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Misha
So the "how is my lord?" thread turned into everybody's "How's my lord?" thread. As such, I feel inclined to make a space where such things can be discussed.

Generally, teams posted shouldn't exceed 8 units, as the most played maps have caps at that point.
When posting a team, make sure to identify your lord, so onlookers will know whether or not they should be expecting 30s in POW, SKL, and SPD and not wondering if you cranked points into RES on your mercenary lord. Also, it would help if you could remember where you put your points.

For example
LORD - Pegasus Archer -> Peregrine Knight : Cirno
HP: +2/0%
POW: +2/20%
SKL: +0/4%
SPD: +0/5%
DEF: +2/16%
RES: +0/9%
LCK: +2/16%
S - Bows

Final stats
HP 46 - POW 26 - SKL 29 - SPD 30 - DEF 20 - RES 23 - LCK 23

This gives people an accurate representation of what you plan on doing with your unit, what its overall stats will be, and what kind of fancy tricks you can pull. (for example, if I had +2/20 pow and +2/20 spd, you'd know the archer was there strictly for sneak attacks)

Niisan
...I'm not sure if this is a good idea, as Mr. Sir pointed out, but w/e.

Awaiting authorization before continuing, or else delete this thread....
Mr. Sirius
My Lord, Allie, is a wonder for defensive players. But before I get into her data, I need to get into a few details first.

See, many people go into battle with a healer, and my thinking when I made my first Troubadour Lord (male, promoting to War Medic for the insane DEF) revolves around "you need a healer, so why not strengthen him/her defensively so that everyone can survive"? Obviously, this caused me to win quite a few fights in the unpromoted section, but that became harder once I got to the promoted battling.

HP: 2/20%
POW: 0/0%
SKL: 0/0%
SPD: 1/12%
DEF: 2/19%
RES: 2/19%
LCK: 0/0%

Final Stats:
HP 54, POW 21, SKL 19, SPD 27, DEF 22, RES 28, LCK 22.
Base Hit%: 60
Base Avd%: 76

So I started over.
I made another Troubadour Lord (female, promoting to War Medic), and surprisingly made it the exact same as the original. Back then, I couldn't differentiate between style and build triangles, so I though putting defensive stats on would make a defensive player. Not so.

HP: 2/20%
POW: 0/0%
SKL: 0/1%
SPD: 1/4%
DEF: 2/19%
RES: 1/19%
LCK: 2/7%

Final Stats:
HP 51, POW 24, SKL 17, SPD 27, DEF 19, RES 30, LCK 30.
Base Hit%: 64
Base Avd%: 84

Another restart.

I gave Cleric a go-around after SaS showed me his Moulder the Boulder, and it's very powerful in its own right. So I took that and made a defensive Cleric (male, promoting to Bishop).

HP: 2/20%
POW: 0/0%
SKL: 0/1%
SPD: 2/19%
DEF: 2/19%
RES: 2/9%
LCK: 0/1%
Excess 1% growth; I placed it into SKL.

Final Stats:
HP 54, POW 27, SKL 16, SPD 30, DEF 23, RES 30, LCK 17.
Base Hit%: 49
Base Avd%: 74

And then, finally, I made this Troubadour Lord (female, promoting to Holy Knight). I thought about how my Troubadours usually acted in battle, and I came to the conclusion to make the stats like this:

HP: 2/0%
POW: 2/9%
SKL: 2/19%
SPD: 2/4%
DEF: 0/0%
RES: 0/19%
LCK: 0/19%

Final Stats:
HP 43, POW 30, SKL 26, SPD 28, DEF 8, RES 30, LCK 30.
Base Hit%: 82
Base Avd%: 86

Good luck using her if you don't play defensively, though.
Niisan
Alright, I guess it's a go then. I ain't criticizing Mint or Mr. Sir's captains since they have a playstyle which I cannot be familiar to...it does work pretty well though.

Alright, my turn...

Lamia, mage knight captain of the hated mageriders, provides the yin to whatever yang Mr. Sir throws at anyone. Sure, many people go into battle with a set battle plan, but it's the duelist who dictates the pace of battle who has a clear advantage. Calculating weaknesses and turtling and (originally) armours were the original metagame, and whoever can put a decisive first strike without flopping over gains much. Healing and walling and shoving etc are important and part of canon FE, but tempo is even more so...

HP: 0/0%
POW: 2/7%
SKL: 2/19%
SPD: 2/14%
DEF: 0/11%
RES: 0/0%
LCK: 2/19%

S-rank: Anima, default weapon, Fire.

Final Stats:
HP 39, POW 30, SKL 29, SPD 30, DEF 16, RES 22, LCK 29.
Base Hit%: 92 (counting S-rank)
Base Avd%: 89

Tricks? See the tl;dr post "Magic Overview." Just know that you'll be striking first, and controlling your opponent before they bust out the slayers. Skl and Luk are both boosted for greater accuracy (you CANNOT miss), and for evasion (one hit horseslayer=gg, so forget def).

Lamia is the definition of the quintessential magical glass-cannon. Good luck using her if you don't play offensively though..

Apologies to Mr. Sir for copying the tone of his post.
Axel Almer
I'll give it a shot.

Shariq was the first Swordmaster and likewise, swordmaster lord of FETO. I optimized him at first for pure offense with high SKL, SPD, POW and LCK focus and decent defense. It doesn't matter to me whether I have a plan or not against my opponents or not as my team is built around to face all known threats I thought of during their creation process. The only problem is that I gave in to my habit of preferring sword characters(Too hard to resist)over other physical classes, I use my mages to take down physical classes and melee units to take down mage classes mainly, but it may be the opposite at times. Now then I shall move on to his Current setup.

HP: 0/2%
POW: 2/19%
SKL: 1/14%
SPD: 0/9%
DEF: 2/6%
RES: 1/1%
LCK: 2/19%

S-rank: Swords, default weapon, Iron Sword, Steel Sword or Killing Edge.

Final Stats:
HP 46, POW 28, SKL 30, SPD 30, DEF 20, RES 15, LCK 27.
Base Hit%: 87 or 92 (counting S-rank)
Base Avd%: 87
Base Crit%: 30 or 35(via S-Rank)

Defence isn't his main priority as I'm an attacker and never liked defence, but it's enough for him to survive one round of attack and strike hard and possibly OHKO most opponents that are not lords and he can even OHKO lords if their defence isn't focused much or he has not WTD against them, also he can rack a sweet 82%(with S-rank) hit with a Killing Edge against units like Troubadours with max SPD and LCK.
Niisan
*...s* Ok, I'm not sure if this is going in the right direction...

So far we have a showcase of units, and no real discussion about teams, or recommendations, and although that could be warranted by the vastly different playstyles (ie defensive flying/defensive balanced/magerider archetype/offensive critmaster, without any discussion/rates (I hate rating stuff, I think I'll use "recommendations"), I cannot see any point in this thread...

