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Map submissions
Foe
post May 10 2008, 12:28 PM
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stop making ridicuously huge maps

stop making maps that take 5 turns just to get each side to actually start fighting

please (IMG:style_emoticons/blue/noes.gif)
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Swordwraith
post May 10 2008, 11:58 PM
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QUOTE(Foe @ May 10 2008, 12:28 PM) *
stop making ridicuously huge maps

stop making maps that take 5 turns just to get each side to actually start fighting

please (IMG:style_emoticons/blue/noes.gif)


Or you could, you know, put a greater number of players on them, thereby lessening the aggregate distance, thereby making it so you don't have to move five turns to start fighting.

Only a handful have been really overly large.
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A relic of FEP's past
post May 11 2008, 04:10 AM
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QUOTE(Foe @ May 10 2008, 01:28 PM) *
stop making ridicuously huge maps

stop making maps that take 5 turns just to get each side to actually start fighting

please (IMG:style_emoticons/blue/noes.gif)

If Emerald Wyvern's map is "ridiculously" huge, I don't know what the fuck is smaller.

I may come up with another map, though it's not going to be the whole '100 unit map (20 units for each player, 5 player map' that SaS has BEEN asking for. It'll be a small map so that Foe can just shut up. XD
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Bunny
post May 11 2008, 05:00 AM
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Would any tileset work, or does it have to be FE7-8?
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Hystrix
post May 11 2008, 07:16 AM
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We need more two player maps that isn't Final Destination.

Like... Spann Island. e_o
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chronofreak
post May 11 2008, 11:00 AM
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I have a cool idea for a 2-on-1 map, but I want if there's a way to limit the number of units on certain teams? Like, would there be a way to set the limit to 10 for one team and then only 6 for the other two teams?
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Bunny
post May 11 2008, 01:01 PM
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Create a second map outlining unit placement. Do that, and you'll be somewhat hard to refuse. At the worst, a bit of balance will be thrown in.
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chronofreak
post May 11 2008, 10:02 PM
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Wait, what? Elaborate, please.



In the mean time, here are two similar maps I just made.

(IMG:http://img.photobucket.com/albums/v47/chronofreak/weemappluscontrast.gif) (IMG:http://img.photobucket.com/albums/v47/chronofreak/FEmap2littlecopy2withunittiles.gif)
A small map for up to four teams, maybe only four units per team. Terrain tiles and walls make encounters more interesting. The teams start in the four corners of the map.

(IMG:http://img.photobucket.com/albums/v47/chronofreak/regmappluscontrast.gif) (IMG:http://img.photobucket.com/albums/v47/chronofreak/FEmap2biggercopy2withunittiles.gif)
A slightly larger version of the previous map. More chests and even more terrain tiles further complicate scuffles. Up to four teams begin at the edges of the map (N, S, E, W) behind the walls. Maybe a maximum of six units on a team.

These maps are intended for 4-team battles.

I can change anything unfavorable.
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Bunny
post May 11 2008, 11:47 PM
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Take a map you've made. Copy it. Turn tiles where you want unit to be placed as a blue color.
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chronofreak
post May 12 2008, 12:09 AM
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There, like that?
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fensti
post May 13 2008, 02:00 PM
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QUOTE(Hystrix @ May 11 2008, 08:16 AM) *
We need more two player maps that isn't Final Destination.

Like... Spann Island. e_o

Spann Island?

I think I can do that. (IMG:style_emoticons/blue/cat.gif)

(IMG:http://i34.photobucket.com/albums/d117/fensti/Alpha.png)

Units go in the bottom 3/4 rows of the corner sections.
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Staticpulse
post May 13 2008, 02:52 PM
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Someone mentioned Spann Island, so I got to working on it. In the meantime, you all can enjoy Bean Island.

(IMG:http://i17.photobucket.com/albums/b95/Zulok/BeanIsland2.png)

And here's Spann Island

(IMG:http://i17.photobucket.com/albums/b95/Zulok/SpannIsland2.png)
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The Muffin Man
post May 13 2008, 04:53 PM
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I have a better understanding now.

If this gets accepted I'll outline unit placement; (IMG:http://i45.photobucket.com/albums/f80/Lnbrown/feto.png)
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Hystrix
post May 13 2008, 08:52 PM
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QUOTE(Staticpulse @ May 14 2008, 03:52 AM) *

It's exactly how I saw it in my dream.
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Ellis
post May 13 2008, 10:11 PM
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I'll try and add a few of these maps today and tomorrow - there's quite a backlog of them, and maps, especially larger ones, are fairly time-consuming to do. (IMG:style_emoticons/blue/noes.gif)
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