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Character creation
kryptonite
post Jun 12 2009, 10:19 PM
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Or get Bronze in their "secondary" weapon (Guards -> iron Axe + Bronze Lance)
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Ellis
post Jun 12 2009, 10:27 PM
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Or people could just buy them themselves. (IMG:style_emoticons/blue/dry.gif)
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§ Hitsugaya §
post Jun 13 2009, 09:14 PM
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QUOTE(Cassandra Wong @ Jun 12 2009, 09:17 PM) *
I'd thought about that, but the problem is then, either I'd have to make Armours cost more to make, or, I'd have to completely increase the cost to create characters. And then, the first solution would also mean I'd have to charge people for them if they're among their first 6 free characters as well.

Hahaha, in tourneys where all units start with bronze, iron, steel. I made my team of 6 -8 units, or something around there. Then I made the rest generals to sell the items for extra cash (IMG:style_emoticons/blue/wink.gif)

That is the 10 unit tourneys tho, which we couldn't bring our own units into.

(not sure how related to your post that was tho...^^; )
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Woopbang
post Jun 15 2009, 09:59 PM
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QUOTE(fensti @ Jun 12 2009, 10:38 PM) *
Or you could allow users to choose which weapon type they start with.



(IMG:style_emoticons/blue/cat.gif) I love this man for what he has figured out, this is what i was talking about.
I don't want a system where i can get all of their weapons. I just wanted to be able to pick which one of the iron they started with.
No need to adjust costs or anything like that, just a simple click it option to flip back n forth.
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Diego Armando
post Jun 16 2009, 12:15 AM
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QUOTE(Cassandra Wong @ Jun 12 2009, 08:27 PM) *
Or people could just buy them themselves. (IMG:style_emoticons/blue/dry.gif)

y



I say give 'em both. Either that, or the weapons aren't actually free. There's no point in giving a Templar Flux, but there is a point in giving an Armor their other weapon, whatever it may be.

It's not that big a deal.
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Neptitude#4338
post Jun 16 2009, 10:01 PM
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Yeah, um.
I see some scrambled ideas here.
In my unhumble opinion, the two-weapon guys get the Bronze of both of their weapons and other classes have their Irons worn down a bit (like, 25/40 uses left), and then the new cost lands between the original 350 and the new 500.

Nah, that idea sucks. It's fine the way it is; gold comes rather easily and the item shop is a click away.
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kaishin no chikara
post Jun 17 2009, 08:19 AM
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QUOTE(Rey_JJJ @ Jun 16 2009, 11:01 PM) *
Yeah, um.
I see some scrambled ideas here.
In my unhumble opinion, the two-weapon guys get the Bronze of both of their weapons and other classes have their Irons worn down a bit (like, 25/40 uses left), and then the new cost lands between the original 350 and the new 500.

Nah, that idea sucks. It's fine the way it is; gold comes rather easily and the item shop is a click away.


What if we wanna make all armour teams? (IMG:style_emoticons/blue/noes.gif)
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Neptitude#4338
post Jun 17 2009, 03:46 PM
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QUOTE(Kaishiney @ Jun 17 2009, 08:19 AM) *
What if we wanna make all armour teams? (IMG:style_emoticons/blue/noes.gif)
Then we let our Adepts, Templars, and Dark Knights rip you to shreds, that's what (IMG:style_emoticons/blue/dumblook.gif) .
Gee, um, no change (IMG:style_emoticons/blue/teehee.gif) ?
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Ellis
post Jun 17 2009, 08:12 PM
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QUOTE(Daemo @ Jun 11 2009, 03:26 PM) *
If we mention the attack speed thing, then why the hell is it that speed still is the only stat screwed by weapon weight? You lose a point of speed's effectiveness every weapon weight, while any other stat just loses a point of skill activation rate. Food for thought.

Missed this before; weapon weight may only affect AVD, but weapons as a whole affect every battle parameter, with exception to CEV - that's like saying "why is ATK the only thing affected by MT" or "why is HIT the only thing affected by ACC," really.
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