It seems to have gone from a simple question about lords...to one of smogon's RMT threads...to another of smogon's "look what I bred!" threads...*winces*
Tsuki akari
^ LOL. True, I haven't seen anything here about actual teams yet, though often times, a lord unit can tell you much about a player's general playstyle.
Axel Almer
QUOTE(w2k @ Jun 4 2008, 06:31 AM) *
^ LOL. True, I haven't seen anything here about actual teams yet, though often times, a lord unit can tell you much about a player's general playstyle.

Yeah, that's very true and if I did explain my team for example, then it would take quite a while which I don't have much of at the moment.
Lady Ecaille Ingrid
Most of the "HOW'S EVERYONE'S LORD?!" thread was me doing all the analyzing. I don't want to do that kind of thing on my own you know even if it's a ego booster xD

Mr. Sirius

HP: 2/0%
POW: 2/9%
SKL: 2/19%
SPD: 2/4%
DEF: 0/0%
RES: 0/19%
LCK: 0/19%

Final Stats:
HP 43, POW 30, SKL 26, SPD 28, DEF 8, RES 30, LCK 30.
Base Hit%: 82
Base Avd%: 86

Okay, I see what you are doing here. And I think that this is a good way to build your Troubadour, sure, she is not going to take physical hits very well, but Troubadours never had good DEF in the first place. It is far beyond help at this rate, it has an unsalvageable defense. Luckily, she is going to hit a lot and has, evidently, a very good avoid so she will be avoiding most physical hits anyway. She's rarely going to get doubled due to 28 Spd, also, mages are going to tink against her. Very solid IMO.

Beowulf

HP: 0/0%
POW: 2/7%
SKL: 2/19%
SPD: 2/14%
DEF: 0/11%
RES: 0/0%
LCK: 2/19%

S-rank: Anima, default weapon, Fire.

Final Stats:
HP 39, POW 30, SKL 29, SPD 30, DEF 16, RES 22, LCK 29.
Base Hit%: 92 (counting S-rank)
Base Avd%: 89

Well this is certainly interesting, very solid stats for a Mage Knight all around, but people are going to laugh at that HP. Assuming they CARE about HP. Which you should not. LCK and SKL are great for a unit like this, but one might wonder why you invested 11% into DEF and then not add a single point. Even going 1/11% for DEF and 1/19% for LCK might be sufficient. To round it off.

Vongola-X

HP: 0/2%
POW: 2/19%
SKL: 1/14%
SPD: 0/9%
DEF: 2/6%
RES: 1/1%
LCK: 2/19%

S-rank: Swords, default weapon, Iron Sword, Steel Sword or Killing Edge.

Final Stats:
HP 46, POW 28, SKL 30, SPD 30, DEF 20, RES 15, LCK 27.
Base Hit%: 87 or 92 (counting S-rank)
Base Avd%: 87
Base Crit%: 30 or 35(via S-Rank)

I've battled this dude many times and this guy pisses me off so much argh. Why? Insane hit rates that are going to bypass general avoid rates due to capped Skl and high LCK, offsetting the fact he'll get reamed by mages and get smashed to bits by stronger melee units on the counterhit. For a swordmaster, this dude has a decent pow since Swordmasters can never cap Pow ever. Yaaargh. Very solid, except for the fact he dies to mages.

----

Okay, now rate mine~ Marme, the first 20/20 character of the game! XD

HP - 2/0%
POW - 0/0%
SKL - 2/19%
SPD - 2/19%
DEF - 2/19%
RES - 0/7%
LCK - 0/1%

States -
HP 45, Pow 30, Skl 22, Spd 30, Def 22, Res 30, Lck 17
Base Hit% - 59 (...)
Base Avd% - 75
Base Crt% - 11

Yeah that hit kinda sucks. But note that Marme is a Druid lord who promoted from a Cleric. And Clerics have shoddy Skl growth. :[ But at least she can tank magic like no tomorrow! I guess...
Niisan
True, it was you who did the majority, so I may as well return the favour...

I'll just paraphrase for Mr. Sir's Allie and Vongola's Shariq.

Now for Marme...

Alright, if Shariq pisses off Marme, then Marme pisses off Lamia. (Which is alright as long as Lamia pisses off Axl and Shariq, forming some type of balance)...

Marme's both a powerhouse and someone meant to survive, and give better than what she receives. Capp'd power, spd, res, and the best skl possible, it's the one of the best cleric-druid progressions in existence...I'll leave it at that...

Like you said before, I completely disregard hp. Perhaps a suggestion could be to tweak luck a bit more, but perhaps 4hp>2 luk...depends on your playstyle. Solid, scary presence to mages, and not too bad against meleers either.

The 11% defence growth is secondary since it was better than putting it in res or hp. Skl and luk are crucial for Lamia, but thanks for the suggestion.
xdxd
I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71
Niisan
@Axel...The "chief" build (SRW ref, nvmd me)...

I guess this is what happens when you take Shariq and switch luk with def; not a bad move, especially since your crit rates are the same. This lord WILL destroy any meleer, even and especially armours with a strong slayer-weapon, as well as being able to take the influx of mage knights with a slayer, supposing it survives the initial jump...trust ME, we've been there...^^

I cannot recommend anything, since all the stats are necessary, but since you didn't include the calcs, I'd say if anything, try to optimize that res stat 1-2% growths if it doesn't detract from anything else. If not possible, then let Axl do what he's supposed to do.
xdxd
QUOTE(Beowulf @ Jun 4 2008, 07:25 PM) *
@Axel...The "chief" build (SRW ref, nvmd me)...

I guess this is what happens when you take Shariq and switch luk with def; not a bad move, especially since your crit rates are the same. This lord WILL destroy any meleer, even and especially armours with a strong slayer-weapon, as well as being able to take the influx of mage knights with a slayer, supposing it survives the initial jump...trust ME, we've been there...^^

I cannot recommend anything, since all the stats are necessary, but since you didn't include the calcs, I'd say if anything, try to optimize that res stat 1-2% growths if it doesn't detract from anything else. If not possible, then let Axl do what he's supposed to do.


