Welcome Guest ( Log In | Register ) · IRC Chat


4 Pages V  « < 2 3 4  
Reply to this topicStart new topic
More ideas., The other topic had over 9000 views!?
kaishin no chikara
post Jul 8 2013, 01:23 AM
Post #46


My Name ^ Shit I Dribble ->
Group Icon

Group: Members
Posts: 259
FEPoints: 10,001,064
Joined: 11-July 08
Member No.: 5,521



Added some new stuff. It's in bold.
Go to the top of the page
Current Mood: SOMETHING THAT SPACE FLOWER WON'T BUG ME ABOUT
+Quote Post

kryptonite
post Jul 8 2013, 08:04 AM
Post #47


Desolate Soul
Group Icon

Group: Members
Posts: 1,108
FEPoints: 0
Joined: 26-March 09
From: nowhere
Member No.: 8,581



Lunar Kn. -> Storm Kn. [Glass Cannon]
Stats at level 20/20
HP [2/10%]: 48.00
POW [2/25%]: 30.00
SKL [0/0%]: 20.00
SPD [2/5%]: 35.00
DEF [0/0%]: 8.00
RES [0/0%]: 20.00
LCK [0/0%]: 20.00

Technically they can only get 28 Pow (so the 2 extra points can go to somewhere else), but 28 + autopursuit is still pretty damning.

Lunar Kn. -> Storm Kn. [Glass Cannon]
Stats at level 20/20
HP [0/0%]: 36.00
POW [2/20%]: 28.00
SKL [2/15%]: 28.00
SPD [2/5%]: 35.00
DEF [0/0%]: 8.00
RES [0/0%]: 20.00
LCK [0/0%]: 20.00

I call this idgaf about surviving. With 8 range and magic, nothing that will kill it will ever be in range without being able to be attacked first. The only thing that could possibly counter it is an equipped bow at the *edge* of its range, hitting a counter.

Lunar Kn. -> Storm Kn. [Brute]
Stats at level 20/20
HP [2/0%]: 44.00
POW [2/20%]: 28.00
SKL [1/15%]: 27.00
SPD [1/5%]: 30.00
DEF [0/0%]: 12.00
RES [0/0%]: 20.00
LCK [0/0%]: 18.00

This one is just like a glassy foot mage, except it's mounted and has 2 less pow. Oh, and has two magic types and isn't raped by magic in return.
Go to the top of the page
Current Mood: Content
+Quote Post

Nohrian Lord S-IX
post Jul 8 2013, 11:14 AM
Post #48

YOU CAN'T BEAT THE SPEED!
Group Icon

Group: Administrators
Posts: 1,232
FEPoints: 1,000,000,014
Joined: 6-January 10
From: That place with that name
Member No.: 10,918



QUOTE
8. Give all physical flying units that don't have +15 evasion as a class skill the ability to get 35 SPD.

The thing about the +15 evasion is that you don't have to invest in other stats to get killer evasion and it only costs the sacrifice of a weapon type. This is somewhat bad for the melee units but even then isn't really noticeable for anything but hitting troubs and other hawk (or dracos, but they take little damage either way), which even with WTA2 instead of WTD is usually still impossible with their ridiculous evasion. Hawks definitely don't notice this because they're immune to the weapon triangle. And of course you can always overcome.

Giving the units that don't have this bonus a 35 SPD cap allows them to get 2/3rds of the bonus and have pursuit on a whole plethora of enemies, but at the same time doesn't make hawks/dracos obsolete because hawks/dracos still have the advantage of not having to invest in 5 points of extra speed to get the bonus. It's just given to them (remember, 35 SPD cap =/- 35 SPD).


I was mainly referring to Peregrine/Falco/Seraph Kns since they lack a Wyvern's bulk to survive damn-near anything and they lack the avd of Hawks/Dracos. Not to mention you could just run a glassy Horse or Wyv to outclass a peg because these 3 pegs cant take hits or dodge arrows. That 35spd cap gives them a chance to actually be used w/o being too OP. Otherwise they could really use a base spd, res, and hp boost so that they can at least be the res-counter-part of wyverns.
Go to the top of the page
Current Mood: DO THE DO THE CATWALK, DO THE DO THE CATWALK!!!!!
+Quote Post

LeaderR Elliot
post Jul 8 2013, 01:13 PM
Post #49

Leader of Raid
Group Icon

Group: Members
Posts: 120
FEPoints: 2,888,028
Joined: 4-March 12
From: Nicaragua
Member No.: 65,734



QUOTE(Blade Lord S-IX @ Jul 8 2013, 12:14 PM) *
QUOTE
8. Give all physical flying units that don't have +15 evasion as a class skill the ability to get 35 SPD.

The thing about the +15 evasion is that you don't have to invest in other stats to get killer evasion and it only costs the sacrifice of a weapon type. This is somewhat bad for the melee units but even then isn't really noticeable for anything but hitting troubs and other hawk (or dracos, but they take little damage either way), which even with WTA2 instead of WTD is usually still impossible with their ridiculous evasion. Hawks definitely don't notice this because they're immune to the weapon triangle. And of course you can always overcome.

Giving the units that don't have this bonus a 35 SPD cap allows them to get 2/3rds of the bonus and have pursuit on a whole plethora of enemies, but at the same time doesn't make hawks/dracos obsolete because hawks/dracos still have the advantage of not having to invest in 5 points of extra speed to get the bonus. It's just given to them (remember, 35 SPD cap =/- 35 SPD).


I was mainly referring to Peregrine/Falco/Seraph Kns since they lack a Wyvern's bulk to survive damn-near anything and they lack the avd of Hawks/Dracos. Not to mention you could just run a glassy Horse or Wyv to outclass a peg because these 3 pegs cant take hits or dodge arrows. That 35spd cap gives them a chance to actually be used w/o being too OP. Otherwise they could really use a base spd, res, and hp boost so that they can at least be the res-counter-part of wyverns.



30 POW + 35 spd + physical weapons for top tier!
Go to the top of the page
Current Mood: No data.
+Quote Post


4 Pages V  « < 2 3 4
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th October 2018 - 01:16 PM

Affiliates