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Official (maybe) "Rate My Team" Thread, Thanks for the idea, Beowulf
Misha
post Jun 3 2008, 05:47 PM
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Minty Idolm@ster
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So the "how is my lord?" thread turned into everybody's "How's my lord?" thread. As such, I feel inclined to make a space where such things can be discussed.

Generally, teams posted shouldn't exceed 8 units, as the most played maps have caps at that point.
When posting a team, make sure to identify your lord, so onlookers will know whether or not they should be expecting 30s in POW, SKL, and SPD and not wondering if you cranked points into RES on your mercenary lord. Also, it would help if you could remember where you put your points.

For example
LORD - Pegasus Archer -> Peregrine Knight : Cirno
HP: +2/0%
POW: +2/20%
SKL: +0/4%
SPD: +0/5%
DEF: +2/16%
RES: +0/9%
LCK: +2/16%
S - Bows

Final stats
HP 46 - POW 26 - SKL 29 - SPD 30 - DEF 20 - RES 23 - LCK 23

This gives people an accurate representation of what you plan on doing with your unit, what its overall stats will be, and what kind of fancy tricks you can pull. (for example, if I had +2/20 pow and +2/20 spd, you'd know the archer was there strictly for sneak attacks)

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Niisan
post Jun 3 2008, 06:01 PM
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Re-sublime Sensei
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...I'm not sure if this is a good idea, as Mr. Sir pointed out, but w/e.

Awaiting authorization before continuing, or else delete this thread....
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Mr. Sirius
post Jun 3 2008, 06:09 PM
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Siriusly Enigmatic (Calculating Stoic)
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Skylessia Characters
#1



My Lord, Allie, is a wonder for defensive players. But before I get into her data, I need to get into a few details first.

See, many people go into battle with a healer, and my thinking when I made my first Troubadour Lord (male, promoting to War Medic for the insane DEF) revolves around "you need a healer, so why not strengthen him/her defensively so that everyone can survive"? Obviously, this caused me to win quite a few fights in the unpromoted section, but that became harder once I got to the promoted battling.

HP: 2/20%
POW: 0/0%
SKL: 0/0%
SPD: 1/12%
DEF: 2/19%
RES: 2/19%
LCK: 0/0%

Final Stats:
HP 54, POW 21, SKL 19, SPD 27, DEF 22, RES 28, LCK 22.
Base Hit%: 60
Base Avd%: 76

So I started over.
I made another Troubadour Lord (female, promoting to War Medic), and surprisingly made it the exact same as the original. Back then, I couldn't differentiate between style and build triangles, so I though putting defensive stats on would make a defensive player. Not so.

HP: 2/20%
POW: 0/0%
SKL: 0/1%
SPD: 1/4%
DEF: 2/19%
RES: 1/19%
LCK: 2/7%

Final Stats:
HP 51, POW 24, SKL 17, SPD 27, DEF 19, RES 30, LCK 30.
Base Hit%: 64
Base Avd%: 84

Another restart.

I gave Cleric a go-around after SaS showed me his Moulder the Boulder, and it's very powerful in its own right. So I took that and made a defensive Cleric (male, promoting to Bishop).

HP: 2/20%
POW: 0/0%
SKL: 0/1%
SPD: 2/19%
DEF: 2/19%
RES: 2/9%
LCK: 0/1%
Excess 1% growth; I placed it into SKL.

Final Stats:
HP 54, POW 27, SKL 16, SPD 30, DEF 23, RES 30, LCK 17.
Base Hit%: 49
Base Avd%: 74

And then, finally, I made this Troubadour Lord (female, promoting to Holy Knight). I thought about how my Troubadours usually acted in battle, and I came to the conclusion to make the stats like this:

HP: 2/0%
POW: 2/9%
SKL: 2/19%
SPD: 2/4%
DEF: 0/0%
RES: 0/19%
LCK: 0/19%

Final Stats:
HP 43, POW 30, SKL 26, SPD 28, DEF 8, RES 30, LCK 30.
Base Hit%: 82
Base Avd%: 86

Good luck using her if you don't play defensively, though.
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Niisan
post Jun 3 2008, 06:43 PM
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Alright, I guess it's a go then. I ain't criticizing Mint or Mr. Sir's captains since they have a playstyle which I cannot be familiar to...it does work pretty well though.

Alright, my turn...

Lamia, mage knight captain of the hated mageriders, provides the yin to whatever yang Mr. Sir throws at anyone. Sure, many people go into battle with a set battle plan, but it's the duelist who dictates the pace of battle who has a clear advantage. Calculating weaknesses and turtling and (originally) armours were the original metagame, and whoever can put a decisive first strike without flopping over gains much. Healing and walling and shoving etc are important and part of canon FE, but tempo is even more so...

