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Problem with Fixed mode's rounding
Misha
post Aug 28 2009, 12:39 PM
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(IMG:http://i32.tinypic.com/2r4oj8w.jpg)

Her target is a peregrine knight with 8 def and 50 hp.

Reliable great bow is 16 *1.5 effective = 24 + 30 pow = 54.
54 base mt - 8 = 46.

The great bow should be dealing 46 damage at the max, but here it's doing 50.

Heavy great should max at 47, and here it's at 51.

Do base hit rates over 100% produce a multiplier to damage?
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Ted, Blue God of FETO
post Aug 28 2009, 01:19 PM
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I don't play fixed but I thought that was supposed to happen?

Something to do with insight methinks.

Making overaccuracy relevant or some such.

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Misha
post Aug 28 2009, 02:29 PM
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110% accuracy was never intended to do extra damage.

At least, not to my knowledge.
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Ellis
post Aug 29 2009, 09:06 PM
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You for get (again, this is the second time you've posted this thread) that hit rates are boosted by 15% or so in fixed mode.

Originally, I made it so that over 100% from this didn't affect anything, but afterwards I realized that this unfairly buffed AVD dumpers as well as high accuracy units, so I changed that.
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Misha
post Aug 30 2009, 08:16 AM
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QUOTE
Fixed mode gets a bonus of 15% hit to nerf avd tanks

I'm aware of this, and this is the second time you accused me of repeating a problem I had that was already answered.
If you could do me a favor and assume I won't post the exact same problem twice, that'd be keen.


The question I asked was
QUOTE
Do hit rates over 100% produce a multiplier to damage?


A unit I built to survive a single rienfleche shot is not surviving a single rienfleche shot either because of insight, or because of the 15% hit boost being applied after it's decided that the attacker has a 100% hit rate, meaning the damage is higher than is possible in normal/two RN.
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