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Blonde Panther
Groundbound Pegasus Knight
24 years old
Female
Dem Netherlands
Born Feb-17-1993
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Creative writing in general, Fire Emblem, Legend of Zelda, and Pokémon, horseback riding.
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Blonde Panther

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7 Oct 2013
BP is a showoffy Warhammerer
Mods, if this is in the wrong place, feel free to move it.

So, as some of you may know, I'm a Warhammerer. Or, more specifically since I don't get many chances to play, a collector and painter of Warhammer Miniatures. Sorta. I'd like to use this thread to show you all my better miniatures, in which I put the most effort (meaning you won't find a lot of regiments or hordes here, mostly Lords, Heroes, Special Characters and regiment Champions). If you were hoping for 40k minis I'm afraid I have to disappoint you though-- I'm exclusively active in Fantasy.

Still, let me know what you think! Feel free to post comments and criticism. I'm eager to find out how many of you are into Warhammer (or even know what it is) and what people think of my works. I'll try to upload mostly in the first post and condense it if it becomes too much.

Lord Skreek the Cruel
While most countries have a Golden Daemon of their very own, the Netherlands doesn't. We get 'The Fang' instead, which is a painting competition held throughout the Netherlands and Flanders. As far as I can tell it has the same categories as Golden Daemon, both in 40k and in Fantasy. I guess the main difference is that the winner of the Fang doesn't get a Slayer Sword.

By the time I found out there was still time to submit, I knew I didn't have time for a Large Model like a Lizardmen Stegadon or for a regiment like High Elf Dragon Princes. However, I had PLENTY of time to finish an entry for the Single Miniature category. Here's what I've sent in:
Warning: Image Size: Click Here To Show/Hide This Text
I'm quite happy with how it turned out, and I think there's about a full week or a week and a half's worth of time poured into this mini. There's a couple of things on it that I didn't really know what to do with; the swirl under his right elbow comes to mind. Still, I'm happy with it and I'm eager to see how far it will get in the competition.

Sadly, as it turns out, Lord Skreek wasn't good enough to place us in the finals.

Al-Raavia
A miniature produced not by Citadel, but by Studio McVey. Not affiliated with Games Workshop in any way, shape or form, they create limited edition resin miniatures, usually in 750 castings total. An acquaintance of mine pointed out this miniature to me around last Christmas, and I agreed with him that she'd make a good Noble with Battle Standard for my Wood Elves army. That awkward moment when the banners of your Core regiments are taller and bigger than your Battle Standard, though.
Warning: Image Size: Click Here To Show/Hide This Text


Ar-Fienel
By the same creators as Al-Raavia, Ar-Fienel is a miniature I came across when randomly checking the Studio McVey site for updates. She was the most recent one, and I got her to serve as a character in my Wood Elves army as well. Since Warhammer Fantasy uses square bases instead of round ones, I'm usually forced to use her as a unit type that doesn't have to be in block formation all the time- but it happens to be my favorite type of unit in the army, so it works out. She does her job (sniping enemy characters with 3 shots per turn) well, too.
Warning: Image Size: Click Here To Show/Hide This Text


As a side note, for those of you interested, as of writing this both Ar-Fienel and Al-Raavia are still available in the Studio McVey store. Be sure you know what you're getting into though, as both are fragile miniatures that have to be handled with care, much more so than Citadel's range. I found this out the hard way with Al-Raavia.

Prince Nefaris
I'm not the only Warhammerer in this house: my brother and father both have two armies of their own. Being the good daughter with no life that I am, when my dad told me I could paint his characters I leapt to the occassion, especially since his main army, the High Elves, have some character miniatures that make me go a little gaga at times. After deliberating with him, we decided that I'd assemble the Noble on Foot as a Battle Standard for his army.

Grumpiness aside this was probably one of if not my best work until Lord Skreek came along. By the way: This banner is NOT free-handed. Al-Raavia's is. The Banner of the Phoenix Flame came cast this way like a picture in a coloring book.
Warning: Image Size: Click Here To Show/Hide This Text


I'm still attached to my old characters from the old boards; or at least, to certain ones. Naturally, being the weirdo I am, that means Warhammer time!

