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FETO's One-Year Anniversary - New FETO Released!
Ellis
post May 5 2009, 03:25 AM
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I LOVE THIS COMPANY
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First of all: today marks the date that, one year ago, FETO opened for playing. Happy anniversary, FETO!

New features and additions
- Campaigns! ... coming soon.
- Item forging! ... coming soon.
- Bonus Exp - this is awarded after each battle, at a rate of 1 bexp per 7 points of exp gained in the battle. It can be used to award your characters level-ups.
- You can now kick people from your battles who join and don't ready up within 10 minutes.
- You can cancel challenges after sending them.
- You can send challenges after posting a battle. Also, when you're sending them, it'll display all the presently online users who have enough characters within the battle's level range.
- Three new modes: Sadistic, Backfire and Practice.
- There will be 6-player battles allowed, once I add some maps for them. Those should be up in the near future.
- In battles, you can view a unit's staff match-ups along with their attack ones.
- If a counter-attack, barring a critical, would kill your unit, the formatting changes to notify you of this.
- Added a lot of new battle sprites, for many classes.

General changes
- In Fixed (Semi), the critical hit rate of units is scaled by the original hit rate. That is, 50% hit and 50% critical will become 100% hit and 25% critical, as opposed to 100% hit and 50% critical previously.
- In Fixed (Full), critical damage is now more accurately reflected. Status staffs also have had their effectiveness reduced.
- To mitigate difficulties finding battles at appropriate levels, level 20 and level **/20 battles now award EXP as well, only at a lower rate (half as much).
- Villages/Chests now work differently. Characters will now only pick up items from item types that they can wield (so, a Mercenary only picks up swords, a Mage only picks up Anima tomes, and so on), and also, the chances of finding specific items have been altered slightly. Some new items are also now available in villages.
- Newbies can now choose from pre-made teams, as opposed to creating characters themselves.
- When creating a character, you can choose from a "Nature," which functions more or less exactly like gender differences, only gives you more options to choose from.
- Characters now level up a maximum of 40 times, as opposed to 39. An extra level-up is done when the character promotes.
- HP growth additions are worth twice as much (5% adds 10%, and so on).
- Decimals are allowed in growth rates.

Item changes
- The items list has been largely redone from the ground up: http://feto.feplanet.net/items
- Some item names have been changed around:
Item renamings: Click Here To Show/Hide This Text
- Great Axe has been renamed Basilikos.
- Mithril weapons have been renamed Great weapons.
- Silver weapons have been renamed Mithril weapons.
- Hand Axe has been renamed Hatchet.
- Short Axe has been renamed Hand Axe.
- Tomahawk has been renamed Short Axe.
- Short Bow has been renamed Recurve Bow.
- Iron Knife has been renamed Knife.
- Steel Knife has been renamed Dagger.
- Silver Knife has been renamed Kard.
- Master Scroll has been renamed Master Tome.
- Master Trainer has been renamed Master Scroll.
- Darkness has been renamed Gespenst

- New items have been added:
New items: Click Here To Show/Hide This Text
- A set of D-rank physical weapons that negate terrain bonuses (Parity Sword/Lance/Axe/Bow, Purify, Negation, Normalise)
- A D-rank staff that boosts luck (Fortune).
- A set of S-rank 1-2 range physical weapons (Stiletto, Trident, Tomahawk and Double Bow).
- A D-rank and B-rank 1-2 range bow (Short Bow and Reflex Bow).
- A set of C-rank, generic physical weapons, Silver weapons. (Silver Sword/Lance/Axe/Bow)
- A set of S-rank tomes that have boosted critical hit rate. (Maelstrom, Thoron, Radiance)
- A S-rank staff that inflicts Fear on targets. (Fear)
- Master Fruit, for changing a unit's class. This also lowers their level by 5.

- There are also a large number of other new items, but they're exclusively to the campaigns.

