hair is a deep blue in color, although unlike her mother she keeps it fairly short - no longer than shoulder-length. Her eyes in contrast are green, a trait that hasn't shown up in any descendents of Hector and Lyndis before her.

Sarane's manner of dress depends entirely on the situation. She has and wears what she calls the "standard princess attire": ornate dress, shoulder-length silk gloves, fur cape, and tiara, when she has to look the part of a princess. When not appearing in public or trying to appear undercover, however, those are the first things to go. For other occasions she prefers more practical wear. Dresses, even fancy dresses, are fine so long as she can still move and perform without feeling stiff. When she's undercover though, which happens a lot more than she would let on even to her mother, she prefers to look the part of a commoner or simple traveler, with a basic traveling cloak over plain garments. Even then, she will usually keep a signet ring on her if she ever needs proof of her identity in an emergency.

Overview: If someone told Sarane that princesses were supposed to be innocent, delicate, shy, and kind to everyone no matter what, she would laugh in their face. She also might be quick to remind them that she comes from a line of men and women who were just as much warriors as rulers if they didn't immediately change their tune. On the surface she is kindhearted, and in fact prefers to go through an average day without any undue antagonism. She is not one to take sass, however, and so that attitude can quickly change when things start to go sour. In reality she is very assertive and commanding, preferring to deal with matters she can have any influence in personally rather than relying on others. Her methods are straightforward and oftentimes morally questionable, and she hasn't shied away in the past from detaining or even kidnapping suspicious characters for questioning or punishment when she feels that it is quicker and easier than letting the guard or the Knights or Ostia deal with them. There are still plenty of limitations on what she will do, though. She doesn't kill or physically assault anyone, for one. After all, she has retainers and soldiers to do that for her. Of course, this doesn't apply to anything her music can do to a person, as she doesn't consider it to be physical.

In person, she tends to be quiet but assertive and businesslike. She is not one for small talk, at least not among people she isn't familiar with. When busy, she has little tolerance for needless interruptions or distractions, and none at all for outright hindrances. Despite this attitude she does thoroughly enjoy most of what she does, at least when nothing goes horribly wrong. When not busy she is much more relaxed and sociable, although she still doesn't do particularly well with meeting new people.

Biography: Sarane was born to then-Princess Regina of Ostia and a noble named Lyall originally from the protectorate of Caelin in 1031, only a year before Queen Lilina's death. She was the younger of fraternal twins, with the prince and future heir Cyril being born first. The rebellion and near-upheaval that shook all of Lycia following Lilina's death came and went before Sarane could have any lasting memory or understanding of what happened, but she grew up with stories of it nonetheless. Naturally they were slanted in favor of the royalty and Pherae's involvement as they were the victors and storytellers, so she never knew enough to understand and form a real opinion of what happened for many more years.

Her childhood wasn't particularly turbulent, but nonetheless colored by being raised by a royal family still very new to actually being a royal family. As a result her upbringing was more one of practicality and expectations than that of the spoiled children of Etrurian nobility or of the princesses in stories she would hear and read as a child. She never learned entitlement, at least not quite to the same degree, as after the wide-scale rebellion of 1033 and 1034 she was forced to grow up under the possibility of everything they had crashing down should such an incident happen again. She was given and expected to carry out real responsibilities from the moment she was deemed capable of them. They were hardly the menial labor of the castle's servants, but as she got older she was expected to be able to take care of herself to increasing degrees, should the need arise. She was also educated from a very young age and learned to read at a rudimentary level by six years.

She and her brother then both started to learn the basics of combat and self-defense: Cyril in martial training, and Sarane in magic. She never took particularly well to the idea of summoning water or throwing bright lights around though, and so until she was seven she only ever learned the barest essentials with no thought toward a specific field. That was when she first wandered off into parts of the castle that she had never before seen. She expected to find monsters or other scary things, but instead stumbled upon the kitchen and found the servants preparing a meal while another man played on a harp, bolstering and invigorating the other servants with his song. She asked him to teach her and he agreed, mainly for fear of getting told off or fired if he turned her down.

Learning to make the harp make sound she found easy enough, although somewhat painful. The harp's strings were sturdier than she had thought, and she injured her fingers several times before learning to play a proper tune. The man taught her how to put her magic into the music as soon as she had learned enough of the basics to play simple songs, which turned out to be a mistake as even with the rings the man loaned her, the magic went haywire whenever she made a mistake. After several tutoring sessions where Sarane came out frazzled, jumpy, and unable to focus on more important studies, her mother eventually found out what was going on and had the servant fired.

What resulted was a heated argument between Sarane and her mother, followed by a couple weeks of Sarane trying to teach herself to play based on what she had learned. Recognizing that Sarane was not going to give up trying to learn performance magic and that as she was she was only making things worse by trying to learn on her own, Regina began looking for a proper teacher. It was her father that came through for their daughter, however. He refused to discuss how he had found the performer and occasional teacher with his family, although Sarane managed to get the story out of her new tutor and learned that he had found him in a rather seedy Laus tavern. With this new piece of information in hand she questioned Lyall again. Although she eventually learned that he was meeting a couple spies investigating the new marquess now that he had had a few years to 'settle in', the actual information meant little to her next to the fun she had making a game of investigating her father's actions.

