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New Nature Discussion
Falaflame
post Oct 27 2013, 09:34 PM
Post #1


Flamey Master of Really Bad Puns!
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Skylessia Characters
#1



Sirocyl has looked at the coding, and it is safe to say it is very possible to add new natures.

Be sure to post natures here if you want, with the following attributes being affected:

HP, Pow, Skl, Spd, Def, Res, Lck, Con

Only 1 stat will be neutral.
3 stats will be given +5 growth.
3 stats will be given -5 growth.
Con is up for discretion as to whether to lower it or raise it. Only by 1 though.

Make sure they are balanced to fit competitive standards, though. Natures like Pow/Speed/Luck will not be accepted because they will make Troub Promotions and Hawks OP, and Dracos near-OP.

Post your suggestions in the following format:

QUOTE
HP/Pow/Skl/Spd/Def/Res/Lck/Con

+ Good stat.
- Bad stat.
= Neutral stat.

Example of Submitting Natures:

Bulky: =HP/+Pow/-Skl/-Spd/+Def/+Res/-Lck/+Con



I have a few of my own already: Click Here To Show/Hide This Text

Warrior: +HP/+Pow/+Skl/-Spd/-Def/-Res/=Lck/+Con
General: +HP/+Pow/-Skl/-Spd/+Def/-Res/=Lck/+Con
Sorceror: +HP/+Pow/-Skl/-Spd/-Def/+Res/=Lck/-Con
Berserker: =HP/+Pow/-Skl/+Spd/+Def/-Res/-Lck/=Con
Sage: =HP/+Pow/-Skl/+Spd/-Def/+Res/-Lck/-Con
*Sentinel: =HP/-Pow/+Skl/-Spd/+Def/+Res/-Lck/=Con

*still undecided about the Con
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Nohrian Lord S-IX
post Oct 27 2013, 10:23 PM
Post #2

YOU CAN'T BEAT THE SPEED!
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Jolly
HP+/Pow+/Skl=/Spd+/Def-/Res-/Lck-/Con

Dexterous
HP-/Pow-/Skl+/Spd+/Def-/Res/Lck+/Con-

Magus
HP-/Pow=/Skl+/Spd+/Def-/Res+/Lck-/Con=

Zealous
HP+/Pow+/Skl+/Spd=/Def-/Res-/Lck-/Con=

Squire
HP-/Pow=/Skl-/Spd+/Def+/Res-/Lck+/Con-

Pupil
HP-/Pow-/Skl-/Spd+/Def-/Res+/Lck+/Con-

will do more another time
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kryptonite
post Oct 28 2013, 09:07 AM
Post #3


Desolate Soul
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With 6 non-HP stats, there can be 21 possible natures.
Looking at only positives (other non-HP stats are lowered):
No change - Balanced
Pow/Skl/Spd - Berserk (+1) (harder to rescue/shove)
Pow/Skl/Def - Brute (+1)
Pow/Skl/Res - Scholar
Pow/Skl/Luc - Offensive
Pow/Spd/Def - Warrior
Pow/Spd/Res - Clever
Pow/Spd/Luc - Lucky
Pow/Def/Res - Bulky (+1)
Pow/Def/Luc - Gladiator
Pow/Res/Luc - Seer (+1)
Skl/Spd/Def - Rogue (-1)
Skl/Spd/Res - Careful
Skl/Spd/Luc - Lightweight (-1)
Skl/Def/Res - Adept (-1)
Skl/Def/Luc - Skilled
Skl/Res/Luc - Resolute (-1)
Spd/Def/Res - Defensive
Spd/Def/Luc - Brave
Spd/Res/Luc - Serene (-1)
Def/Res/Luc - Vigilant (+1)

It's only 7 new natures, and they definitely will come in handy as well as create new possible builds. Pow/Spd (specifically Pow/Spd/Luc) was touted as "broken" but with the downfall of Pursuit, it's not too much of an issue. Allowing generics to reach max Avd could be nice. You may say that some of these natures are worthless, but I don't think so. I would love a Skl/Def/Res nature, especially if it didn't increase Con. Pow/Spd/Def or Res would have the increase of specialized avdy tanks. Some natures seen as laughable have now seen their niche (other than Balanced and Tanky >_>), so I'm sure these will too.
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Niisan
post Oct 29 2013, 06:03 PM
Post #4


Re-sublime Sensei
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Pow/Spd were indeed broken, but after the sweep, it became that pow monopolized everything. Better balanced? Not sure. That said, excited about the new changes if incoming.
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