Class changes
- Class stats have been altered: http://feto.feplanet.net/class
- Every class now has three promotion options. New classes added include:
New promotion options: Click Here To Show/Hide This Text
Mercenary -> Trueblade. Wields only swords, but has +5 CRIT/HIT/AVD.
Fighter -> Reaver. Wields only axes, but has +5 CRIT/HIT/AVD.
Soldier -> Sentinel. Wields only lances, but has +5 CRIT/HIT/AVD.
Archer -> Marksman. Wields only bows, but has +5 CRIT/HIT/AVD.
Mage -> Savant. Wields only anima, but has +5 CRIT/HIT/AVD.
Monk -> Cardinal. Wields only light, but has +5 CRIT/HIT/AVD.
Shaman -> Sorcerer. Wields only dark, but has +5 CRIT/HIT/AVD.
Warder -> Guardian. Wields swords and staffs.
Pikeman -> Protector. Wields lances and staffs.
Assailant -> Defender. Wields axes and staffs.
Mystic -> Clairvoyant. Wields bows and staffs.
Templar -> Missionary. Same as Monk -> Missionary.
Adept -> Mage Knight. Same as Mage -> Mage Knight.
Dark Knight -> Wraith. Same as Shaman -> Wraith.
Pegasus Knight -> Hawk Knight. Wields only lances, but has +15% AVD.
Pegasus Archer -> Hawk Archer. Wields only bows, but has +15% AVD.
Wyvern Rider -> Dracolord. Wields only axes, but has +15% AVD.
Wyvern Fighter -> Dracoknight. Wields only swords, but has +15% AVD.
Guard -> Colonel. Wields Axe/Lance/Bow.
Footman -> Corporal. Wields Axe/Sword/Bow.
Knight -> Captain. Wields Lance/Sword/Bow.
Guard -> Juggernaut. Wields Axe/Lance, and has +15% CEV/SEV.
Knight -> Chevalier. Wields Sword/Lance, and has +15% CEV/SEV.
Footman -> Veteran. Wields Axe/Sword, and has +15% CEV/SEV.

- Five new first tier classes, along with three promotions for all of them, have been added. They are:
New classes: Click Here To Show/Hide This Text
Solar Knight - Light-wielding Pegasus rider. Gains Dark, Anima or Staff on promotion.
Gale Knight - Anima-wielding Pegasus rider. Gains Light, Dark or Staff on promotion.
Lunar Knight - Dark-wielding Pegasus rider. Gains Light, Anima or Staff on promotion.
Heaven Knight - Staff-wielding Pegasus rider. Gains Light, Anima or Dark on promotion.
Curate - A DEFencive foot healer. Gains Axe, Sword or Lance on promotion.

- The CEV bonus that Magister/Inquisitor/Death Knight receive also applies to Staff Evasion.
- Wraiths, Missionaries and Mage Knights receive +5% hit.

Mechanics changes
- The EXP formula has been altered, and generally makes units grow faster.
- Weapon EXP is higher for certain weapons, and is also doubled on a kill.
- Critical hit damage is reduced to *2.25. Also, the defender's critical hit rate is reduced by 15%.
- Weapon effectiveness bonuses are changed, and now depends on the type of unit they're effective against. They are described in detail on the mechanics page.
- Weapon Triangle Advantage bonuses depends on how many weapons the user wields. This is described in detail on the battle mechanics page.
- When attacking with a Reaver weapon, if you have WTA, then the ATK bonus you get from it is doubled.
- Units who wield more than one weapon type have an increased inventory limit. This additional "Item Cache" is only accessible by them, can be done in place of trading on your turn, and can hold up to ( total usable item types - 1 ) * 8 items.
- Status evasion formula is changed to: RES*3 + DEF + LCK + Distance*3
- Base hit rate formula is changed to: 1.5 * SKL + LCK
- The Advantage Attack has been replaced by a Skill system, not entirely dissimilar to how they worked in the first place. A more in-depth explanation will be available on the battle mechanics page, however, the general idea is:
Explanation regarding skills: Click Here To Show/Hide This Text
  • Units can choose two skills, but only one is usable at any given time.
  • They may freely switch between these two in battle, but may not switch and attack in the same turn.
  • There are seven skill choices in total, one tied to each stat.
  • With exception to Nihil, the skill tied to HP, they all activate if ( x - attacker's weapon WT) - ( y - defender's weapon WT) is greater than or equal to 4, where x is the attacker's stat tied to their skill, and y is the defender's stat tied to the attacker's skill. Nihil, the skill for HP, however, is always active.
  • Nihil: This increases the difference required for a skill to activate by ( Max HP + 10 ) / 20, rounded down. This means that targeting a 45 HP unit who has Nihil will require a difference of 6 (4 + 2), for example.
  • Impale: This skill is tied to POW. It makes an attack do *1.3 damage (after applying DEF/RES).
  • Wrath: This skill is tied to SKL. It increases the critical hit rate by 20%.
  • Pursuit: This skill is tied to SPD. It allows you to attack twice, but each attack only does *0.75 damage.
  • Insight: This skill is tied to LCK. It increases the hit rate by 20%.
  • Counter: This skill is tied to DEF. If the target is hit by a physical attack, regardless of if they're able to counter-attack or not, they have a chance of returning some of the damage to the attacker.
  • Aurora: This skill is tied to RES. If the target is hit by a magical attack, regardless of if they're able to counter-attack or not, they have a chance of returning some of the damage to the attacker.

