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Map submissions
Ellis
post May 6 2008, 06:50 PM
Post #1

I LOVE THIS COMPANY
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If you have any maps, and you're willing to donate them to me, post them here. Keep in mind that the map must be suitable for this game (fairly balanced in terms of terrain, one village/chest per player, that sort of stuff).

Thanks in advance. (IMG:style_emoticons/blue/happy.gif)

EDIT: For map dimensions, no larger than 36 tiles wide, and 40 tiles tall.

Also, please do not put grids on the maps.

Also, do not save your map as a .jpg. Save it as a .png instead.
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nyroc65
post May 7 2008, 06:04 AM
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How do you make maps??
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Kovu
post May 7 2008, 07:03 AM
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in ur gamez stealin' ur xps
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QUOTE(nyroc65 @ May 7 2008, 04:04 AM) *
How do you make maps??

You design and sprite maps using these tools: (links)
Map Tiles 1
Map Tiles 2
Map Tiles 3
Map Tiles 4 (with grid)
Reference Grid

You can do so on Paint.

~ Kovu
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Feaw
post May 7 2008, 02:34 PM
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Wruths tjish?
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I just use screenshots of GBA Chapters and use Gamemaker to paste the tiles.

Well, here are three maps I made for Makaluv:

A Snowy Map:
(IMG:http://i132.photobucket.com/albums/q30/Feaw_2007/SnowyMap.png)
Left team should start all west of the nothern-most river tile, in the woods.
Right team should start a bit below the right cliff.
Making the northern village for the right team, and the middle village for the left team.
Flyers, however, change everything here.
Castle can be used for whatever, I put it in for show, but do with it whatever you like.

A Castle Map:
(IMG:http://i132.photobucket.com/albums/q30/Feaw_2007/CastleMap.png)
Not much to say about this one. Nothing, in fact (IMG:style_emoticons/blue/sealed.gif) .

Another Castle Map:
(IMG:http://i132.photobucket.com/albums/q30/Feaw_2007/CastleMap2.png)
Carpets indicate starting spots.
Each team has it's own chest and can all open it at turn 2 (with the exception of the middle team,
which can on day 1).
Only thing that maybe needs to be changed it, is that the eastern-most treasure room may need a 4th entrance, making it faster accessible (and 4-symmetrical as well), it should have a cursor-like shape then.

Well, those are my maps for now, enjoy them (IMG:style_emoticons/blue/oh.gif)
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The Muffin Man
post May 7 2008, 04:18 PM
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Do you know the Muffin Man?
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Are chests required? If so, I'll have no trouble pasting them in, but if not, I've elected this map for submission at this time.

(IMG:http://i45.photobucket.com/albums/f80/Lnbrown/EPICCASTLE_complete-1.png)

Massive war (IMG:style_emoticons/blue/cackle.gif)
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Nate River
post May 7 2008, 04:30 PM
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Error 404: Title not found
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QUOTE(Cugar @ May 7 2008, 05:18 PM) *
Are chests required? If so, I'll have no trouble pasting them in, but if not, I've elected this map for submission at this time.

(IMG:http://i45.photobucket.com/albums/f80/Lnbrown/EPICCASTLE_complete-1.png)

Massive war (IMG:style_emoticons/blue/cackle.gif)

Can't be anywhere near that wide, and I'm pretty sure doors and cracked walls don't work.
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Foe
post May 7 2008, 04:35 PM
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With a smile!
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Bigger does not mean better.
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The Muffin Man
post May 7 2008, 04:35 PM
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Do you know the Muffin Man?
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QUOTE(Nate River @ May 7 2008, 04:30 PM) *
QUOTE(Cugar @ May 7 2008, 05:18 PM) *
Are chests required? If so, I'll have no trouble pasting them in, but if not, I've elected this map for submission at this time.

[img]http://i45.photobucket.com/albums/f80/Lnbrown/EPICCASTLE_complete-1.png[img]

Massive war (IMG:style_emoticons/blue/cackle.gif)

Can't be anywhere near that wide, and I'm pretty sure doors and cracked walls don't work.


Lame. I'll dig through my archives for something else.

EDIT: How about this: (IMG:http://i45.photobucket.com/albums/f80/Lnbrown/ruinsmap.png)
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maseck
post May 7 2008, 07:28 PM
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maseck
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Didn't see this. Read the second post.
http://www.feplanet.net/forums/index.php?s...mp;#entry474120\
Now give me back my 50% mark. Also, fliers can fly all over that map!!!
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Kovu
post May 7 2008, 08:33 PM
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in ur gamez stealin' ur xps
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QUOTE(Foe @ May 7 2008, 02:35 PM) *
Bigger does not mean better.

Indeed.
I need to be able to load these maps kthx.

~ Kovu
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Feaw
post May 8 2008, 04:06 AM
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Wruths tjish?
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Any comments about my pwnzorz maps? (IMG:style_emoticons/blue/oh.gif)
I'll make more by the time (IMG:style_emoticons/blue/nod.gif) .
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maseck
post May 8 2008, 03:19 PM
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maseck
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Weird chestlyness on two. One squeezes the players and there is no insentive to explore to the whole extent. Two gives the middle player an advantage over two chest at that squeeze point. Yours were the only compitition for the map in my link.

I'd say the map in my link wins because it offers something unique aka. two set up spots for each team(Each go \_ to make a nice fair map) and there are no sudden loses from one thing.
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RenegadeAssassin
post May 8 2008, 03:22 PM
Post #13

Rooting for the underdog!
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Heres my map. Team one should start at the very north near the road. Team 2 should start at the southern room with the pillars (IMG:http://img81.imageshack.us/img81/1141/mapqv3.png)
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maseck
post May 10 2008, 09:54 AM
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maseck
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I gave you a out side map but you just ignored me. (IMG:style_emoticons/blue/sad.gif) Here's my new CASTLE MAP!!! You fool look at what you have done!!!
(IMG:http://img255.imageshack.us/img255/194/gardencastlewg4.png)
(IMG:http://img255.imageshack.us/img255/194/gardencastlewg4.0046b32c8c.jpg)
Placements
(IMG:http://img240.imageshack.us/img240/869/castlegardenplacebz6.png)
(IMG:http://img240.imageshack.us/img240/869/castlegardenplacebz6.ec931018f2.jpg)
Anything I need to add/remove?
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Emerald Wyvern
post May 10 2008, 12:05 PM
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Alright, I dug through my ImageShack and found two maps. One just needed some Villages added, that's the one I'm adding at the bottom of this post. The other needs a bit reworking for it to work properly. Regardless, here is the map in two forms, one with borders and one without.

(IMG:http://img120.imageshack.us/img120/6509/map1tiledrp2.png)
http://img120.imageshack.us/img120/6509/map1tiledrp2.png

(IMG:http://img120.imageshack.us/img120/6651/map1notileshu4.png)
http://img120.imageshack.us/img120/6651/map1notileshu4.png

I can't give exact coordinates for unti placement as I haven't started FETO yet and thus I don't know how many can go on each map, so I'll leave that up to you.
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