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Kind of an odd question.
Dragons_Pride
post Feb 19 2008, 04:30 AM
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Does this game use 0-99 or 1-100 RNG?
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Mr. Sirius
post Apr 5 2008, 01:01 AM
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Standard d100 roll.
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post Apr 5 2008, 01:25 AM
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This is an age-old question that's been answered and asked before a lot.

What Mr. Sirius said
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Ellis
post Apr 5 2008, 02:16 AM
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New one that's being developed uses 0-99. (IMG:style_emoticons/blue/tongue.gif)
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jacobschuyler
post Apr 7 2008, 07:57 PM
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I have no idea what this means. Would someone kindly explain please?
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fensti
post Apr 7 2008, 08:08 PM
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QUOTE(Dr. NoPie @ Apr 7 2008, 08:57 PM) *
I have no idea what this means. Would someone kindly explain please?

He's asking if the range of random numbers will be 0-99 or 1-100.
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Shuusuke
post Apr 7 2008, 08:10 PM
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Uh its like(I think)

Suppose you have 0 chance to hit someone.
IF the RNG is 1-99 you DON'T have any chance of hitting(since 0 is not betwen 1-99)
Or 100 to hit.
If the csae is the same as above,you WON'T miss.

However,if the RNG is 0-100,you do have a chance to hit with 0 and to miss with 100.

Don't lean totally on this 'cuz i'm not entirely sure xP.
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jacobschuyler
post Apr 7 2008, 08:28 PM
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Oh... Cool.
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adarius
post Apr 8 2008, 10:54 PM
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Here's an example to the best of my knowledge, but it leans heavily on the stat growths only. Not sure to much about anything else it has to do with.

Say these are a few of a character's stat growths.

HP 69%
Strength 80%
Speed 43%
Defense 74%

An RNG is 'rolled' for each of these...let's assume the RNGs rolled as such:

HP 80
Strength 72
Speed 63
Defense 37

Well in this case, strength and defense were inside the stat growth range, but the hp and speed were outside of it. So your stat ups would be as follows

HP +0
Strength +1
Speed +0
Defense +1

So, asking if the RNG was 0-99 or 1-100 would essentially be asking what the odds of getting a stat increase would be. We'll take HP as an example:

HP has a 69% stat growth, so in a 1-100 RNG, it can increase between the ranges of 1-69 or fail between 70-100. This gives you odds of gaining a point in this stat at 69:30 or 13:10.

If the RNG used is 0-99 then HP can increase between the ranges of 0-68 or fail to increase between 69-99. This keep the odds at 69:30, or 13:10, and seems to just be a shift of 1 number dealing with RNGs...

Hope this helped a small bit, and I have no idea if that is completely correct or not.
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Ellis
post Apr 8 2008, 11:45 PM
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No, on 0-99, for your 69% it works on 0-68 and fails on >= 69.
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adarius
post Apr 9 2008, 05:38 PM
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Thanks for clearing that up. So there technically is no difference than except just which numbers are used? As everything shifts a number depending on which RNG is being used, right?
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jacobschuyler
post Apr 13 2008, 07:12 PM
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Wouldn't it make more since if it was 0-100 or 1-99?
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Ellis
post Apr 13 2008, 07:21 PM
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Nope. 0-100, you have 101 numbers, and 1-99, you only have 99 numbers, neither of which would be percentages.
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Nate River
post Apr 13 2008, 07:22 PM
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QUOTE(Dr. NoPie @ Apr 13 2008, 08:12 PM) *
Wouldn't it make more since if it was 0-100 or 1-99?

0-100 would make either 0 able to hit or 100 able to miss. 1-99 would make either 1 unable to hit or 99 unable to miss.
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jacobschuyler
post Apr 13 2008, 07:48 PM
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Oh, okay... I had a reason supporting this (at least against HG's statement, SaS' just killed any chances of rebuttal tho), but I forgot it.
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