Based upon Aelika Dawnshade, my Raven Branded Summoner from Radiance Lost, I bring you:
Prophetess Aelika
Born in the generally loathed lands of Mousillon, Aelika is a mysterious woman even amongst the chosen of the Lady. Between the golden eyes that made the Fay Enchantress take her, her dark robes as opposed to the vibrant ones of most Damsels, and the generally ominous aura she emits, the Prophetess forms an unsettling presence to her own men as much as she does to the enemy. However, Aelika's intentions appear to be benevolent ones; she has only acted according to the word of the Lady and the King, and the dukes she has served place utmost faith in her. Along with the fact that her prophecies thus far have always been accurate, this makes the men willing to look to Prophetess Aelika as a trusted leader.
Prophetess Aelika (NOTE: IMAGE SIZE): Click Here To Show/Hide This Text
Aelika counts as a Lord choice in my Bretonnian army and between her unit type, level, and magic items, she's good for 295 points.

This is all I have for now, but stay tuned for:
- A very special Bretonnian Pegasus Knight who will always have a place in my heart;
- A regiment of High Elf Dragon Princes that I'm painting for April's contest;
- A regiment of Wood Elf Glade Riders that I intend to use at the core of my Wood Elf armies.
7 Oct 2013
Sacred Stones Seth/Eirika/Ephraim-Only Playthrough

Defying his pride and honor, General Seth is obligated to follow the orders of his king: protect Princess Eirika and flee the falling castle, flee to Frelia where she will be safe and where her bracelet can be safeguarded from the enemy. Little does he know what kind of journey he has ahead of him- a journey in which he, and he alone, will have to give everything he has to protect his surviving lieges...

The Paladin Seth is often lauded as the best unit in Sacred Stones, to the point where it's claimed the game can be beaten using only him. I personally think this is very possible, considering he has the advantage of being an objectively very good unit with great availability and high growths in a game that's commonly criticised for being the easiest in the series.

For most characters, I wouldn't care enough to test the saying. Besides, I'm sure it's been done before. However, Seth is my favourite character in the Fire Emblem series and one half of my favourite pairing in the series, so I'm going to play through Fire Emblem: The Sacred Stones using only Seth, Ephraim, and Eirika.

Conditions of the playthrough
  • I will be using the twins because they're mandatory for every chapter in which they are available. Had they not been, I would not use them, but The Rules of the universe forbid a proper Seth-only run.
  • Supports: Seth/Eirika A, Ephraim/Eirika B. I know this technically means Seth isn't soloing, but I'm a chump, Seth/Eirika is my OTP, and the Lords are there anyway.
  • Difficulty level: Hard. Sacred Stones is criticized as being the easiest game in the series, and playing on any lower difficulty would defeat the point.
  • Route: Eirika's. This is purely a matter of personal preference, which will keep me motivated throughout the run. Someone else can do a Seth-only Ephraim Hard Mode run. (Consider yourselves challenged, perhaps?)
  • I will not use the Tower of Valni, Lagdou Ruins, or random encounters on the world map.
  • I will not revisit places on the world map that I have already cleared- the game will be played through as though it was set up like Blazing Sword and Binding Blade, as though it had no World Map.
  • I will be playing this on an emulator, seeing as on my own cartridge I have all three files in use and I want to take screenshots. Before anyone gets on my case about this, I remind you that it is legal to emulate a game if you own a physical copy of it. I can provide proof to those who are anal about this.
And now for the pointless fangirling merged with the pre-game analysis:

Seth as a character:
Seth is the general of Renais' elite cavalry, which is known fittingly as the Knights of Renais. He himself bears the title of Silver Knight, possibly because he starts out with a Silver Lance that is by fans often seen as his signature weapon. He is a man of the battlefield, bound by duty to protect not only Princess Eirika, but later also Prince Ephraim, from harm. His duty comes before everything, including his own feelings, and he is privy to several secrets of the state not even the twins are aware of. Playing through the game, one can quickly tell that Seth, who gets a lot of screentime as the twins' advisor as well as their protector, is not easily fazed or intimidated.

