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Map submissions
The Homie Jaffar
post Oct 23 2010, 02:13 PM
Post #796


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No Way Out:

http://i212.photobucket.com/albums/cc108/O...tingHalls-1.png

Unit Placement:

http://i212.photobucket.com/albums/cc108/O...gHallsColor.png

Made them without map editor took about an hour >.>
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Falaflame
post Oct 24 2010, 12:47 AM
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Skylessia Characters
#1



That seems too wide to fit the game without majorly stretching the page.. I suggest shortening it up a bit.
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SereneFlight
post Apr 28 2011, 10:09 AM
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Blah, boredommmmm...
[2x Gauntlet maps (omg, they got jpg'd O_o)]

#1
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#2
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§ Hitsugaya §
post Apr 28 2011, 07:48 PM
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Nice work Pura. I'd play those ^^
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King of Knights
post Apr 29 2011, 03:08 PM
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QUOTE(§ Hitsugaya § @ Apr 28 2011, 08:48 PM) *
Nice work Pura. I'd play those ^^



I would to but, I find the first one hard. 3 Units wouldn't be able to average many kills, because if you miss a crit there's not a unit to finish it off. I'd Bump it into a 8 unit battle.
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SereneFlight
post Apr 29 2011, 04:11 PM
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Wouldn't be bad idea, even the whole map is even more gambling than usually (pursuit critters, hitmasters etc. would be really useful and if possible, one staff user on each side)
Also, I think there should be done least 2 kills in total, which have been happened in normal gauntlets too.
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kryptonite
post Jul 10 2011, 03:36 PM
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FE versions of Nowhere to Run 2 and Triple Nowhere to Run:

(IMG:http://img.photobucket.com/albums/v319/pyroclasmicinferno/n2r2-1.png)

(IMG:http://img.photobucket.com/albums/v319/pyroclasmicinferno/TN2R.png)

The triple nowhere to run needed a LOT of improv, so there are a lot of terrain changes.
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§ Hitsugaya §
post Jul 10 2011, 09:37 PM
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Flying units would be able to "run" on nowhere to run.
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kryptonite
post Jul 10 2011, 11:00 PM
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That's true, but then you're giving up 1+ units on their "home island" (unless you mean the water/cliffs, which are all blocked spaces)...
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kryptonite
post Jul 12 2011, 06:03 PM
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House of Usher

(IMG:http://img.photobucket.com/albums/v319/pyroclasmicinferno/castle.png)

Unit Placement: Click Here To Show/Hide This Text


Teams: Yes or No (Orange, Red Yellow vs. Blue, Green, Purple)
Units: 4-10
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SereneFlight
post Jan 5 2012, 04:52 PM
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Some maps that I have done and was supposed to post them before just for lulz since there's no chance to get them into game (IMG:style_emoticons/blue/lol.gif)

Close Combat Quarters 1 (14x11) (placement)
- No Siege/ Dueling Grounds -terrain

Close Combat Quarters 2 (10x11) (placement)
- No Siege/ Dueling Grounds -terrain

F-E-T-O (25x9) (placement)
- lulz
- Pretty much like Night Sparrow. Just without chests.

Lair On the Mesa (19x26) (placement)
- 2-4 players, FFA
- "Blocked Space" on mountains and cliffs, so flyers won't have big advantage
- Shorter version of my second Shadow of the Colossus -map (IMG:style_emoticons/blue/cat.gif) (it's like... about 2x taller and 1.25x wider... not completed yet :/)

Sinking Fort (12x20) (placement)
- Nothing special there

Village Bridge (16x16) (placement)

*insert name* (20x15) (placement)
- Edited from competition map...
- Should edit that odd, pointless dead end at left side of the map (add stairs, I guess)

King of the Hill (21x21) (placement)
- Annoying only one chest for 4 players -map xD The one who gets the chest, is King of the Hill!... but he might be overthrown by other players/ enemy team... even getting it safely is easier with a teammate., no need to get raped by other players if you want more gold a treasure
- 4 players, FFA/teams (Orange and Red vs Blue and Green)
- Forestspam prevents ppl rushing behind of the enemy.. or at least it won't happen so quickly without having only flying units (foot and horse mounteds can't reach that 3x3 forest area on first turn (unless you shove your foot unit 2 times... or rescue it and then later drop it...))
[maybe I should do map like this with 2 chests... just for lulz]

Capital "City" (needs moar stuff, I guess) (30x26) (placement)
- City wall has been crossed, brace yourselves!
- Blocked space on walls around houses but not at the walls close to starting place of orange player
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