Wait..I just realized..is this The C%C my lord thread or rate it out of the scale 10?
Niisan
It could be both; I just hate giving rates/10, since I'm no expert at this. I just give input to be taken or rejected; that is all.
Sheik
OK, first team. Note that 20/20 stats are calculated differently than the 20/1 ones. There's a slight chance in growth's, like str,skl,spd being 49% instead of 50%. This is because I want to change them when they're lvl.20

CODE
1. Lord Katja Lamperouge (Female Knight > General)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 20+4(70%+00%) --- 43 ---- 57
Pow 5+0(40%+10%) --- 17 ---- 26
Skl 4+2(35%+15%) --- 18 ---- 27
Spd 3+2(30%+20%) --- 17 ---- 26
Def 7+0(45%+05%) --- 20 ---- 29
Res 3+2(25%+10%) --- 14 ---- 21
Lck 3+0(15%+10%) ---  9 ---- 14

2. Youchi Habashiro (Male Archer > Ranger)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 17+0(60%+00%) --- 34 ---- 45
Pow 5+2(35%+15%) --- 19 ---- 28
Skl 6+1(45%+05%) --- 18 ---- 27
Spd 5+2(40%+00%) --- 18 ---- 27
Def 3+0(25%+05%) --- 11 ---- 16
Res 2+1(25%+15%) --- 13 ---- 20
Lck 5+0(30%+00%) --- 13 ---- 18

3. Takani Taska (Male Troubadour > Valkyrie)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 16+0(55%+00%) --- 32 ---- 42
Pow 4+0(40%+00%) --- 13 ---- 22
Skl 5+0(35%+00%) --- 13 ---- 20
Spd 5+2(40%+15%) --- 20 ---- 30
Def 2+2(20%+10%) --- 11 ---- 17
Res 4+0(35%+05%) --- 15 ---- 21
Lck 6+2(35%+10%) --- 20 ---- 28

4. Rina Noitsu (Female Monk > Bishop)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+4(50%+00%) --- 29 ---- 38
Pow 5+2(40%+10%) --- 19 ---- 29
Skl 4+0(35%+05%) --- 14 ---- 21
Spd 6+2(50%+00%) --- 20 ---- 30
Def 2+2(20%+10%) --- 12 ---- 18
Res 5+0(40%+00%) --- 15 ---- 23
Lck 5+0(25%+15%) --- 15 ---- 20

5. Marida Tioso (Female Fighter > Berserker)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 18+0(65%+00%) --- 36 ---- 48
Pow 5+2(40%+15%) --- 20 ---- 30
Skl 5+2(35%+15%) --- 20 ---- 30
Spd 5+2(30%+10%) --- 20 ---- 29
Def 3+0(45%+00%) --- 10 ---- 15
Res 3+0(25%+00%) --- 10 ---- 15
Lck 4+0(15%+00%) --- 10 ---- 15

6. Allen Rankal (Male Mage > Mage Knight)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+0(55%+00%) --- 30 ---- 40
Pow 4+2(40%+00%) --- 17 ---- 25
Skl 5+0(40%+10%) --- 17 ---- 26
Spd 5+2(35%+15%) --- 18 ---- 28
Def 3+2(25%+15%) --- 15 ---- 21
Res 4+0(35%+00%) --- 13 ---- 20
Lck 6+0(30%+00%) --- 14 ---- 19


Most likely not the best team, I can hear it already "Put your archers res in speed, your mage doesn't have enough pow", etc. But I rather like this team and they get the job done. An analysis.

First, my lord. Good all around, good pow, hit, avoid which are actually even better since she has the weapon triangle to her advantage. Magika still hit her for some damage though. But even if two full pow&spd mages hit her with fire, she'll still be standing with 1 hp (That is, if they hit her.), and she can retaliate too.

Pro's
Good all around.
Weapon Triangle Control.
Good>Great defensive abilities.

Con's
Magika can still do some hefty damage.
--------------------------------------------------------------------------
Secondly, my archer. I see a lot of flying units with max Speed flying around because they're afraid of getting doubled, so instead of focusing on Speed like with the "average" offensive Archer, I put some growth in the res area so he can take on mages better. He also has good strength and skill. I really like him, my second favorite.

Pro's
Anti-mage unit of some sorts.
Good strength, speed and the ability of bows makes him dangerous to Pegasus riders.
Swords for close combat.

Con's
Heavier weapons will cause him to get doubled by max speed units.
---------------------------------------------------------------------------
My Troub's next I see. Not much to say about him, I know a lot of you would probably question why I didn't make him female. Truthfully?I don't know, the idea of a male Valkyrie appealed to me I guess. Anyway, your average dodgerie. Though with some defensive enhancements on it.

Pro's
Rather nice defensive capabilities against all things.

Con's
Low magic means less chance of hitting with status staffs.
---------------------------------------------------------------------------


And I'll add the rest when I have more free time to find. Though probably no-one will find this interesting. =/
Lady Ecaille Ingrid
QUOTE(Sheik @ Jun 5 2008, 09:18 AM) *
CODE
1. Lord Katja Lamperouge (Female Knight > General)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 20+4(70%+00%) --- 43 ---- 57
Pow 5+0(40%+10%) --- 17 ---- 26
Skl 4+2(35%+15%) --- 18 ---- 27
Spd 3+2(30%+20%) --- 17 ---- 26
Def 7+0(45%+05%) --- 20 ---- 29
Res 3+2(25%+10%) --- 14 ---- 21
Lck 3+0(15%+10%) ---  9 ---- 14

2. Youchi Habashiro (Male Archer > Ranger)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 17+0(60%+00%) --- 34 ---- 45
Pow 5+2(35%+15%) --- 19 ---- 28
Skl 6+1(45%+05%) --- 18 ---- 27
Spd 5+2(40%+00%) --- 18 ---- 27
Def 3+0(25%+05%) --- 11 ---- 16
Res 2+1(25%+15%) --- 13 ---- 20
Lck 5+0(30%+00%) --- 13 ---- 18

3. Takani Taska (Male Troubadour > Valkyrie)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 16+0(55%+00%) --- 32 ---- 42
Pow 4+0(40%+00%) --- 13 ---- 22
Skl 5+0(35%+00%) --- 13 ---- 20
Spd 5+2(40%+15%) --- 20 ---- 30
Def 2+2(20%+10%) --- 11 ---- 17
Res 4+0(35%+05%) --- 15 ---- 21
Lck 6+2(35%+10%) --- 20 ---- 28

4. Rina Noitsu (Female Monk > Bishop)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+4(50%+00%) --- 29 ---- 38
Pow 5+2(40%+10%) --- 19 ---- 29
Skl 4+0(35%+05%) --- 14 ---- 21
Spd 6+2(50%+00%) --- 20 ---- 30
Def 2+2(20%+10%) --- 12 ---- 18
Res 5+0(40%+00%) --- 15 ---- 23
Lck 5+0(25%+15%) --- 15 ---- 20

5. Marida Tioso (Female Fighter > Berserker)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 18+0(65%+00%) --- 36 ---- 48
Pow 5+2(40%+15%) --- 20 ---- 30
Skl 5+2(35%+15%) --- 20 ---- 30
Spd 5+2(30%+10%) --- 20 ---- 29
Def 3+0(45%+00%) --- 10 ---- 15
Res 3+0(25%+00%) --- 10 ---- 15
Lck 4+0(15%+00%) --- 10 ---- 15

6. Allen Rankal (Male Mage > Mage Knight)
Lvl ----- 1 ------- 20/1 -- 20/20
Hp 14+0(55%+00%) --- 30 ---- 40
Pow 4+2(40%+00%) --- 17 ---- 25
Skl 5+0(40%+10%) --- 17 ---- 26
Spd 5+2(35%+15%) --- 18 ---- 28
Def 3+2(25%+15%) --- 15 ---- 21
Res 4+0(35%+00%) --- 13 ---- 20
Lck 6+0(30%+00%) --- 14 ---- 19


And I'll add the rest when I have more free time to find. Though probably no-one will find this interesting. =/


Dunno what is up with your Archer -> Ranger.