Sarane played a few more investigative "games" over the next few years, with results that she would look back on and laugh at. It was all in good fun to her, but by the time she was thirteen she had caught guards and servants shirking their duties, her brother trying to sell a set of ceremonial armor to buy a new spear and shield after breaking a set, and even uncovered a servant's plot to poison his former employer when the queen invited her to a banquet. After the attempted assassination was thwarted, Regina caught onto the fact that Sarane had started to get really good at her "game" and took efforts to cultivate this ability. She assigned two of her knights, Guile and Roderick, to Sarane as retainers and brought a former spy out of retirement as a new tutor. Sarane was forced to learn that what she was doing was more than just a game and that it had real consequences both good and bad, but could greatly benefit her family, her country, and eventually herself. She was given practical experience around the city and territory of Ostia rather than just within the castle walls, and within two years she was taking initiative on matters that the queen would normally command of her spies or knights. She still learned and practiced her performance magic, of course, as it served surprisingly well in interrogations and, in at least one near-emergency, crowd control.

When she was sixteen she turned to Laus to answer a personal question about the rebellion shortly after she was born. With some amount of persuasion she managed to get Lord Caldwell to talk about his territory's involvement, tracing it back to the retribution exacted against Laus after the actions of Darin and Erik and objection to the Lycian League being reorganized into a monarchy. Why it took Erik's successor and the other Lycian lords involved in the rebellion so long to finally act out he could only theorize, but both he and Sarane agreed that the timing, so soon after Queen Lilina's death, was no coincidence. Caldwell then tried to reassure her that he had no intention of repeating the mistakes of his predecessors and that Laus remained loyal to the throne of Lycia, but expressed his fears that if he was ever so much as accused of treason, substantiated or not, it would be the end of Laus as its own territory.

In the years that followed, while her brother the Prince began to come into his own as a soldier, Sarane dedicated herself to ensuring that such a rebellion could not happen again. She instructed her retainers to disguise themselves as mercenary knights and traveled undercover, investigating any signs of potential uprising or unrest she caught wind of. At first she deferred to her mother in how to respond, but after almost two years she was acting almost entirely on her own. Queen Regina did not always approve of her actions, but at least acknowledged them. When Sacae attacked the territory of Araphen and the rest of Lycia scrambled to fight back, Sarane immediately took advantage of the distraction to investigate several nobles that had become distracted by the conflict, discovering in the process that while there was not yet any organized plans of rebellions, the dissatisfaction with the Lycian monarchy and with the Queen for her disproportionate response in the past had not faded but merely been suppressed. And if there was an ideal time for anyone to act, it would be immediately after the conflict with Sacae ended, meaning she was on a time limit for preventing more unrest before it began.
12 Sep 2011
I swear I am not making this up


And they'd damn well better localize this one.
1 Sep 2011
Reports from members of the Order of Zwi that the town of Kideia has been abandoned seem to have been exaggerated. Eyewitness accounts from travelers passing through the area have confirmed that the town is still populated, although sparsely so.

Kideia, located on the coast of Eastern Araducia and less than thirty miles from the edge of the Deadzone, has for many years been used as a starting point for attempted expeditions into the Deadzone. Due to recent disagreements with the Nineveh tribe, however, most of these efforts have been discontinued. Since then, rumors have arisen and spread throughout Eastern Araducia that the town is haunted.

So, pretty basic premise here. There's a town on the coast of Eastern Araducia, and it's haunted. And our PCs, whether because they're investigating the rumors or just passing through, end up staying the night there. Fun and possibly a bit of mindscrew ensue. Characters will start by meeting in town late in the afternoon, and by the time night falls things start to get strange. Is there a person behind it? A demon? Is the town really just haunted? That's for us to find out.

The usual rules apply and I shouldn't have to restate them, but I will if I have to (don't tempt me). This is not first come first serve, I'll be choosing a cast based on characters I think will work best for this thread and with the rest of the cast. Level doesn't matter, although I'd rather not have anyone disproportionately low or high compared to the rest of the cast.

Other notes: I'm still waiting on Jailbreak to finish and will be gone this weekend, so final cast and topic will go up next week at the earliest.

-Alexandra Mischa: Level 6 Shaman, Satori
Last Visitors

7 Jul 2016 - 1:49

4 Jun 2014 - 20:57

13 Nov 2013 - 7:51

12 Nov 2013 - 5:31

11 Nov 2013 - 22:49

17 Aug 2012 - 23:15
Happy birthday!
12 Apr 2012 - 20:09
We have the same birthday? TWINSIES YOMG.
Happy Birthday Satori :)
12 Apr 2012 - 1:46
Hello there, umm...I kinda filled out an application for a Elibe char and no one has gotten to it yet. Think you can settle it or find someone who can?
22 Nov 2011 - 21:38
Happy Birthday.
12 Apr 2011 - 11:36

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