And of course, as always, post any bugs and what have you here.
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Insider2000
post May 5 2009, 04:30 AM
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Something Unknown
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I have one thing to ask you...

*sob* Did you ever know that you're my hero!

Bette Midler, ladies and gentlemen.





(IMG:style_emoticons/blue/crying.gif)

I love all of it.
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dracolordgiratina
post May 5 2009, 04:43 AM
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FEPer
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i found 4 so far........

-campaigns
-manage bonus exp
-item forge
-new classes!!!!!
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pathhawk
post May 5 2009, 04:57 AM
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wow now I'm REALLY glad I came back
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Yo Guise Meki Is Bala...
post May 5 2009, 05:33 AM
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KREUZ Mekibos
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I'm interested in some of the new items I spotted on the list.
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Raelieous
post May 5 2009, 06:37 AM
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Unusable:
Campaign
Item Forge
Something I forgot


Useable:
3 promotions each class
New items
Natures
Battle Statistic Calc
+5/5/5 and etc classes
New classes themself
Edit: .5 stats
Another thing I forgot


*mainly homo hug*
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BlackIce
post May 5 2009, 06:50 AM
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I was right assuming that the ????????? on the main menu bar was campaigns :D

I haven't noticed anything not already posted in this thread though. Oh yeah, skills? I'm not sure if they're in yet since I haven't battled in over a week >>

EDIT: New battle types too.
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A man of equal rights
post May 5 2009, 07:28 AM
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A new me.
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SVEET!!!
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Phoenix09
post May 5 2009, 07:33 AM
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Legendary weapons! and they have no stats?
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A man of equal rights
post May 5 2009, 07:35 AM
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A new me.
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QUOTE(Hellkaiser The Chaos Lord @ May 5 2009, 08:33 AM) *
Legendary weapons! and they have no stats?

yeah i was wondering about that too.
Since there are now dragon stones ARE THERE GOING TO BE MANAKETES AS A PLAYABLE CLASS? YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Biske
post May 5 2009, 09:10 AM
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In case its not overwhelmingly obvious, a lot of the new items are going to be campaign only.

One thing though, is that apparently the Master Fruit drops the user 5 levels. Maybe this needs to be in the description, or at least offer a warning when you use it?
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One Man Wolfpack
post May 5 2009, 09:47 AM
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it lowers 5 levels and allows you to swap promotion i believe
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THE BRAINWASHER!
post May 5 2009, 10:14 AM
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not that I want it's uses Lowered, but my Fear staff has 15/5 uses (IMG:style_emoticons/blue/blargagh.gif)
WTF lol thats pretty useful
OMG Basilikos and da great Axe have da same sprite (IMG:style_emoticons/blue/teehee.gif)
Listen people, songs can become unforgetful, and not be remebered by most people (IMG:style_emoticons/blue/noes.gif) http://www.youtube.com/watch?v=YE4oEDdi5Ow
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Biske
post May 5 2009, 10:24 AM
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QUOTE(PwnNoobsAssassin @ May 5 2009, 07:47 AM) *
it lowers 5 levels and allows you to swap promotion i believe


Indeed it does, but the level lowering part isn't mentioned in the item description, which is simply "Change Promotion".
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Misha
post May 5 2009, 10:30 AM
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Minty Idolm@ster
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It was initially going to lower you to 20/1 to give the user the chance to increase weapon levels afforded by the new class.

-Item forge is still 'coming soon'
-Fortune is not purchasable from the shops. Did you intend to make it unbuyable?
-I'm sure you've heard of the problem with villages already.
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