I'll give you my Ranger states:

HP - 0/0%
Pow - 2/14%
Skl - 0/7%
Spd - 0/9%
Def - 2/6%
Res - 0/1%
Lck - 2/1%
Final states:
HP 43, Pow 25, Skl 30, Spd 30, Def 16, Res 17, Lck 21

You need to double with those guys because they don't have the best power, you must make up for low power by being able to double everything around with reliable accuracy... If you go anti-mage, you need to not be able to get doubled by them since you WILL be weighed down by heavier weapons, and without maxed Speed, chances that YOU will be doubled by the very thing you're trying to defend yourself against.
Misha
QUOTE
HP - 0/0%
Pow - 2/14%
Skl - 0/7%
Spd - 0/9%
Def - 2/6%
Res - 0/1%
Lck - 2/1%
Final states:
HP 43, Pow 25, Skl 30, Spd 30, Def 16, Res 17, Lck 21


I like the changes, but I'd change one little tiny thing up. Rangers don't survive a whole lot of physical beatings, even with a physical DEF buff, however, the two extra damage per shot is always welcome. If I was in your shoes, I'd dump the DEF down to 2/1% and up the POW to 2/19%
(My calculator's broken, so I"m doing these stats from my head) This should give you something along the lines of
HP 43, POW 27, SKL 30, SPD 30, DEF 14, RES 17, LCK 21. As you said, they don't have the best POW, so you need to squeeze every bit you can.

And goddamnit.. every time I try to reply to something you say, that picture of Alice (at least it looks like Alice) sends me into a laughing fit.
Lady Ecaille Ingrid
QUOTE(Mint @ Jun 5 2008, 11:47 PM) *
I like the changes, but I'd change one little tiny thing up. Rangers don't survive a whole lot of physical beatings, even with a physical DEF buff, however, the two extra damage per shot is always welcome. If I was in your shoes, I'd dump the DEF down to 2/1% and up the POW to 2/19%
(My calculator's broken, so I"m doing these stats from my head) This should give you something along the lines of
HP 43, POW 27, SKL 30, SPD 30, DEF 14, RES 17, LCK 21. As you said, they don't have the best POW, so you need to squeeze every bit you can.

And goddamnit.. every time I try to reply to something you say, that picture of Alice (at least it looks like Alice) sends me into a laughing fit.


Ok, I was debating on whether to implement 27.11 Pow over the Def, and I would easily do that in a heartbeat. However I have way too many "High POW, Low DEF" units that I need to strike a balance. My currrent imbalance costs me a lot of matches I could have potentially won because I'll get OHKOd by everything despite being able to do the same to others.

Yes, that is Alice.
Suichimo
QUOTE(OmegaAxl @ Jun 4 2008, 03:33 AM) *
I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71


Hm... My Halberdier Lord is almost the same as yours, I didn't realize I was overcapping a couple of stats until I saw yours and noticed the lower growths but you were still capping the 3 main stats. However, mine does manage 2 more HP and it has +1 luck/-1 res compared to yours.

Would you rather have the extra luck or the extra res?
xdxd
QUOTE(Suichimo @ Jun 7 2008, 10:55 PM) *
QUOTE(OmegaAxl @ Jun 4 2008, 03:33 AM) *
I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71


Hm... My Halberdier Lord is almost the same as yours, I didn't realize I was overcapping a couple of stats until I saw yours and noticed the lower growths but you were still capping the 3 main stats. However, mine does manage 2 more HP and it has +1 luck/-1 res compared to yours.

Would you rather have the extra luck or the extra res?


So much for uniqueness..Your Lord Is my exact copy..Just a matter of 1 growth..Wow..just wow..So Much for the 'chief'

Extra Luck
Suichimo
QUOTE(OmegaAxl @ Jun 7 2008, 01:08 PM) *
QUOTE(Suichimo @ Jun 7 2008, 10:55 PM) *
QUOTE(OmegaAxl @ Jun 4 2008, 03:33 AM) *
I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71


Hm... My Halberdier Lord is almost the same as yours, I didn't realize I was overcapping a couple of stats until I saw yours and noticed the lower growths but you were still capping the 3 main stats. However, mine does manage 2 more HP and it has +1 luck/-1 res compared to yours.

Would you rather have the extra luck or the extra res?


So much for uniqueness..Your Lord Is my exact copy..Just a matter of 1 growth..Wow..just wow..So Much for the 'chief'

Extra Luck


I use to have 55 HP, 32 spd, and 31 skl, and only 24 defense. Obviously there was room for improvement. I had too many wasted points. I could drop myself to your 50 HP and have the same Res as you and higher luck. But I'd have to wait a week for that.
xdxd
QUOTE(Suichimo @ Jun 7 2008, 11:14 PM) *
QUOTE(OmegaAxl @ Jun 7 2008, 01:08 PM) *
QUOTE(Suichimo @ Jun 7 2008, 10:55 PM) *
QUOTE(OmegaAxl @ Jun 4 2008, 03:33 AM) *
I would say Marme is one of the best offensive tanks..It has defense on both Def and res, Decent HP and major power..a worm would be enough to kick ass..Trust me I have been there..

Ok I will try..Just gonna put the final stats Since I am super lazy

OmegaAxl - Halberdier
stats - HP - 50, Pow,Skl,Spd - 30, Def - 29, Res - 12, Luck - 13, Con 10, Mov 7

Hit - 178% With Bronze lance
Crit - 35{S-rank bonus}
Avoid - 71


Hm... My Halberdier Lord is almost the same as yours, I didn't realize I was overcapping a couple of stats until I saw yours and noticed the lower growths but you were still capping the 3 main stats. However, mine does manage 2 more HP and it has +1 luck/-1 res compared to yours.

Would you rather have the extra luck or the extra res?


So much for uniqueness..Your Lord Is my exact copy..Just a matter of 1 growth..Wow..just wow..So Much for the 'chief'

Extra Luck


I use to have 55 HP, 32 spd, and 31 skl, and only 24 defense. Obviously there was room for improvement. I had too many wasted points. I could drop myself to your 50 HP and have the same Res as you and higher luck. But I'd have to wait a week for that.


Wow..Never knew someone would copy my lord..
Niisan
*Sighs* Looks like whatever I come up with, sticks...don't worry Axl, the "chief" isn't from FETO, it's just me throwing some rp curveballs... (that's first mageriders instead of horse mages, now it's "the chief...")

As for Sui, put whatever remarks we put on Axl and apply it to you.
Suichimo
Hmm... I could completely forsake HP and get a Def of 25/26 and get a luck of 19/20. Not sure what I'd gain from that though other than increased squishiness for my Lord.
xdxd
Actually I would recommend Luck..I picked defense because of my strategy or else Best thing for a halberdier is Luck.

@Beo - If you need help training your new archer I would help whenever you ask don't worry..You got your insurance policy..
Misha
QUOTE
Wow..Never knew someone would copy my lord..