HP: 0/0%
POW: 2/7%
SKL: 2/19%
SPD: 2/14%
DEF: 0/11%
RES: 0/0%
LCK: 2/19%

S-rank: Anima, default weapon, Fire.

Final Stats:
HP 39, POW 30, SKL 29, SPD 30, DEF 16, RES 22, LCK 29.
Base Hit%: 92 (counting S-rank)
Base Avd%: 89

Tricks? See the tl;dr post "Magic Overview." Just know that you'll be striking first, and controlling your opponent before they bust out the slayers. Skl and Luk are both boosted for greater accuracy (you CANNOT miss), and for evasion (one hit horseslayer=gg, so forget def).

Lamia is the definition of the quintessential magical glass-cannon. Good luck using her if you don't play offensively though..

Apologies to Mr. Sir for copying the tone of his post.
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Axel Almer
post Jun 3 2008, 07:55 PM
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I'll give it a shot.

Shariq was the first Swordmaster and likewise, swordmaster lord of FETO. I optimized him at first for pure offense with high SKL, SPD, POW and LCK focus and decent defense. It doesn't matter to me whether I have a plan or not against my opponents or not as my team is built around to face all known threats I thought of during their creation process. The only problem is that I gave in to my habit of preferring sword characters(Too hard to resist)over other physical classes, I use my mages to take down physical classes and melee units to take down mage classes mainly, but it may be the opposite at times. Now then I shall move on to his Current setup.

HP: 0/2%
POW: 2/19%
SKL: 1/14%
SPD: 0/9%
DEF: 2/6%
RES: 1/1%
LCK: 2/19%

S-rank: Swords, default weapon, Iron Sword, Steel Sword or Killing Edge.

Final Stats:
HP 46, POW 28, SKL 30, SPD 30, DEF 20, RES 15, LCK 27.
Base Hit%: 87 or 92 (counting S-rank)
Base Avd%: 87
Base Crit%: 30 or 35(via S-Rank)

Defence isn't his main priority as I'm an attacker and never liked defence, but it's enough for him to survive one round of attack and strike hard and possibly OHKO most opponents that are not lords and he can even OHKO lords if their defence isn't focused much or he has not WTD against them, also he can rack a sweet 82%(with S-rank) hit with a Killing Edge against units like Troubadours with max SPD and LCK.
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Niisan
post Jun 3 2008, 08:23 PM
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*...s* Ok, I'm not sure if this is going in the right direction...

So far we have a showcase of units, and no real discussion about teams, or recommendations, and although that could be warranted by the vastly different playstyles (ie defensive flying/defensive balanced/magerider archetype/offensive critmaster, without any discussion/rates (I hate rating stuff, I think I'll use "recommendations"), I cannot see any point in this thread...

It seems to have gone from a simple question about lords...to one of smogon's RMT threads...to another of smogon's "look what I bred!" threads...*winces*
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Tsuki akari
post Jun 3 2008, 08:31 PM
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The Cheeky Angel
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^ LOL. True, I haven't seen anything here about actual teams yet, though often times, a lord unit can tell you much about a player's general playstyle.
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Axel Almer
post Jun 3 2008, 08:34 PM
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Sword Emperor
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QUOTE(w2k @ Jun 4 2008, 06:31 AM) *
^ LOL. True, I haven't seen anything here about actual teams yet, though often times, a lord unit can tell you much about a player's general playstyle.

Yeah, that's very true and if I did explain my team for example, then it would take quite a while which I don't have much of at the moment.
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Lady Ecaille Ingrid
post Jun 3 2008, 09:13 PM
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AMETHYST
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Most of the "HOW'S EVERYONE'S LORD?!" thread was me doing all the analyzing. I don't want to do that kind of thing on my own you know even if it's a ego booster xD

Mr. Sirius

HP: 2/0%
POW: 2/9%
SKL: 2/19%
SPD: 2/4%
DEF: 0/0%
RES: 0/19%
LCK: 0/19%

Final Stats:
HP 43, POW 30, SKL 26, SPD 28, DEF 8, RES 30, LCK 30.
Base Hit%: 82
Base Avd%: 86

Okay, I see what you are doing here. And I think that this is a good way to build your Troubadour, sure, she is not going to take physical hits very well, but Troubadours never had good DEF in the first place. It is far beyond help at this rate, it has an unsalvageable defense. Luckily, she is going to hit a lot and has, evidently, a very good avoid so she will be avoiding most physical hits anyway. She's rarely going to get doubled due to 28 Spd, also, mages are going to tink against her. Very solid IMO.

Beowulf

HP: 0/0%
POW: 2/7%
SKL: 2/19%
SPD: 2/14%
DEF: 0/11%
RES: 0/0%
LCK: 2/19%

S-rank: Anima, default weapon, Fire.