Depending on his supports, Seth can either marry the Cleric Natasha or his princess, the Lord Eirika, after the end of the game. Other supports are those with his subordinate Franz, the Wyvern Rider Cormag, and the retired knight Garcia.

Seth as a unit:
Class: Paladin.
Availability: Prologue - Final Chapter. Forced in Prologue through Chapter 3. Unavailable in chapter 5x.
Starting level: ??/1.
Starting weapon ranks: Lances - A, Swords - A.
Starting inventory: Silver Lance, Steel Sword, Vulnerary.
Bases, Growths and Caps: Click Here To Show/Hide This Text
HP: 30 (90%) (Caps at 60)
STR: 14 (50%) (Caps at 25)
SKL: 13 (45%) (Caps at 26)
SPD: 12 (45%) (Caps at 24)
LUK: 13 (25%) (Caps at 30)
DEF: 11 (40%) (Caps at 25)
RES: 8 (30%) (Caps at 25)
CON: 11 (N/A) (Caps at 25)
AID: 14 (N/A)
MOV: 8 (N/A)
Affinity: Anima.
Seth is of the Oifey archetype: a pre-promoted unit that joins early in the game. They start out with impressive stats, and unlike their cousins of the Jeigan archetypes, their growths are acceptable enough that they will perform averagely or above-par by the endgame. In general, it is recommended to not use an Oifey from the beginning of the game because he will suck up valuable experience for other characters- however, since this is a Seth-only run, this won't be an issue in my case.

Seth's biggest strength is that he is a Paladin, and he only has one glaring weakness, being that is that he is a Paladin. His class gives him very balanced caps, meaning that he neither excels nor falls short in any area (except for the 25% LUK growth, but high growths in LUK are rare to begin with). Being mounted, he has great movement- except on terrain such as forests, mountains, and deserts. Additionally, his horse makes him vulnerable to weapons such as Horseslayers and Zanbatos, but I don't recall them being overly abundant in Sacred Stones. Lastly, Seth lacks any skills such as the Assassin's Lethality or the General's Big Shield, meaning he's going to rely on nothing but his stats, equipment, and support bonuses to carry himself and the twins through the game.

Credits
- Many thanks to Fire Emblem Wikia for almost all of the information under 'Seth as a unit.'
- Fire Emblem: The Sacred Stones, Seth, Eirika, and Ephraim all belong to Nintendo and Intelligent Systems.
- All screenshots used in this thread were taken by me. I mean no copyright infringement by posting these screenshots.
- Other images linked in the thread are all from FEWiki.
7 Oct 2013
Hello, all. Some old-timers may recognise me, but I'm sure the vast majority of you have no clue who I am. My name is Blonde Panther (as far as you know, anyway) and I have been a member of FEP for a number of years- however, with the start of the downfall of the old RPing boards I cut my losses and left the site. However, due to reasons that may become clear soon, I am back!

I should note that I'm a friend/pet/fodder of Velyoukai's (exact relationship varies with the day of the week, the phase of the moon, and how strong the morning coffee was), and he, I, and a few others I can't yet name have something big in the works that we'd like to put on FEP. We're still negotiating it with the other Root Administrators, so I can't say too much about it yet, but we will bring with us new members and new content!

Until we get that sorted out though, I will only be semi-active on FETO. Should you want to fight me there, make sure to drop me a line first- I'm not always available, after all.

EDIT: Ahhh, I see we still have a spambot problem. Good to see that some things have NOT changed on here.
26 Feb 2012
In Search of Stones and Fiends

Yllithia landed, her front leg buckling under her own weight. She ignored it and turned around, roaring loudly at her pursuers. She'd gotten quite the horde of Demons chasing her around, and for Undead, they were pretty damn fast, too. Her roar didn't intimidate them in the slightest and the swiftest ones started hacking away at her already injured leg again.

She swiped with her good leg, a mistake as the bad one buckled again. A Skeleton tried to prod at her eyes, but a heavy sigh and the ensuing cloud of acid got its half-dead mind off of that while Yllithia got back up. Things were not looking good. She was bigger, tougher, and more powerful, but these things had the advantage of enormous numbers (she had lost count of the number of Undead she had killed already and there were more still coming) and they simply did not get tired, nor were they intimidated.