You never thought ANYBODY would make a halberdier lord which caps all relevant stats?
If you didn't want anyone to copy you, do something that isn't mainstream. Max out DEF, or even go for a less popular class, such as Peregrine Knight happy.gif

xdxd
QUOTE(Mint @ Jun 8 2008, 08:20 AM) *
QUOTE
Wow..Never knew someone would copy my lord..

You never thought ANYBODY would make a halberdier lord which caps all relevant stats?
If you didn't want anyone to copy you, do something that isn't mainstream. Max out DEF, or even go for a less popular class, such as Peregrine Knight happy.gif

Damn..No wonder you took a class like that..But I have done so much and I don't wanna reset my account, So I don't really mind Fighting a clone who would be impossible to beat, Unless he is an idiot..
Niisan
QUOTE(OmegaAxl @ Jun 8 2008, 03:32 AM) *
QUOTE(Mint @ Jun 8 2008, 08:20 AM) *
QUOTE
Wow..Never knew someone would copy my lord..

You never thought ANYBODY would make a halberdier lord which caps all relevant stats?
If you didn't want anyone to copy you, do something that isn't mainstream. Max out DEF, or even go for a less popular class, such as Peregrine Knight happy.gif

Damn..No wonder you took a class like that..But I have done so much and I don't wanna reset my account, So I don't really mind Fighting a clone who would be impossible to beat, Unless he is an idiot..


No character is without weaknesses, and although Axl's captain is one of FETO's best, he's no exception. And seconding Mint, Halberdiers are pretty popular right now...

Out of curiosity, my calc's down right now, but can halberdiers max def? I would have thought that Axl'd max it if it was possible...
Lady Ecaille Ingrid
Male Halberdiers have a soft cap of 29.
Females have a soft cap of 26.
xdxd
QUOTE(Beowulf @ Jun 8 2008, 07:56 PM) *
QUOTE(OmegaAxl @ Jun 8 2008, 03:32 AM) *
QUOTE(Mint @ Jun 8 2008, 08:20 AM) *
QUOTE
Wow..Never knew someone would copy my lord..

You never thought ANYBODY would make a halberdier lord which caps all relevant stats?
If you didn't want anyone to copy you, do something that isn't mainstream. Max out DEF, or even go for a less popular class, such as Peregrine Knight happy.gif

Damn..No wonder you took a class like that..But I have done so much and I don't wanna reset my account, So I don't really mind Fighting a clone who would be impossible to beat, Unless he is an idiot..


No character is without weaknesses, and although Axl's captain is one of FETO's best, he's no exception. And seconding Mint, Halberdiers are pretty popular right now...

Out of curiosity, my calc's down right now, but can halberdiers max def? I would have thought that Axl'd max it if it was possible...

Halberiders reach till only 29 That is male one..I don't know about female
Lady Ecaille Ingrid
QUOTE(OmegaAxl @ Jun 8 2008, 10:23 AM) *
Halberiders reach till only 29 That is male one..I don't know about female


B... but... I just mentioned the soft caps in DEF...

29 for Male, 26 for Female... read please
Chino
Actually, Sui always liked Lance using heavy critting units. Just a coincidence his Lord has similar stats as you.
xdxd
QUOTE(Amoltamiss @ Jun 8 2008, 08:50 PM) *
QUOTE(OmegaAxl @ Jun 8 2008, 10:23 AM) *
Halberiders reach till only 29 That is male one..I don't know about female


B... but... I just mentioned the soft caps in DEF...

29 for Male, 26 for Female... read please


Oh, Sorry for skipping your post amolt..I never read it dry.gif
Suichimo
QUOTE(Chino @ Jun 8 2008, 10:53 AM) *
Actually, Sui always liked Lance using heavy critting units. Just a coincidence his Lord has similar stats as you.


This is partially true. I do love my heavy hitting, flashy, spear wielding fighters. However, I already mentioned that I adjusted his stats because of Omega's Halberdier making me realize I was overcapping.

The way I'm looking to try now keeps Pow, Skl, and Spd all at max; drops defense by 4 and increases luck by 9. If that doesn't work out I'll probably revert it back to my variation of Omega's setup as that definitely is good.


Here are my other characters:

Clara(Troubadour > Valkyrie) - http://feto.feplanet.net/character/view/4572

An amazing healer who can heal a unit to near full even with just a bandage or a heal. She will be S-ranking swords. Right now she maxes Pow, Spd, and Res at 20/20. I will definitely have to adjust her as she has a rather shaky skill, only 19, and she doesn't even excel at one of her natural stats, luck.

Rachel(Mage > Sage) - http://feto.feplanet.net/character/view/4570

A back up healer and probably my strongest unit at the moment. Like Clara she maxes Pow, Spd, and Res. However, she comes out 2 points ahead in skill and with anima being fairly accurate she might be able to overcome that deficit. She will S-rank Anima.

Drake(Mercenary > Hero) - http://feto.feplanet.net/character/view/4571

My axe user, and back up sword user. I wouldn't be surprised if his stats are horribly done as all he maxes are Spd and Skl. He hits 25 str which should be enough using axes but I'll have to wait and see. He is S-ranking axes.

Lucy(Monk > Missionary, possibly Bishop) - http://feto.feplanet.net/character/view/8807

One of my newest characters, I created this to replace my Dark Knight who was going to turn out like crap. She hits max Pow, Spd, and 29 skl regardless of whether she goes into Missionary or Bishop. The only real difference between the two classes, besides Missionary having a huge move boost, is a single point of resistance in the missionary class. She's S-ranking Light.

Sophia(Shaman > Wraith, possibly Druid) - http://feto.feplanet.net/character/view/8804

Like Lucy, I created this to replace my Dark Knight who was going to turn out like crap. She will hit max power regardless of class. If she goes Druid she will have 29 skl and spd. If she goes Wraith she'll max spd and hit 28 skl. She also gets an extra point of resistance in Wraith. She'll be S-ranking Dark.

The main thing is that I'll have a user for every weapon type except bows. Not sure exactly how well that will work out though.
Axel Almer
Well, I want some help with my primary team because the tournament is coming and I need to be prepared for most of my opponents and I am an offensive player and sometimes balanced so i mostly forgo the defensive stats of my characters.

Well I'll start with my Agent, http://feto.feplanet.net/character/view/6092

A true mage killer, I optimized to max her POW, SPD with heavy focus on SKL. Already S-ranked swords and one level away from 20/20. She does her job quite well and is hard to be killed by mages but her DEF is a main problem and is something that isn't worth fixing. Her good HP also makes her survive 2 swings from physical powerhouses.

Next my War Mage, http://feto.feplanet.net/character/view/6089

Now she definitely is a War Mage in the truest sense. Max POW, decent SKL and Max SPD for a Marmour. Nearly caps DEF and good HP. Can survive being 2 hit from Mages, however I incorrectly allocated 2% of her growths on RES, making it 12.97 and need to know where to allocated them, such as SKL, DEF or LCK.