Final Stats:
HP 39, POW 30, SKL 29, SPD 30, DEF 16, RES 22, LCK 29.
Base Hit%: 92 (counting S-rank)
Base Avd%: 89

Well this is certainly interesting, very solid stats for a Mage Knight all around, but people are going to laugh at that HP. Assuming they CARE about HP. Which you should not. LCK and SKL are great for a unit like this, but one might wonder why you invested 11% into DEF and then not add a single point. Even going 1/11% for DEF and 1/19% for LCK might be sufficient. To round it off.

Vongola-X

HP: 0/2%
POW: 2/19%
SKL: 1/14%
SPD: 0/9%
DEF: 2/6%
RES: 1/1%
LCK: 2/19%

S-rank: Swords, default weapon, Iron Sword, Steel Sword or Killing Edge.

Final Stats:
HP 46, POW 28, SKL 30, SPD 30, DEF 20, RES 15, LCK 27.
Base Hit%: 87 or 92 (counting S-rank)
Base Avd%: 87
Base Crit%: 30 or 35(via S-Rank)

I've battled this dude many times and this guy pisses me off so much argh. Why? Insane hit rates that are going to bypass general avoid rates due to capped Skl and high LCK, offsetting the fact he'll get reamed by mages and get smashed to bits by stronger melee units on the counterhit. For a swordmaster, this dude has a decent pow since Swordmasters can never cap Pow ever. Yaaargh. Very solid, except for the fact he dies to mages.

----

Okay, now rate mine~ Marme, the first 20/20 character of the game! XD

HP - 2/0%
POW - 0/0%
SKL - 2/19%
SPD - 2/19%
DEF - 2/19%
RES - 0/7%
LCK - 0/1%

States -
HP 45, Pow 30, Skl 22, Spd 30, Def 22, Res 30, Lck 17
Base Hit% - 59 (...)
Base Avd% - 75
Base Crt% - 11

Yeah that hit kinda sucks. But note that Marme is a Druid lord who promoted from a Cleric. And Clerics have shoddy Skl growth. :[ But at least she can tank magic like no tomorrow! I guess...
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Niisan
post Jun 3 2008, 09:33 PM
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True, it was you who did the majority, so I may as well return the favour...

I'll just paraphrase for Mr. Sir's Allie and Vongola's Shariq.

Now for Marme...

Alright, if Shariq pisses off Marme, then Marme pisses off Lamia. (Which is alright as long as Lamia pisses off Axl and Shariq, forming some type of balance)...

Marme's both a powerhouse and someone meant to survive, and give better than what she receives. Capp'd power, spd, res, and the best skl possible, it's the one of the best cleric-druid progressions in existence...I'll leave it at that...

Like you said before, I completely disregard hp. Perhaps a suggestion could be to tweak luck a bit more, but perhaps 4hp>2 luk...depends on your playstyle. Solid, scary presence to mages, and not too bad against meleers either.

The 11% defence growth is secondary since it was better than putting it in res or hp. Skl and luk are crucial for Lamia, but thanks for the suggestion.
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xdxd
post Jun 4 2008, 03:33 AM
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I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71
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Niisan
post Jun 4 2008, 09:25 AM
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@Axel...The "chief" build (SRW ref, nvmd me)...

I guess this is what happens when you take Shariq and switch luk with def; not a bad move, especially since your crit rates are the same. This lord WILL destroy any meleer, even and especially armours with a strong slayer-weapon, as well as being able to take the influx of mage knights with a slayer, supposing it survives the initial jump...trust ME, we've been there...^^

I cannot recommend anything, since all the stats are necessary, but since you didn't include the calcs, I'd say if anything, try to optimize that res stat 1-2% growths if it doesn't detract from anything else. If not possible, then let Axl do what he's supposed to do.
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xdxd
post Jun 4 2008, 09:51 AM
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QUOTE(Beowulf @ Jun 4 2008, 07:25 PM) *
@Axel...The "chief" build (SRW ref, nvmd me)...

I guess this is what happens when you take Shariq and switch luk with def; not a bad move, especially since your crit rates are the same. This lord WILL destroy any meleer, even and especially armours with a strong slayer-weapon, as well as being able to take the influx of mage knights with a slayer, supposing it survives the initial jump...trust ME, we've been there...^^

I cannot recommend anything, since all the stats are necessary, but since you didn't include the calcs, I'd say if anything, try to optimize that res stat 1-2% growths if it doesn't detract from anything else. If not possible, then let Axl do what he's supposed to do.