She reared her head back, inhaling very deeply, before spewing a torrent of heavy, thick, liquid acid over the horde before her. It seared away what rotting flesh remained on the Revenants and burnt holes into the Skeletons. However, just before her breath attack had hit, a Bone Mage had let loss a spell that now hit her in the eyes.

Yllithia fell back to the ground with a deafening roar, shaking the ground as she landed. The survivors of her pursuers scuttled closer to her writhing form.
16 Jan 2012
Note: As agreed with Satori, Tania replaces Raisa.

Name: Tania.
Title:
Age: 19.
Gender: Female.
Place of Birth: Sacae.
Nation/Group of Allegiance:

Class: Shaman
Level: 5
Weapon Levels: Dark Magic {D}
Weapons:
Weapons: Click Here To Show/Hide This Text
Agony
Intermediate Spell: Wasting and Weakening
Tania raises her dominant hand and gathers mana in it, forming it into a smooth, reflective ball resembling glass which she throws at an enemy. When the ball hits home, it scatters and the target is stunned by the impact. It takes a while to recover from this, and even after recovering from the stun, enemies will find they have trouble resisting blows from Tania's allies, as well as landing significant blows of their own.

Dark Hand
Simple Spell: Close Range
Easily the simplest spell Tania has at her disposal, as well as the swiftest to cast, the least manaconsuming and the weakest. When using Dark Hand, Tania simply enchants her hand like an artificer would a weapon or a piece of armor, and then proceeds to slap enemies that are too close to her. While this is a simple self-defensive spell that normally only hurts a bit more than a normal slap, if Tania hits her enemy in the right place serious brain damage can occur due to the nature of Dark magic.

Creeping Shadows
Intermediate Spell: Charged and Shade.
Tania's shadow splits off into two, one half staying behind as her shadow (albeit a lot smaller than it was), and the other half swiftly creeping over the ground towards a target chosen by Tania upon preparing her cast. Once it reaches its target, the shadow pops up, usually behind it, and if the target is wearing armour, it will seek out an opening in it. Then, the shadow rears back and then lunges into the target. Unfortunately, the shadow being a part of Tania's own means her movement is somewhat restricted while it is separated from her.

Painwave
Intermediate Spell: Area of Effect and Pulsate
A simple concept enlarged and elaborated. Tania chooses an area where a magic circle appears. As soon as this magic circle has appeared, anyone standing in it will not get the chance to run away before they are struck by flames of dark magic. As the pain from the first strike ebbs away, a second, more powerful flare follows. After this second blow has struck everyone in the circle, the circle disappears from the area and cannot be re-cast for a little while. Strangely enough, any flammable materials in the designated area, such as grass, are left completely unharmed by the dark flames.


Appearance:
Height: 5'8" (173 cm)
Weight: 145 lbs. (66 kilos)
Build: Slender, athletic.
Skin tone: Fair.
Cup size: C.
For a magic user, Tania is not as frail as one would expect. She has been raised riding horses and hunting with her tribe, so while she has a very slender build, she certainly has meat on her bones and she's physically strong enough to take care of herself. Her using magic seems more of a conscious choice than a result of physical frailty, at any rate. Tania sports a pair of lustrous golden eyes and long, dark purple hair she ties up.

Unlike many of her profession, Tania doesn't wear heavy, dark robes obscuring most if not all of her form. Instead, she opts for a simple, strapless black dress and riding boots without heels. Her red sleeves are detached from her dress, but somewhat wide. On her waist, Tania has a few pouches with medicinal herbs, even though she doesn't know a lot about those, and one for money. There seem to be no scrolls or tomes on her personage- instead, Tania uses an ornately carved staff as a catalyst for her spells.

Overview:
Her father a once respected commander and her mother a well-known swordswoman and archer of the remnants of the Taifah tribe, Tania used to be rather spoilt. She was perfectly well aware of her parents' standing in the tribe and to this day tends to demand respect. However, if Tania gets that respect, whether it be for her looks, her former status, or her magic, she is a very pleasant young woman to be around.