The LOLI MageKnight, http://feto.feplanet.net/character/view/6068

She maxes POW and SPD, good SKL and decent LCK. Your standard Mage Knight for swift attacks. I'm pretty sure Beowulf can help me in this field.

Next up, a Sniper http://feto.feplanet.net/character/view/6319

He maxes SKL at the moment, but once I get the chance I want to max his POW and SPD as well by sacrificing DEF. He's a back-up crit unit and the standard physical long-ranger(no pun intended) for killing mages or annoying flying units.

Now the last two, first the missionary http://feto.feplanet.net/character/view/6097

I really am having a hard time choosing what stats to focus on him. He get max POW for a Missionary, ok SKL and I think he maxes SPD as well and I gave slight focus on RES...

Finally my Cleric whom I want to promote to a Bishop. http://feto.feplanet.net/character/view/6095

I aimed at him maxing POW getting 23 SKL and 28 SPD, I also focused some on his DEF and RES. I really need to know what do to him. Well that's that. I mainly focus at my units POW, SKL and SPD and after that whatever they're supposed to be good at.
xdxd
uhhh Vongola Those units are promoted..
Niisan
@Von

I've fought this team before...Whaa, no Shariq? Cmon, Shariq=Lamia, =Axl, =Cirno, =your trademark...I don't care if you'll end up with 2 swordies, but Shariq's your captain and your best advantage...imho...

Karen: Good hp, enough to survive physicals, which marks the dif between mages taking physicals and warders taking physicals.

Lal: I recommend Def, but that's again subjective.

Neil: No problems there; just make sure mounteds don't break through your defences to sack the qb..

mageriders: Heh, ^^. No real recommendations, aside from my slight disapproval of the missionary focusing on res. There are two courses for mageriders; all-out pow/skl/spd (DDrider), or if you don't have a healer bringing up the rear, the modified bulkyrider (smogon ref to one threatening, intimidating something that everyone hates as much as the magerider archetype) which includes 2basehp and 15 def to survive 2 javvies. That calc is for lolis, so it may need some skewing.

UGH, HOW MANY TIMES DID I MENTION I HATE SAUL??? As....arch, gtg, more stuff coming..
Tsuki akari
Oh heck. I tried to refrain from posting in this thread, but I might as well post my team for feedback from you veteran experts.

Auren (Missionary Lord): projected 20/20 stats HP/Pow/Skl/Spd/Def/Res/Lck
40/28/27/30/22/22/24

He's meant to be sturdy against those javelins and iron knives while being avoidy enough to make somebody want to switch up (and hopefully miss), though I'm actually not happy with the projected 20/20. If somebody can come up with a better idea for balancing, I'll be happier to try it out.

Corrine (Seraph Knight): 42/26/30/30/11/25/18

My flying mage slayer. A little bit weak on def, but maxes strength/skill/speed for the female seraph knight class. I was trying to decide between her or my mystic, but I ended up choosing her despite the weakness to bows because I like the high move.

Dalton (Halbedier): 48/27/26/28/26/12/14

A crit class foot unit, and lances are kind of middle of the road weapons. I also have a mercenary I'm training up to be a swordmaster, and I like his stats more, but lol@him being level 3.

Holstein C. (Wyvern Knight): 48/27/28/27/27/8/13

My flying tank. There is more emphasis on skill for him because he uses axes, but he gets raped by magic.

Sene (Druid): 40/29/28/28/12/26/16

A staff user that can also double up as a magical offensive unit. Yes, s/he's my cross-dressing druid, but I don't care. XD

Zephrey (Cleric-->Sage): 40/30/26/22/14/30/15

This guy will be doubled by anyone and everyone, but he's my primary staff user/healer and meant to stay far behind the front lines. Maxed pow/skl/res for him, with any leftover points on speed (which wasn't much).

Any feedback will be greatly appreciated.
Mr. Sirius
Strengths:
- Semi-mobile team, two without terrain penalty, thereby able to execute almost all rescue strategems.
- Somewhat varied units in terms of ability.
- Cover at least one of the two defenses, leaving no "glass" units.
- Guaranteed to survive about eight turns on a small map.

Weaknesses:
- Doesn't cover all of the weapon types (Sword is missing); a switch to Peregrine instead of Seraph would have sealed the deal.
- Besides the Wyvern, everyone can be beaten by a RES-aligned Fighter -> Berserker. Also, besides the Halberdier, everyone can be beaten by a Mystic -> Valiant.
- Somewhat weak to a wall of pure tanks.

That's my stand on it.
Lady Ecaille Ingrid
Mmm... might as well post my promoted team.

Ael-Ferrion [Ranger] - http://feto.feplanet.net/character/view/5946
Blexe [Seraphknight] - http://feto.feplanet.net/character/view/4455
Dullmsdale [Champion] - http://feto.feplanet.net/character/view/4374
D'Alma [Bishop] - http://feto.feplanet.net/character/view/4895
Fifeneer [Holy Knight] - http://feto.feplanet.net/character/view/4373
Guene-Foss [Sage] - http://feto.feplanet.net/character/view/4372
Malfil [Wraith] - http://feto.feplanet.net/character/view/4375
Neptjunoue (affectionately called Nepto) [Hero] - http://feto.feplanet.net/character/view/5706
Pelitt [Valkyrie] - http://feto.feplanet.net/character/view/6540
Reque [Warrior] - http://feto.feplanet.net/character/view/5948
Tente'arch [Crusader] - http://feto.feplanet.net/character/view/5678
Zenosblead [General] - http://feto.feplanet.net/character/view/5704

Do you expect me to make self-comments for all 12 of my non-lord promotes? No. Do not.
Axel Almer
QUOTE(Beowulf @ Jun 10 2008, 02:20 AM) *
@Von

I've fought this team before...Whaa, no Shariq? Cmon, Shariq=Lamia, =Axl, =Cirno, =your trademark...I don't care if you'll end up with 2 swordies, but Shariq's your captain and your best advantage...imho...

Karen: Good hp, enough to survive physicals, which marks the dif between mages taking physicals and warders taking physicals.

Lal: I recommend Def, but that's again subjective.

Neil: No problems there; just make sure mounteds don't break through your defences to sack the qb..

mageriders: Heh, ^^. No real recommendations, aside from my slight disapproval of the missionary focusing on res. There are two courses for mageriders; all-out pow/skl/spd (DDrider), or if you don't have a healer bringing up the rear, the modified bulkyrider (smogon ref to one threatening, intimidating something that everyone hates as much as the magerider archetype) which includes 2basehp and 15 def to survive 2 javvies. That calc is for lolis, so it may need some skewing.

UGH, HOW MANY TIMES DID I MENTION I HATE SAUL??? As....arch, gtg, more stuff coming..


Ahhh, thanks a lot and I already did my captain on the first page.

And w2k, Mr. Sirius has given the best analysis possible so take his advice and get some anti-tanks and DEF units.