Wait..I just realized..is this The C%C my lord thread or rate it out of the scale 10?
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Niisan
post Jun 4 2008, 02:13 PM
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It could be both; I just hate giving rates/10, since I'm no expert at this. I just give input to be taken or rejected; that is all.
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Sheik
post Jun 5 2008, 09:18 AM
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OK, first team. Note that 20/20 stats are calculated differently than the 20/1 ones. There's a slight chance in growth's, like str,skl,spd being 49% instead of 50%. This is because I want to change them when they're lvl.20

CODE
1. Lord Katja Lamperouge (Female Knight > General)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 20+4(70%+00%) --- 43 ---- 57
Pow 5+0(40%+10%) --- 17 ---- 26
Skl 4+2(35%+15%) --- 18 ---- 27
Spd 3+2(30%+20%) --- 17 ---- 26
Def 7+0(45%+05%) --- 20 ---- 29
Res 3+2(25%+10%) --- 14 ---- 21
Lck 3+0(15%+10%) ---  9 ---- 14

2. Youchi Habashiro (Male Archer > Ranger)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 17+0(60%+00%) --- 34 ---- 45
Pow 5+2(35%+15%) --- 19 ---- 28
Skl 6+1(45%+05%) --- 18 ---- 27
Spd 5+2(40%+00%) --- 18 ---- 27
Def 3+0(25%+05%) --- 11 ---- 16
Res 2+1(25%+15%) --- 13 ---- 20
Lck 5+0(30%+00%) --- 13 ---- 18

3. Takani Taska (Male Troubadour > Valkyrie)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 16+0(55%+00%) --- 32 ---- 42
Pow 4+0(40%+00%) --- 13 ---- 22
Skl 5+0(35%+00%) --- 13 ---- 20
Spd 5+2(40%+15%) --- 20 ---- 30
Def 2+2(20%+10%) --- 11 ---- 17
Res 4+0(35%+05%) --- 15 ---- 21
Lck 6+2(35%+10%) --- 20 ---- 28

4. Rina Noitsu (Female Monk > Bishop)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+4(50%+00%) --- 29 ---- 38
Pow 5+2(40%+10%) --- 19 ---- 29
Skl 4+0(35%+05%) --- 14 ---- 21
Spd 6+2(50%+00%) --- 20 ---- 30
Def 2+2(20%+10%) --- 12 ---- 18
Res 5+0(40%+00%) --- 15 ---- 23
Lck 5+0(25%+15%) --- 15 ---- 20

5. Marida Tioso (Female Fighter > Berserker)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 18+0(65%+00%) --- 36 ---- 48
Pow 5+2(40%+15%) --- 20 ---- 30
Skl 5+2(35%+15%) --- 20 ---- 30
Spd 5+2(30%+10%) --- 20 ---- 29
Def 3+0(45%+00%) --- 10 ---- 15
Res 3+0(25%+00%) --- 10 ---- 15
Lck 4+0(15%+00%) --- 10 ---- 15

6. Allen Rankal (Male Mage > Mage Knight)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+0(55%+00%) --- 30 ---- 40
Pow 4+2(40%+00%) --- 17 ---- 25
Skl 5+0(40%+10%) --- 17 ---- 26
Spd 5+2(35%+15%) --- 18 ---- 28
Def 3+2(25%+15%) --- 15 ---- 21
Res 4+0(35%+00%) --- 13 ---- 20
Lck 6+0(30%+00%) --- 14 ---- 19


Most likely not the best team, I can hear it already "Put your archers res in speed, your mage doesn't have enough pow", etc. But I rather like this team and they get the job done. An analysis.

First, my lord. Good all around, good pow, hit, avoid which are actually even better since she has the weapon triangle to her advantage. Magika still hit her for some damage though. But even if two full pow&spd mages hit her with fire, she'll still be standing with 1 hp (That is, if they hit her.), and she can retaliate too.

Pro's
Good all around.
Weapon Triangle Control.
Good>Great defensive abilities.

Con's
Magika can still do some hefty damage.
--------------------------------------------------------------------------
Secondly, my archer. I see a lot of flying units with max Speed flying around because they're afraid of getting doubled, so instead of focusing on Speed like with the "average" offensive Archer, I put some growth in the res area so he can take on mages better. He also has good strength and skill. I really like him, my second favorite.

Pro's
Anti-mage unit of some sorts.
Good strength, speed and the ability of bows makes him dangerous to Pegasus riders.
Swords for close combat.

Con's
Heavier weapons will cause him to get doubled by max speed units.
---------------------------------------------------------------------------
My Troub's next I see. Not much to say about him, I know a lot of you would probably question why I didn't make him female. Truthfully?I don't know, the idea of a male Valkyrie appealed to me I guess. Anyway, your average dodgerie. Though with some defensive enhancements on it.

Pro's
Rather nice defensive capabilities against all things.

Con's
Low magic means less chance of hitting with status staffs.
---------------------------------------------------------------------------


And I'll add the rest when I have more free time to find. Though probably no-one will find this interesting. =/
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