What Tania lacks in physical capability, she makes up for in character. She has a good head on her shoulders, which she considers to be an absolute prerequisite for the magic she practices, a healthy amount of bravery and an unwavering loyalty towards her friends, family, and tribe. Like many Sacaens, Tania is prideful and has immense issues with lying to anyone, even enemies. The near-destruction of the Taifah, now reduced to whatever few men, women, perhaps families, had managed to escape the Kutolah's wrath, is an extremely sensitive subject to Tania, as she and her parents had never wanted anything to do with it.

It should be noted that Tania, being raised by Sacaens, is completely illiterate and therefore has extremely little if any use whatsoever for tomes. Much like the fate of her tribe, this is a touchy subject for the Shamaness and she quickly takes any mention of it whatsoever as a personal insult.

Biography:
Tania was not born to the Sacaen Nomads of the Taifah tribe, but was taken in by two of their high-standing members as their daughter. They were the ones who gave the Shamaness-to-be her name, and effectively everything she has ever had, as she had nothing of her real family on her when she was found.

It was never of any concern, as aside from a few members, the tribe accepted her and as she grew up, Tania reaped respect from her tribesmen. She always knew she was different from others, due to her much darker hair and strange eyes, neither of which she shared with her parents, but it never really bothered her until she was about twelve. She knew her tribe knew nothing about her true origins, and for a few years, the family was stuck with an extremely frustrated and rebellious Tania. It was during one of her temper tantrums, at the age of fourteen, that she had a little accident- a strange, purplish gaseous-seeming substance escaped her hand and wounded one of the horses nearby.

She immediately forgot she was throwing a tantrum and prioritized ensuring the horse would recover before she would listen to anyone who could explain to her what it had been. She had seen Shamans and Druids in action before, but had never suspected that she herself would have been gifted with magic. Her parents suddenly understood more about why their adoptive daughter had been abandoned- it was very well possible that some mage in the vicinity of her true family had seen Dark magic flowing through the girl's veins.

It was common knowledge that most countries other than Sacae had a petty, senseless aversion against practitioners of the dark arts. If that was the case, then Tania had been fortunate to be abandoned and found rather than murdered.

Rather than using this information to scout out the surrounding countries, however, Tania allowed herself to be taken under the wing of an aunt who knew something of the Dark Arts herself so she could learn her magic properly. It soon turned out that Tania was a rather slow learner, that she found it difficult to master the power within herself and was afraid to damage her mind or soul with it. It took her three years to fully get over that fear and have faith in herself.

She had scarcely gotten practical spellcasting in for a year when the majority of the Taifah spontaneously started rebelling against the Kutolah. Tania's family, or at least she herself, had not been notified about this, and she only barely escaped the punishment the Kutolah imposed on the tribe. Nowadays, she and her parents live alone on the plains and Tania is to this day afraid Kutolah will find her and know she is a Taifah.

She has continued her practice of magic over the past year, improving only slowly, but managing to stay calm, knowing the danger that lurks in losing one's temper when dealing with Dark Magic. However, between fear, curiosity, the war with Lycia, and wanderlust, Tania is growing less and less fond of her life on the plains and is preparing to leave her parents so she can travel to Lycia, Bern, and maybe Etruria.

Tania is perfectly well aware of the prejudice against her kind of spellcasters in those countries, but she wouldn't be prideful Tania if she let that stop her.

Approved by Darth. I am a little curious if the "no tomes" thing will fly, though. Make sure to check with Satori.
Fixed that.
Last Visitors


8 Feb 2016 - 4:37


18 Mar 2014 - 23:28


21 Oct 2013 - 13:19

Comments
Darth_Slaverus
Happy Birthday!
17 Feb 2012 - 22:53
Donny
We have the same birthday and are the same age. Who would have guessed? Happy Birthday!
17 Feb 2012 - 18:38
Darth_Slaverus
Happy Birthday!
17 Feb 2011 - 18:01
Ced of Silesse
Your avy is different. OMG.
20 Sep 2010 - 16:07
Hystrix
Thanks, Panther. ^_^
11 Apr 2010 - 2:39

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