QUOTE
Mmm... might as well post my promoted team.

Ael-Ferrion [Ranger] - http://feto.feplanet.net/character/view/5946
Blexe [Seraphknight] - http://feto.feplanet.net/character/view/4455
Dullmsdale [Champion] - http://feto.feplanet.net/character/view/4374
D'Alma [Bishop] - http://feto.feplanet.net/character/view/4895
Fifeneer [Holy Knight] - http://feto.feplanet.net/character/view/4373
Guene-Foss [Sage] - http://feto.feplanet.net/character/view/4372
Malfil [Wraith] - http://feto.feplanet.net/character/view/4375
Neptjunoue (affectionately called Nepto) [Hero] - http://feto.feplanet.net/character/view/5706
Pelitt [Valkyrie] - http://feto.feplanet.net/character/view/6540
Reque [Warrior] - http://feto.feplanet.net/character/view/5948
Tente'arch [Crusader] - http://feto.feplanet.net/character/view/5678
Zenosblead [General] - http://feto.feplanet.net/character/view/5704

Do you expect me to make self-comments for all 12 of my non-lord promotes? No. Do not.


Ael: well if you're looking for a balanced ranger then Ael fits well. His defence would be enough at 20/20 to survive 2 30 POW strikes and still leave it with some decent HP. Good POW, probably maxes SPD and SKL. However, since your skl would be a bit too much and Ael isn't a crit unit so I say lower SKL by 1 or 2 points and add them to HP/POW/RES as you also have LCK for hit if it's maxing SKL otherwise its good.

Blexe: Can't say much as I have no experience with using fliers but you gave him one extra growth in SPD, when you have the chance allocate it to your lck.

Dullmsdale: He's pretty much balanced and well you're making a good choice to S-rank Lances(Seeing he's filled with lances and has more WEXP in it) he'll end up with good POW, MAX SPd and decent SKL and DEF.

That's all I can do for now anyways it seems you're a balanced player, no?
Tsuki akari
Thanks a lot for the input Mr. Sirius, and Vongola-X. Btw, my wyvern can use swords, but I'll have him S rank in axes. Since the goal is to aim for a team of 6 units (I'm still haven't made up my mind about the tournaments yet, but we'll see), I'm considering replacing one of my staff users with an armored mage, and possibly the pegasus with a holy knight. However, I love my pegasus a little too much at the moment to let go of her just yet. And I like having 2 staff users instead of just one.
Niisan
@Von; Sorry, I couldn't finish Saul after multiple flames... Yeah, if it wasn't for personal experience, I'd actually recommend a Valk; hear me out. After seeing my mageriders falter, which imho, was the closest an all-out offensive 1st-strike team could get to succeeding, I've experimented with Cyan regarding a "first strike that doesn't hurt." This usually involves at least 2 mageriders and a valk, thus effectively taking out 1-2 units on the first strike and taking virtually no damage. Your 1st-strike adv nets you a gain, and they effectively have to do a "first strike" of their own now, without capitalizing on previously injured units. Mind you, from personal experience, Saul puts Lamia and any rider under a dress-code, so maybe he's a special case...

@Biske: Calcs would be appreciated. Anywho,
Lord: Good, solid captain; enough def to survive the 2-javvy assault and captain bonuses to not suffer much anywhere else. I'm not fond of res on mages, but if you are, then that's your call; I'd put it into skl and luk first.

Warrior: I'll assume that it hits either 30 or 27 since I'm out of time again. Natural good strength and skill; mehish luck and poor resistance make this Axl's turf. Make sure to equip a handaxe, almost at all times due to your decent skl, or else mageriders can and will take this one down.

Out of time, more later.

K,

Missionary: I dislike the res investment, but I already clarified that. I already also stuck to the builds of DDrider or bulkyrider; either go all-off and focus on skill, hoping you finish, or use 15-16 def to survive 2 javvies when you first-strike.

Swordie: I'm not seeing any problems, but I'm no swordie authority.

Barbarian: I dislike the hp growth (that's just me) and power looks unoptimized. I think that's about it.

Holy Knight: Fair enough. The def's poor, but there's no way around that.

Seraph: Optimize pow, skl and def.

Hits
-All weapons covered
-decent mobility, can cover bases with a solid effort

Misses
-slight lack of magic, but that's just taste.
-a few unoptimized stats, but that could be looked at later.
Lord Ruby34
Please rate Alpha team pinch.gif http://feto.feplanet.net/character/user/4358
Rei
I just made a new team. I'll post classes and final stats here since I just started em

(Lord)Aguija (Wyvern Fighter -> Wyvern Lord)
HP:51.13
STR: 29.06
SKL: 24.16
SPD: 30.00 (30.06)
DEF: 20.04
RES: 20.04
LCK: 23.21

83 base avoid + 20 DEF and RES = yeahuzz ;D. Can take 2 hits before dying from a Fimbuletver max magic mage. Only glaring weakness is against bows :/

Sikalog (Cleric -> Druid)
HP: 46.45
MAG: 27.50
SKL: 15.70
SPD: 28.06
DEF: 24.38
RES: 24.60
LCK: 18.31

He's gonna be a dedicated, hard to kill healer

Lemon Browning (Monk -> Bishop)
HP: 44.06
MAG: 24.16
SKL: 28.28
SPD: 29.06
DEF: 11.80
RES: 22.60
LCK: 23.04

This character has a special purpose in this team smile.gif. It will be found out by my opponents in the future though cat.gif

Echidna Iisaki(Mystic -> Valiant)
HP: 47.30
STR: 21.26
SKL: 22.04
SPD: 28.11
DEF: 8.85
RES: 30.00 (30.28)
LCK: 25.16
My anti-mage. Meant for beating down fast nukers.

Julia Hainkel (Cavalier -> Great Knight)
HP: 51.35
STR: 23.21
SKL: 25.16
SPD: 30.00 (30.01)
DEF: 21.26
RES: 19.21
LCK: 12.80
I need another tankish characters for fast nukers with good skill. While we're at it, let's get some WT triangle control and the such.

Ouka Nagisa (Mage -> Mage Knight)
HP: 42.28
MAG: 26.33
SKL: 22.38
SPD: 29.28
DEF: 12.19
RES: 23.38
LCK: 27.16
My own semi-nuker with high avoid.
Misha
I like the wyvern lord a lot, probably because it's a lord character tongue.gif
29 str and 30 speed is respectable, add to that 20 def/res and enough HP to shrug off quite a few attacks.

I see a lot of high fractionals on your druid, perhaps it would be in your best interests to optimize your percents later on?

I'll leave the bishop alone for now because you've got a special purpose for him, but for the most part, I'm not a fan of 24 POW on a class whose main weapons have abilities based on that stat.

I like the mystic a lot, aside from the obvious weakness to anybody using a physical weapon.

As for the mage rider, I'm not sure. High avoid is nice, but for the most part, 12 DEF means they're going to be attacking you with bronze swords for the added accuracy. Perhaps 5 or so of those LUCK points could go to DEF?
Ellis
Woo, here's a new group of 6 I made.

