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Map submissions
Misha
post Jul 9 2009, 01:28 PM
Post #766

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I'd play a 32 unit map... when I needed gold (IMG:style_emoticons/blue/konata.gif)
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Tomato
post Jul 10 2009, 02:26 PM
Post #767


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So just curious, when does one find out if his/her map has been accepted? I modified one of them Cassandra Wong told me too, & don't want it to be forgotten. So just want to know what the status is.
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SereneFlight
post Jul 10 2009, 03:02 PM
Post #768

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QUOTE(Tomato @ Jul 10 2009, 10:26 PM) *
So just curious, when does one find out if his/her map has been accepted?

When that is/ those are added.
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Tomato
post Jul 10 2009, 04:16 PM
Post #769


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Haha yeah, I'm new here, so I wasn't exactly sure how the selection process worked - but I see some of my maps up there.

Thank you. (IMG:style_emoticons/blue/grin.gif)

EDIT: Here are some other map ideas I had - stealing some other pokemon themed areas.

Saffron City

(IMG:http://spritedatabase.net/images/BGs/FireRed/SaffronCity.png)

If it's coded to make the buildings impassable by fliers, this map is very well suited for 6 players, probably with armies of 6 to 8 each at max.



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A relic of FEP's past
post Jul 10 2009, 06:33 PM
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Skylessia Characters
#1



QUOTE(Tomato @ Jul 10 2009, 05:16 PM) *
Haha yeah, I'm new here, so I wasn't exactly sure how the selection process worked - but I see some of my maps up there.

Thank you. (IMG:style_emoticons/blue/grin.gif)

EDIT: Here are some other map ideas I had - stealing some other pokemon themed areas.

Saffron City
map: Click Here To Show/Hide This Text


If it's coded to make the buildings impassable by fliers, this map is very well suited for 6 players, probably with armies of 6 to 8 each at max.

Where would the units start out?
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Tomato
post Jul 10 2009, 07:08 PM
Post #771


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It depends on how you want it set up. There's a couple of different ways of going about it.

- 4 Corners, left & right side of the building
- Line them up 3 on each far-side, with possibly the middle one being wedged closer to the building.
- 4 on each row of space between buildings on the left, & then 2 in the middle two rows on the right, or vice-versa
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kryptonite
post Jul 10 2009, 08:39 PM
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Depending on how big it really is, you can have 2 in the middle vs the 4 directions, or maybe even 3 teams of 2...

Maybe 1 at each direction with the 4 doors being chests...
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Misha
post Jul 12 2009, 07:43 PM
Post #773

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(IMG:http://img.photobucket.com/albums/v61/Azukiyo/Orange13ish.png)

(IMG:http://i28.tinypic.com/rc7lme.jpg)


Reinforcements.
Plays just like gauntlet, except one player controls the 12, instead of two.
Less gold is given out in a 2v2 than a 3v3, so there's still incentive to play 3v3 gauntlet.

As per request, Reinforcements with Terrain.

(IMG:http://img.photobucket.com/albums/v61/Azukiyo/Reinforcements2.png)
Unit placement is same as above.

(IMG:http://img.photobucket.com/albums/v61/Azukiyo/Reinforcements3-1.png)
Not looking forward to coding this ****ing time vampire.
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Misha
post Jul 12 2009, 11:05 PM
Post #774

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(IMG:http://img.photobucket.com/albums/v61/Azukiyo/Youmu08.png)

(IMG:http://i26.tinypic.com/2wceft4.jpg)

Sneak Attack.
A reverse gauntlet in which the suicide players attack last instead of first.

10,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,10
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4
10,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,10
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Terraform
post Aug 26 2009, 09:41 PM
Post #775


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I have a map. I just created it, and I call it "The True SOLDIER"

(IMG:http://img50.imageshack.us/img50/1760/mapwaj.png) (IMG:http://img50.imageshack.us/img50/mapwaj.png/1/w450.png)


I put the general area for the players. It is supposed to be Orange vs blue and green.
I would be grateful if it was posted.
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Misha
post Oct 6 2009, 09:29 PM
Post #776

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Claustrophobia
(IMG:http://img.photobucket.com/albums/v61/Azukiyo/CaveSpidersNest.png)

(IMG:http://i37.tinypic.com/2qvzdw5.jpg)

9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
,9
9,9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
,9
9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
,9
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
,9

stupid thing keeps screwing up my post.
first row: 9*42
second row: 9,9, 1*38, 9,9
third row: 9, 1*40, 9
fourth row: 9*42
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§ Hitsugaya §
post Oct 7 2009, 11:26 AM
Post #777


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Is it a all vs all map?
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Misha
post Oct 20 2009, 08:48 PM
Post #778

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orange/red vs blue/purple. plays like gauntlet, but with much more humor.
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§ Hitsugaya §
post Oct 21 2009, 02:13 AM
Post #779


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Hahaha that's lolzy, but heck I'd play it :p
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popdog500
post Mar 30 2010, 07:06 PM
Post #780


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Try the first level of hectors story in FE 7 a 2 on 2 battle add a chest or two with all the doors and walls open
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