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Three changes to battle rewards
Ellis
post May 14 2009, 12:49 AM
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I've made three changes to how battle gold and items are awarded:

- Gold rewards are now multiplied by a number derived from the number of players in the battle; ( ( ( Number of players × 3 ) + 2 ) / 8 ). This means that two-player battle gold is multiplied by 1, three-player battle gold is multipled by 1.375, four-player battle gold is multiplied by 1.75, five-player battle gold is multiplied by 2.125, and six-player battle gold is multiplied by 2.625.
- In two-player battles, if it is the first time you've ever played against that player, the gold reward is doubled.
- In two-player battles, if it is the first time you've ever played against that player, any village and chest will automatically give an item. And furthermore, if there are uncommon items available at that level, and if a common item is rolled, it's automatically bumped up to uncommon.
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Misha
post May 14 2009, 08:49 AM
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Is this on a go-forward basis or does it count existing battles? I've played almost everyone on FETO already. Do I not get double gold?
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One Man Wolfpack
post May 14 2009, 10:12 AM
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lol wow this helps out noobs alot XD
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Ellis
post May 14 2009, 10:20 AM
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QUOTE(Asagi @ May 14 2009, 09:49 AM) *
Is this on a go-forward basis or does it count existing battles? I've played almost everyone on FETO already. Do I not get double gold?

From this point on.
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xdxd
post May 14 2009, 12:51 PM
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QUOTE(CAR = BIDOOF @ May 14 2009, 09:20 PM) *
QUOTE(Asagi @ May 14 2009, 09:49 AM) *
Is this on a go-forward basis or does it count existing battles? I've played almost everyone on FETO already. Do I not get double gold?

From this point on.

Wait so If I re-beat noobs I get kewl stuff again?

Must...Find...lolulddy...(IMG:style_emoticons/blue/srsbsns.gif)
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kryptonite
post May 14 2009, 01:50 PM
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Oh no... There's only a few people that I play with. XD
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BlackWings
post May 14 2009, 02:46 PM
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the newbs going to conquer FETO (IMG:style_emoticons/blue/x_x.gif)
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Beemo
post May 14 2009, 06:14 PM
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I wholeheartedly approve of this. Well done. (IMG:style_emoticons/blue/awesome.gif)
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Wind
post May 14 2009, 08:02 PM
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Seems pretty neat. cool!
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Ghost of FETO Past
post May 15 2009, 12:38 PM
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If it was the first time you fought with an opponent since the changes, but it was a practice battle, does that mean that the next battle you have with them will be normal treasures instead of boosted rewards?
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Ellis
post May 15 2009, 12:40 PM
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If it's a practice battle, then you're just SOL, I guess. (IMG:style_emoticons/blue/dry.gif) Or anything that reduces rewards, for that matter (assault, lord defeat, and so on).
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kaishin no chikara
post May 15 2009, 04:24 PM
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are the treasure rewards bumped up one rarity? Or just common to uncommon.
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Misha
post May 15 2009, 11:05 PM
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Just common to uncommon.
item spreads will look like this.
94.35% - uncommon
4.95% - rare
0.9% - veryrare
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Ellis
post May 16 2009, 01:54 AM
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Not quite Mint, since everything is divided by 0.45 before you factor in the common being uncommon stuffs.
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One Man Wolfpack
post May 16 2009, 06:19 AM
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wat items fall under uncommon, rare, and very rare?
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