Note that some of these builds probably seem a little weird, but I'm trying to go against the whole, "lolimage with 0 defenses" archtype and stuff. magic.gif

Female Berserker
Stats at level 20/20
HP: 53.13
POW: 28.11
SKL: 24.16
SPD: 30.00 (30.28)
DEF: 19.04
RES: 15.14
LCK: 15.14

I realise maxed skill is a good thing, though I decided I'd give her some existing defense instead, and lower strength/skill a bit.

Male Valkyrie
Stats at level 20/20
HP: 47.23
POW: 22.16
SKL: 20.04
SPD: 30.00 (30.06)
DEF: 11.19
RES: 22.21
LCK: 30.00 (30.11)

Dodge tank + healer. Kinda iffy on this one, may end up giving it a different build later on.

Male Monk -> Bishop
Stats at level 20/20
HP: 44.45
POW: 27.11
SKL: 23.38
SPD: 29.06
DEF: 22.21
RES: 20.04
LCK: 16.75

Magic user #1.

Female Peregrine Knight
Stats at level 20/20
HP: 45.23
POW: 26.11
SKL: 28.28
SPD: 30.00 (30.28)
DEF: 12.19
RES: 27.11
LCK: 14.80

Kills magic users from afar.

Female Wyvern Knight/Master
Knight:
Stats at level 20/20
HP: 48.35
POW: 28.11
SKL: 24.55
SPD: 29.28
DEF: 28.11
RES: 11.80
LCK: 12.80

Master:
Stats at level 20/20
HP: 48.35
POW: 29.11
SKL: 23.55
SPD: 28.28
DEF: 29.11
RES: 11.80
LCK: 12.80

Not sure which promotion I'm gonna do, probably Knight. But that's what it looks like in both of them, at any rate.

Male Shaman -> Druid
Stats at level 20/20
HP: 47.40
POW: 29.06
SKL: 22.60
SPD: 28.06
DEF: 22.04
RES: 20.04
LCK: 13.80

Mage #2

So far I've had some decent success with them. I haven't lost yet with them, which includes a battle against some newb whose name I can't remember, two against Mr. Sirius (in one of which he also outnumbered me), and someone else. It took three-four physical units to take down my Shaman/Monk on a couple occasions, which is fun. cat.gif
xdxd
QUOTE(Rei @ Jun 12 2008, 11:15 AM) *
I just made a new team. I'll post classes and final stats here since I just started em

(Lord)Aguija (Wyvern Fighter -> Wyvern Lord)
HP:51.13
STR: 29.06
SKL: 24.16
SPD: 30.00 (30.06)
DEF: 20.04
RES: 20.04
LCK: 23.21

83 base avoid + 20 DEF and RES = yeahuzz ;D. Can take 2 hits before dying from a Fimbuletver max magic mage. Only glaring weakness is against bows :/

Sikalog (Cleric -> Druid)
HP: 46.45
MAG: 27.50
SKL: 15.70
SPD: 28.06
DEF: 24.38
RES: 24.60
LCK: 18.31

He's gonna be a dedicated, hard to kill healer

Lemon Browning (Monk -> Bishop)
HP: 44.06
MAG: 24.16
SKL: 28.28
SPD: 29.06
DEF: 11.80
RES: 22.60
LCK: 23.04

This character has a special purpose in this team smile.gif. It will be found out by my opponents in the future though cat.gif

Echidna Iisaki(Mystic -> Valiant)
HP: 47.30
STR: 21.26
SKL: 22.04
SPD: 28.11
DEF: 8.85
RES: 30.00 (30.28)
LCK: 25.16
My anti-mage. Meant for beating down fast nukers.

Julia Hainkel (Cavalier -> Great Knight)
HP: 51.35
STR: 23.21
SKL: 25.16
SPD: 30.00 (30.01)
DEF: 21.26
RES: 19.21
LCK: 12.80
I need another tankish characters for fast nukers with good skill. While we're at it, let's get some WT triangle control and the such.

Ouka Nagisa (Mage -> Mage Knight)
HP: 42.28
MAG: 26.33
SKL: 22.38
SPD: 29.28
DEF: 12.19
RES: 23.38
LCK: 27.16
My own semi-nuker with high avoid.


Your mystic Has only 21 Str. He could hardly even damage.

Your Great Knight is mostly based on defense, Yet again even he could hardly damage someone
Niisan
QUOTE(OmegaAxl @ Jun 12 2008, 11:49 AM) *
QUOTE(Rei @ Jun 12 2008, 11:15 AM) *
I just made a new team. I'll post classes and final stats here since I just started em

(Lord)Aguija (Wyvern Fighter -> Wyvern Lord)
HP:51.13
STR: 29.06
SKL: 24.16
SPD: 30.00 (30.06)
DEF: 20.04
RES: 20.04
LCK: 23.21

83 base avoid + 20 DEF and RES = yeahuzz ;D. Can take 2 hits before dying from a Fimbuletver max magic mage. Only glaring weakness is against bows :/

Sikalog (Cleric -> Druid)
HP: 46.45
MAG: 27.50
SKL: 15.70
SPD: 28.06
DEF: 24.38
RES: 24.60
LCK: 18.31

He's gonna be a dedicated, hard to kill healer

Lemon Browning (Monk -> Bishop)
HP: 44.06
MAG: 24.16
SKL: 28.28
SPD: 29.06
DEF: 11.80
RES: 22.60
LCK: 23.04

This character has a special purpose in this team smile.gif. It will be found out by my opponents in the future though cat.gif

Echidna Iisaki(Mystic -> Valiant)
HP: 47.30
STR: 21.26
SKL: 22.04
SPD: 28.11
DEF: 8.85
RES: 30.00 (30.28)
LCK: 25.16
My anti-mage. Meant for beating down fast nukers.

Julia Hainkel (Cavalier -> Great Knight)
HP: 51.35
STR: 23.21
SKL: 25.16
SPD: 30.00 (30.01)
DEF: 21.26
RES: 19.21
LCK: 12.80
I need another tankish characters for fast nukers with good skill. While we're at it, let's get some WT triangle control and the such.

Ouka Nagisa (Mage -> Mage Knight)
HP: 42.28
MAG: 26.33
SKL: 22.38
SPD: 29.28
DEF: 12.19
RES: 23.38
LCK: 27.16
My own semi-nuker with high avoid.


Your mystic Has only 21 Str. He could hardly even damage.

Your Great Knight is mostly based on defense, Yet again even he could hardly damage someone



Heh, you dare rival my team? *Smirks* nice theme though...^^

Axl crits the physicals, and I'll do the magicals, as usual. I have no idea what you're playing at with Lemon, but I'm not sure it'll work. A low mag hurts anything; it fails to 2hko some meleers, and power is used to determine staff range, as well as a favourable RNG.

Ditto with Ouka; a higher magic at the cost of your res and perhaps luck might help.

Add Alfimi when you get a chance ^^
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